THE WORLD WARRIORS

1) Ryu

 
Ryu is a solid character and is good for beginners to try out the new comboing abilities, especially for those SF fans new to the world of crazy combos and super jumps. Like in the Alpha series, Ryu has his vacuum fireball ( abeit much larger ) and his vacuum hurricane kick. The vacuum hurricane kick is quite dangerous to use, as if the opponent blockes it, he can simply puch out of it, leaving Ryu spinning to his doom.

HADOKEN:              QCF + P
SHORYUKEN:            DP + P
TATSUMAKISENPUUKYA:   QCB + K
FAKE HADOKEN:         QCF + START (YEAH, AS IF ANYONE'S GOING TO USE IT)

SHINKUU HADOKEN:      QCF + 2P
SHINKUU TATSUMAKISENPUUKYA:     QCB + 2K

INFINITY COMBOS

        Launch your enemy into the air with d+3. Super jump after and then press 1,4,2,6 pause a while, wait for both you and the falling enemy to reach the corner bottom. Before he hits the ground, press another 6 to launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is extremely difficult to do and needs precise timing for the 6 to connect.  Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For RYU)LP,LK,MK,up+HK.You have to get the height right first.
                                                            VERY IMPORTANT!
        Here is a much more easier infinity combo, and is much cheaper to boot. Warning! Doing this combo on a human opponent is dangerous, as he might not like such cheapness........
        Press 5 to do the hopping kick towards the opponent. Once it connects press d+2. Then immediately do the hopping kick once more. Repeat and there you have it: the cheapest infinity combo in the entire game.


2) Ken

        Ken is rather weak compared to the others in this SF game. He lacks a super projectile and it is killing him. Both his SCs can be pushed away from, if blocked, and there is not much variety in the moves that can be performed. Overall, Ken is still a decent character.

HADOKEN:                  QCF + P
SHORYUKEN:                DP + P
TATSUMAKISENPUUKYA:       QCB + K
ROLL:                     QCB + P
FAKE ROLL:                QCF + START

SHORYUREPPA:              QCF + 2P
SHINRYUKEN:               QCF + 2K

INFINITY COMBOS

        Launch your enemy into the air with d+3. Super jump after and then press 1,4,2,6 pause a while, wait for both you and the falling enemy to reach the corner bottom. Before he hits the ground, press another 6 to launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is extremely difficult to do and needs precise timing for the 6 to connect.  Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For RYU)LP,LK,MK,up+HK.You have to get the height right first.


3) Akuma

Akuma is a great character, having lotsa moves and 4 SCs. However, there is one serious drawback, which might cause people to think twice about selecting Gouki. He cannot trade hits with the other characters, as his life meter would go down much faster than theirs. This is to compensate his tons of special moves. But if you're an Akuma expert, who cares about trading hits, when you are giving your opponent a massage with the raging demon?

GOUHADOKEN:             QCF + P
ZANKOHADOKEN:           QCF + P IN AIR
SHAKUNETSU GOUHADOKEN:  HCF + P
GOUSHORYUKEN:           DP +P
ROLL:                   QCB +P
AIR ROLL ATTACK:        D, DF, F, UF + P OR K

MESSATSU GOUHADOKEN:    QCB + 2P
SHORYUREPPA:            QCF + 2P
FIREBALL RAIN:          QCF + 2P IN AIR
RAGING DEMON:           1,1,F,4,3

INFINITY COMBOS

        Launch your enemy into the air with d+3. Super jump after and then press 1,4,2,6 pause a while, wait for both you and the falling enemy to reach the corner bottom. Before he hits the ground, press another 6 to launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is extremely difficult to do and needs precise timing for the 6 to connect.

 Launch with crouching HP,follow up and hit LP,MP,MK, up+HK(NO LK!!)Hit the opponent when he falls beside you again with another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For RYU)LP,LK,MK,up+HK.You have to get the height right first.

        Here is a much more easier infinity combo, and is much cheaper to boot. Warning! Doing this combo on a human opponent is dangerous, as he might not like such cheapness........
        Press 5 to do the hopping kick towards the opponent. Once it connects press d+2. Then immediately do the hopping kick once more. Repeat and there you have it: the cheapest infinity combo in the entire game.

        *not an infinite combo, but opponent will be amazed.you actually perform 2 of the raging demon moves in this combo, but WARNING!!! after the second raging demon, your opponent will not be laying on the ground. He will be standing up, so he can counter you any time. So when you perform this combo, make sure you're positive that after the second raging demon, your
opponent will be dead!! also, you must be in the corner.* standing 1, RAGING DEMON,(when opponent is on the fround), crouching 4, standing 6, RAGING DEMON. That's it.make sure your fingers are quick enough. If you think your opponent is not going to die,after the crouching 4, simply connect into a crouching 3 and take him into your other air combo infinite.


4) Charlie

    Charlie has been upgraded in this version, with much better moves, and can be geared more towards offendsiveness, instead of defending all the time. But still, if you're using him, you'll be charging almost all the time. His SCs are much more effective here, and are much easier to initiate. It is also possible to chain them uo for high hitting combos.

SONIC BOOM:             CB, F + P
SOMERSAULT SHELL:       CD, U + K
SOMERSAULT SLASH:       U, UF, F + K (IN THE AIR)

SONIC BOOM BARRAGE:     QCF + 2P
KICK ASSAULT:           QCF + 2K
SOMERSAULT JUSTICE:     QCB + 2K

INFINITY COMBOS

    Launch with crouching HP.Jump up and hit,(slowly)LP,LK,MP,MK,HK. From here same as Cammy's.But hit LP,LK,MP,MK,HK when jumping from the ground. Quite impressive looking as well.


5) Chun Li

    Chun-li, like in the Alpha series, is a terrific fighter. She is one of the fastest character in the game, and her SCs are easy to chain and execute as well. Her combos are exellent too, doing lots of damage. The point is, she's one of the best characters in the game.

HUNDRED KICKS:          TAP K REPEATLY
TENSHOKA:               CD, U + K
KIKOKEN:                HCF + P
SENBANKYA:              HCB + K

SUPER KIKOKEN:          QCF + 2P
SENRETSU KYAKU:         QCF + 2K
HAZAN TENSHOKYAKU:      QCB + 2K

INFINITY COMBOS
NONE YET


6) Cammy

    A surprise return, Cammy actually makes a name for herself. Known as the new Spider-man, Cammy has execllent moves, though lacking a fireball. Her SCs does terrific damage, and is also very cool if you can actually chain it. A decent character.

SPINNING ARROW:         QCF + K
ASSAULT KNUCKLE:        QCF + P
CANNON SPARK:           DP + K
FURIGA COMBINE:         QCB + K,P
CANNON COUNTER:         QCB + P
AIR THRUST KICK:        QCB + K

SPINNING HELL MIRAGE:   QCF + 2K
POWER RANGER ASSAULT(?):QCB + 2K

INFINITY COMBOS

        Launch with standing HK.Jump up,hit,(slowly)LP,LK,MP,HP,HK. Like AKUMA/CYCLOPS's,another HK at the falling opponent when he is beside you.Jump from the ground and hit the same buttons.


7) Dhalsim

    Not one of my best nor favourite characters. In fact, I have never used him before in the arcades! However, I HAVE seen people used Firebreath effectively, and even winning a few rounds with him. His long limbs, instead of helping him, just makes matters worst. They are often hit by projectiles,
and the lag time in doing the long attacks often results in getting the super attacks in Dhalsim's face.

YOGA FIRE:              QCF + P
YOGA FLAME:             HCB + P
YOGA STRIKE:            HCB + K
YOGA TELEPORT:          DP + 3P OR 3K

SUPER YOGA FIRE:        QCF + 2P
HARMONIC DESTRUCTION:   QCF + 2K

INFINITY COMBOS

        Jump then down+4) and then a 3 and jump again d+4, 3 jump again d+4, 3 repeat (just like Rogue's infinite). This only works on bigger opponents, and is very difficult to time.


8) Zangief

    With the additioon of the super jumps, Zangief is no longer slow and clumsy (well, sort of.......). His slams are more flashy now, and does more damage. The only con is his inablity to do impresive combos, and in this game filled with combos this makes Zangief a tough guy to use.

SPINNING LARIAT:        3P
S.SPINNING LARIAT:      3K
SPINNING PILEDRIVER:    360 DEGREES + P
SIBERIAN SUPLEX:        360 DEGREES + K (CLOSE)
BANISHING PUNCH:        DP + P
FLYING POWER:           HCF + K
GRAB DASH:              F,F + 3+6

SIBERIAN BEAR CRUSHER:  360 DEGREES + 2P
LEAPING DEATH SNATCH:   360 DEGREES + 2K

INFINITY COMBOS

Launch your opponent into the air with d+2. Super jump after and press 1,2,4+5+6, jump again and repeat the procedure.


9) M. Bison

    The big M has also been upgraded in this version, with the addition of a projectile. However, his SCs are still as lame as ever, and his special moves can easily be countered. Hard to use, but if you can manage to use him effectively, you might be a worthy adversary.(?)

PSYCHO SHOT:            HCF + P
DEMON KNEE PRESS:       HCF + K
HEAD STOMP:             QCB + K,K
PSYCHO FIELD:           HCB + P
FLIGHT:                 QCB + 3K

PSYCHO CRUSHER:         QCF + 2P
HELL FURY KICKS:        QCF + 2K

INFINITY COMBOS
NONE YET

INFINITY COMBOS: GOOD or BAD ?

        I used to hate those cheap infinity combos, but seeing all those people doing them at the arcades changed my mind. I started learning a few of them and soon I was addicted to the game. I seldom do infinity combos on other novice players but when I get challenged by another player who plays not for fun but just to win, who does one on me, I get annoyed and thats where this faq comes in.
       Overall, I still hope that Capcom would eliminate these cheap combos, or make them much much harder to do. Then we won't have to watch helplessly when our characters is being beaten by a cheap player.
       Last but not least, I think I might have an idea to eliminate the infinity combos, but still keeping all those cool air combos and chains. If anyone from Capcom is reading this, please take note of my idea. Who knows, it might just work! My idea is to add another bar below the life meter. Its
purpose is to break combos. Yup. Combo breaking! It should fill up quite fast, and when the opponent does a infinity combo you can just wait till the meter fills up and then using a joystick motion, you can do a combo breaker to stop the combo. This way, no combos would last long enough for the combos to be called cheap.


CHARACTERS I WOULD LIKE TO SEE IN THE NEXT GAME

1) SPIDER-MAN
2) HULK
3) IRON-MAN
4) SAGAT
5) SAKURA
6) GUILE
7) ICE-MAN
8) SENTINEL
9) CAPTAIN AMERICA
10) DAN!

==================================================================

STILL MISSING

=     THE OTHER CHARACTERS' INFINITY COMBOS
=     MORE MOVES I'VE LEFT OUT
=     CORRECTION OF SOME MOVE NAMES

*LOOK OUT FOR MY NEW FAQ ON THE INFINITES
OF MARVEL SUPER HEROES VS STREET FIGHTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*


CREDITS:

Yow Hong Chieh: Rouge's combo
Ho See Ping: Wolverine combo,
Mr.ST: Zangief combo, correction of Wolverine's combo
Ng Chee Yang: Ryu combo, confirmation of Zangief combo
Spoiler: Many many combos and correction of some moves
Ryu: For new information and verification of combos
Everyone at Century Square arcade
And finally, thanks to Capcom for bringing out the best games ever