1) Ryu
HADOKEN:
QCF + P
SHORYUKEN:
DP + P
TATSUMAKISENPUUKYA: QCB + K
FAKE HADOKEN:
QCF + START (YEAH, AS IF ANYONE'S GOING TO USE IT)
SHINKUU HADOKEN: QCF + 2P
SHINKUU TATSUMAKISENPUUKYA: QCB + 2K
Launch your enemy into the
air with d+3. Super jump after and then press 1,4,2,6 pause a while, wait
for both you and the falling enemy to reach the corner bottom. Before he
hits the ground, press another 6 to launch him back up. Aim the joystick
45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is
extremely difficult to do and needs precise timing for the 6 to connect.
Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with
another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For
RYU)LP,LK,MK,up+HK.You have to get the height right first.
VERY IMPORTANT!
Here is a much more easier
infinity combo, and is much cheaper to boot. Warning! Doing this combo
on a human opponent is dangerous, as he might not like such cheapness........
Press 5 to do the hopping
kick towards the opponent. Once it connects press d+2. Then immediately
do the hopping kick once more. Repeat and there you have it: the cheapest
infinity combo in the entire game.
2) Ken
Ken is rather weak compared to the others in this SF game. He lacks a super projectile and it is killing him. Both his SCs can be pushed away from, if blocked, and there is not much variety in the moves that can be performed. Overall, Ken is still a decent character.
HADOKEN:
QCF + P
SHORYUKEN:
DP + P
TATSUMAKISENPUUKYA: QCB +
K
ROLL:
QCB + P
FAKE ROLL:
QCF + START
SHORYUREPPA:
QCF + 2P
SHINRYUKEN:
QCF + 2K
Launch your enemy into the
air with d+3. Super jump after and then press 1,4,2,6 pause a while, wait
for both you and the falling enemy to reach the corner bottom. Before he
hits the ground, press another 6 to launch him back up. Aim the joystick
45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is
extremely difficult to do and needs precise timing for the 6 to connect.
Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with
another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For
RYU)LP,LK,MK,up+HK.You have to get the height right first.
3) Akuma
GOUHADOKEN:
QCF + P
ZANKOHADOKEN:
QCF + P IN AIR
SHAKUNETSU GOUHADOKEN: HCF + P
GOUSHORYUKEN:
DP +P
ROLL:
QCB +P
AIR ROLL ATTACK: D,
DF, F, UF + P OR K
MESSATSU GOUHADOKEN: QCB + 2P
SHORYUREPPA:
QCF + 2P
FIREBALL RAIN:
QCF + 2P IN AIR
RAGING DEMON:
1,1,F,4,3
Launch your enemy into the
air with d+3. Super jump after and then press 1,4,2,6 pause a while, wait
for both you and the falling enemy to reach the corner bottom. Before he
hits the ground, press another 6 to launch him back up. Aim the joystick
45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is
extremely difficult to do and needs precise timing for the 6 to connect.
Launch with crouching HP,follow up and hit LP,MP,MK, up+HK(NO LK!!)Hit the opponent when he falls beside you again with another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For RYU)LP,LK,MK,up+HK.You have to get the height right first.
Here is a much more easier
infinity combo, and is much cheaper to boot. Warning! Doing this combo
on a human opponent is dangerous, as he might not like such cheapness........
Press 5 to do the hopping
kick towards the opponent. Once it connects press d+2. Then immediately
do the hopping kick once more. Repeat and there you have it: the cheapest
infinity combo in the entire game.
*not an infinite combo, but
opponent will be amazed.you actually perform 2 of the raging demon moves
in this combo, but WARNING!!! after the second raging demon, your opponent
will not be laying on the ground. He will be standing up, so he can counter
you any time. So when you perform this combo, make sure you're positive
that after the second raging demon, your
opponent will be dead!! also, you must be in the corner.* standing
1, RAGING DEMON,(when opponent is on the fround), crouching 4, standing
6, RAGING DEMON. That's it.make sure your fingers are quick enough. If
you think your opponent is not going to die,after the crouching 4, simply
connect into a crouching 3 and take him into your other air combo infinite.
4) Charlie
SONIC BOOM:
CB, F + P
SOMERSAULT SHELL: CD, U +
K
SOMERSAULT SLASH: U, UF,
F + K (IN THE AIR)
SONIC BOOM BARRAGE: QCF + 2P
KICK ASSAULT:
QCF + 2K
SOMERSAULT JUSTICE: QCB + 2K
Launch with crouching HP.Jump up and hit,(slowly)LP,LK,MP,MK,HK. From here same as Cammy's.But hit LP,LK,MP,MK,HK when jumping from the ground. Quite impressive looking as well.
5) Chun Li
HUNDRED KICKS:
TAP K REPEATLY
TENSHOKA:
CD, U + K
KIKOKEN:
HCF + P
SENBANKYA:
HCB + K
SUPER KIKOKEN:
QCF + 2P
SENRETSU KYAKU:
QCF + 2K
HAZAN TENSHOKYAKU: QCB + 2K
6) Cammy
SPINNING ARROW:
QCF + K
ASSAULT KNUCKLE: QCF
+ P
CANNON SPARK:
DP + K
FURIGA COMBINE:
QCB + K,P
CANNON COUNTER:
QCB + P
AIR THRUST KICK: QCB
+ K
SPINNING HELL MIRAGE: QCF + 2K
POWER RANGER ASSAULT(?):QCB + 2K
Launch with standing HK.Jump up,hit,(slowly)LP,LK,MP,HP,HK. Like AKUMA/CYCLOPS's,another HK at the falling opponent when he is beside you.Jump from the ground and hit the same buttons.
7) Dhalsim
YOGA FIRE:
QCF + P
YOGA FLAME:
HCB + P
YOGA STRIKE:
HCB + K
YOGA TELEPORT:
DP + 3P OR 3K
SUPER YOGA FIRE: QCF
+ 2P
HARMONIC DESTRUCTION: QCF + 2K
Jump then down+4) and then a 3 and jump again d+4, 3 jump again d+4, 3 repeat (just like Rogue's infinite). This only works on bigger opponents, and is very difficult to time.
8) Zangief
SPINNING LARIAT: 3P
S.SPINNING LARIAT: 3K
SPINNING PILEDRIVER: 360 DEGREES + P
SIBERIAN SUPLEX: 360
DEGREES + K (CLOSE)
BANISHING PUNCH: DP
+ P
FLYING POWER:
HCF + K
GRAB DASH:
F,F + 3+6
SIBERIAN BEAR CRUSHER: 360 DEGREES + 2P
LEAPING DEATH SNATCH: 360 DEGREES + 2K
Launch your opponent into the air with d+2. Super jump after and press 1,2,4+5+6, jump again and repeat the procedure.
9) M. Bison
PSYCHO SHOT:
HCF + P
DEMON KNEE PRESS: HCF + K
HEAD STOMP:
QCB + K,K
PSYCHO FIELD:
HCB + P
FLIGHT:
QCB + 3K
PSYCHO CRUSHER:
QCF + 2P
HELL FURY KICKS: QCF
+ 2K
INFINITY COMBOS: GOOD or BAD ?
I used to hate those cheap
infinity combos, but seeing all those people doing them at the arcades
changed my mind. I started learning a few of them and soon I was addicted
to the game. I seldom do infinity combos on other novice players but when
I get challenged by another player who plays not for fun but just to win,
who does one on me, I get annoyed and thats where this faq comes in.
Overall, I still hope that Capcom
would eliminate these cheap combos, or make them much much harder to do.
Then we won't have to watch helplessly when our characters is being beaten
by a cheap player.
Last but not least, I think I
might have an idea to eliminate the infinity combos, but still keeping
all those cool air combos and chains. If anyone from Capcom is reading
this, please take note of my idea. Who knows, it might just work! My idea
is to add another bar below the life meter. Its
purpose is to break combos. Yup. Combo breaking! It should fill up
quite fast, and when the opponent does a infinity combo you can just wait
till the meter fills up and then using a joystick motion, you can do a
combo breaker to stop the combo. This way, no combos would last long enough
for the combos to be called cheap.
CHARACTERS I WOULD LIKE TO SEE IN THE NEXT GAME
1) SPIDER-MAN
2) HULK
3) IRON-MAN
4) SAGAT
5) SAKURA
6) GUILE
7) ICE-MAN
8) SENTINEL
9) CAPTAIN AMERICA
10) DAN!
==================================================================
STILL MISSING
= THE OTHER CHARACTERS' INFINITY COMBOS
= MORE MOVES I'VE LEFT OUT
= CORRECTION OF SOME MOVE NAMES
*LOOK OUT FOR MY NEW FAQ ON THE INFINITES
OF MARVEL SUPER HEROES VS STREET FIGHTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*
CREDITS:
Yow Hong Chieh: Rouge's combo
Ho See Ping: Wolverine combo,
Mr.ST: Zangief combo, correction of Wolverine's combo
Ng Chee Yang: Ryu combo, confirmation of Zangief combo
Spoiler: Many many combos and correction of some moves
Ryu: For new information and verification of combos
Everyone at Century Square arcade
And finally, thanks to Capcom for bringing out the best games ever