'Arcadia' En Garde! Tables - all parts

v1.04
Part II - The Military

Part III - Duelling


Part I - General Tables

Toady Table
Difference in Social Level
0-34-67-89-1011+
+10-1-2-3
Status points awarded to Host
(Toady gets diff/2 rounded up)
Toady gets SP equal to club ranking
minus max ranking for the guest
Mistress Courting
Difference in social level (die roll or higher)
+3 or more0, +1, +2-3, -2, -1-5, -4-6
23456
Notesroll of 1 always fails
courting another's mistress : -1 modifier, 1,2 always fails
courting an engaged mistress : -2 modifier, 1-3 always fails
courting another's wife : -3 modifier, 1-4 always fails
one in six chance of an indiscretion
-1 modifier per extra 3*SL cr spent (unless W)
-1 modifier for winner of a duel


Drunkeness Table
Die RollOutcome for Character (11 or 12)Outcome for Mistress (12 only)
2noticed by someone important - gains a level 6 favourshe proposes to her lover who can accept even if the 6 month requirement has not been met (she leaves him if he refuses)
3has a good natured but roaringly good time - 3 bonus SPimpresses a noble and gains a level 5 favour for her lover
4buys a round of drinks - d6 x SL in cr for 2 extra SPhas her carousing costs paid by another
5gambles and wins - d6 x SL cr and 2 SPmakes her lover buy a round of drinks - d6 x (his)SL in cr for 2 extra SP
6bonus SP for entertaining other guestslife and soul of the party - bonus SP for lover
7spends additional SL in cr - no other effectcosts additional SL in cr - no other effect
8injures himself - 2d6 damage (can not lead to death)highly embarrassed by her behaviour - will not go out for the rest of that month
9gambles and loses - d6 x SL cr and 2 SPembarrasses lover who loses 1 SP
10insults a random guest - cause for a duel following monthflirts excessively - lover loses 2 SP
11brawls and spends the following week in gaol cooling off unless SL>12 in which case a fine of SL x 10 crownshas a bitchy row with another mistress - lover loses 3 SP
12disgraces himself - frontier until mentioned (mission for clergyman)immediatley decides to end relationship
If any costs incurred through this table can not be met then 1d6 SP are lost. If any costs incurred by someone's mistress can not be met then 1d6 SP are lost and the mistress will ditch her lover.

Property
TypeMin SLInitial CostMonthly costSP/monthGuests max
House44001018
Fine house660020212
Small mansion8100030320
Large mansion10200040430
Chateau12500060640
Support
OrderCostSP gained
none2 x SL0
concon3 x SL1
concon25 x SL2
concon39 x SL3
concon414 x SL4


The Clubs
Rank and NameRequirementsDuesStatusHouseGambling
pts/moLimitMinimumDivisor
1 Fleur de LysSL of 18+ or
General, Minister
or Bishop
5010none150600
2 Bothwell'sSL of 12+308none100500
3 Hunter'sSL of 9+20620040300
4 Horse Guards ClubOfficer of
Cavalry
20425050300
5 The Blue GablesSL of 7+15415030200
6 The Frog & PeachSL of 5+10310020150
7 Red PhillipsSL of 3+525010150

The Church
PositionMin SLSP/monthPay/monthInf/seasonNumberDie RollNotes
Priest3471~auto(1)
Curate5514285(2)
Pastor7622345
Bishop10850526
Archbishop121060615
Cardinal1412100816(3)
Notes(1)2 weeks of duties per month
(2)1 week of duties per month
(3)Can be a Bishop or Archbishop previously
-1 modifier for an Archbishop to be made Cardinal
SL modifiers apply : -1 per 3 SL above min. reqd


PositionWedding ServicesSermons
SL range (1)Cost for groomSP for both (2)SP for guests SP gain/loss (3)Collection/cr
Priest----+/- 11d x 5
Curate4-1050 cr10+/- 21d x 5
Pastor8-1410020+/- 31d x 5
Bishop12+20031+/- 41d x 10
Archbishop15+40041+/- 51d x 10
Cardinal18+100051+/- 61d x 10
Notes(1)Groom's SL must be in the appropriate range for the cleric's position
(2)SP gain for groom and cleric performing the service
(3)SP gain or loss for the subject of the sermon


Military Appointments
RankMin SLSpec.AppointmentNo.Who apptsSPInfDie*Pay
Pvte 8RFGTrooper, King's Esc~Capt of Esc3 6
5CGTrooper, Card's Esc ~Capt of Esc2 6
Subaltern9RFGEnsign, King's Esc 1City Mil Gov5 6
6CGEnsign, Card's Esc 1City Mil Gov4 6
2 Aide to Brig.Gen.1/BrGBrig.Gen 317
Captain3MARegiment Adjutant1/RegtRegt Cmdr315
4 Aide to Lt.Gen. 1/LtGLt.Gen. 427
9RFGCapt, King's Esc 1City Mil Gov9 6
7CGCapt, Card's Esc 1City Mil Gov5 6
9 Aide to Crown Prince 1Crown Prince987
Major 3MABrigade Major 1/BdeBrigadier 416
6 Aide to General 1/GenGeneral 637
Maj/Lt Col4MAAcademy Instructor2Principal63610
Lt Col4MADivision Adjutant1/DivDiv. Cmdr 626
8 Aide to Field Marshal1Field Mar.1047
Colonel5MAArmy Adjutant 1/ArmyArmy Cmdr 837
Col/Brig.Gen6MAAcademy Principal1Adj General667
Brig.Gen6 Brigadier 1/BdeInsp.Gen. 635
6 QM Gen of Army 1/ArmyArmy Cmdr 8475
Lt.Gen.8 Prov Mil Governor 5 King 63610
8MADivision Commander1/DivAdjt.Gen.1046
10 City Mil Governor 1 King 1456 10
12 Insp.Gen.Cavalry 1 Min of War186625
10 Insp.Gen.Infantry 1 Min of War166625
8 Adjutant General 1 Field Mar.146625
General9MA Army Commander 1/ArmyField Mar.145750
*MA modifiers: MR 1 -> +1 2-5 -> 0 6-7 -> -1 8+ -> -2
*SL modifiers -1 for each 3SL you have above the minimum requirement
* : -1 modifier to die roll needed if applicant is current holder
Appointments are open to holders of the required brevet rank also

Civil Appointments
Rank +Min SLAppointmentNo.Who appointsSPsInfDie #Pay
Priest (only)§Regimental Chaplain1/regtColonel§36§
Curate (only)5Cardinal's Secretary1Cardinal677
Pastor (only)8Chaplain of the Army1FM87710
Chevalier/Bishop8Provincial Governor5King63610
Baron/Bishop10City Governor1King145610
Col/Chevalier/Bishop6Commissioner of Public Safety1Min of State67850
Col/Chevalier8Director of the Lottery1Chancellor8670
10Dir. of Fencing Schools *1Min of State127750
Chevalier10Director of the Theatre Royal1King128650
10Chairman of the Royal
Academy of Science
1King128650
Br.Gen/Baron/Bishop10Chancellor1Min of State147&8750
10Minister w/o Portfolio~Min of State107750
10Minister of Justice 1Min of State147750
Bishop12Royal Confessor1King109720
Lt.Gen/Viscount12Minister of War 1King188&98100
Gen./Count/Archbishop 12Minister of State 1King209&99150
+ : Rank/Title means either (not including brevet rank) or higher
# : Modifiers apply as for military appointments
* : Director of the Fencing Schools must have expertise of 18 or more in some weapon
§ : as for Subaltern for that regt
See Weapons Practice Table for fencing school instructor details

Calendar for Appointments
MonthMilitaryCivil
JanProvincial Military GovernorsDirector of Fencing Schools, Provincial Governors
FebTroopers of the King's and Cardinal's EscortsFencing School Instructors
Mar-Minister of State, Minister of War
Apr-Minister of Justice, Minister without Portfolio, Chancellor, Commissioner of Public Safety
SepArmy Commanders, Adjutant Gen, Inspector Gens, City Military Governor, Aides, Regt AdjutantsCity Governor, Regt Chaplains, Chaplain of the Army
OctDiv Commanders, QM Gens, Brigadiers, Army Adjutants, Academy PrincipalDirector of Theatre Royal, Chairman of Royal Academy of Science
NovDiv Adjutants, Bde Majors, Academy InstructorsRoyal Confessor, Cardinal's Secretary
DecCaptains and Ensigns of the King's and Cardinal's EscortsDirector of Lottery
Appointments expire at the start of the month shown above (except for Div Commanders and Adjutants, and QMGs, whose appointments expire in September if their unit is disbanded)
MwoP, TKE and TCE can be applied for at any time as numbers are unlimited
An appointment which becomes vacant outside this sequence will be open for applications the following month.
All appointments last for a maximum of a year unless the current holder re-applies and beats all other applicants.
If the position which appoints to a particular job is vacant then no applications are considered until an appointer is in place

Titles
TitleMinimum SLNew SLSP this monthpension
Chevalier61010-
Baron7111010
Viscount8121515
Count9131525
Marquis10142050
Duke111520100
-1 mod per 3SL above min reqd; no mod for previous failed attempts
King can not be influenced over this
Priests and above get estates in lieu on a 6 exactly
(1 SP and 25cr per month for life)
Occasions for a title attempt
1. Being mentioned twice or more in despatches (only counts once)
2. In December for Ministers, Governors, etc.
3. On returning from a successful foreign exepedition if a sponsor
4. Obtaining a BR of 1 if commanding a regt, btn or sqn
5. Obtaining a BR of 1 or 2 if commanding an army, div or brig
6. Obtaining a BR at least 3 better than one's immediate superior
7. For every 4th successful theatre production staged
8. For every 4 theses accepted by the Royal Academy

Bribes
levelcostlevelcostlevelcost
150 Cr4400 Cr71500 Cr
2100 Cr5650 Cr82500 Cr
3200 Cr61000 Cr95000 Cr
Bribing an NPC
Die RollResult of attempted bribe
1Reported to CPS
2Pocketed (money spent but no effect)
3-6Successful (as influence)

Influence
Required to influence
Rank/PositonLevel
King9
Crown Prince / Cardinal8
Minister / Chancellor / FM 7
General / Archbishop /
CPS / Directors / CRAS
6
Lieutenant General / Bishop /
Provincial and City Governors
5
Brigadier General4
Colonel / Pastor /
Fencing Instructors
3
Lieutenant Colonel / Curate2
Major / Captain / Priest1
Personal influence
Social LevelInfluence
24+9
22 or 238
20 or 217
18 or 196
16 or 175
14 or 154
12 or 133
10 or 112
8 or 91
Mistress influence
Social LevelNormalAdd'l if Influential
18+99
1789
1678
1567
1466
1355
1245
1144
1034
923
813
72
6-1

Embezzlement Table
AmountQM General (1)Army Mod. (2)Governors (3)Chancellor (3)Director of Lottery (3)Director of Theatre Royal (7)
10012+12+11+
100011+011+12+11+
20009++19+10+9+
50007++17+9+
100005++25+7+
exact rolldismissedunrest (5)dismisseddismissed trial (8)
roll exceededcourt martial (4)unrest (5)trial (6)trial (6)
only an amount from the table can be attempted if there is an entry
(1) can embezzle once per campaign
(2) army modifier applies to army's BR if the QMG has embezzled
(3) Governors can raise excessive tax, and Chancellor and DoL can embezzle once per season
(4) court martials are automatic
(5) unrest is rebellion for the provinces, riots for Paris
(6) trial is by MoJ with death penalty (can be commuted) - NPC verdict is guily on 7+ on 2d6 - if caught but not found guilty by the MoJ, the appointment is still lost
(7) can embezzle half of the net ticket sales per production
(8) trial is by MoJ - NPC verdict is guily on 7+ on 2d6 with a sentence of 'all property confiscated' and loss of one SL - if caught but not found guilty by the MoJ, the appointment is still lost

Crime and Punishment
Accused's SLCharge (1)Guilty*SentenceFollow-on Penalties
1,2no trial
3minor4+3 months in gaol
serious8+3 months at frontier (8)
4-7minor7+fine - 1d6 x 200cr (2)-1 SL
serious9+6 months at frontier (8)dismissed from regiment (9)
8-12minor9+all property confiscated-1 SL
serious10+12 months at frontier (8)dismissed from regiment (9)
13+minor10+all property confiscated + 3 months
in gaol
lose any appointment, -1 SL
serious11+death
* Modifiers
(3)
-1per prosecution witness
+1per defence witness
+/-2witness is clergyman (Priest or higher)
-2if actually guilty of the charge
Notes
(1) Minor offence - bribery, stealing, blasphemy, etc.
Serious offence - murder, treason, arson, spying, etc
(2) If fine can not be paid then accused has choice of serving at Frontier (for 3 months or until fine paid), or going to gaol (3 months or until fine paid)
(3) Max of 2 witnesses each for prosecution and defence
(4) CPS can take half of confiscated property
(5) CPS can assume portfolio of a guilty minister
(6) MoS is judge for serious offences and CMG for minor ones (unless accused is a minister or general)
(7) King will commute a sentence (on a 7+) to the one above for serious offences
(8) 3 or 6 months at the frontier is treated as one tour of duty as a missionary for a clergyman; 12 months is treated as 2 back-to-back missions
(9) Dismissed Regiment includes loss of any appointment and demotion to priest for a clergyman, demotion to the next lower non-brevet rank for a General Staff officer

Tax Evasion
WealthGuilty
Poor10+Amount due equals 10 * pension for nobles
Amount due equals 10 * church pay for clergymen
Decision made by MoJ
Penalty is one month in gaol and seizure of amount due
OK9+
Comfy8+
Rich7+
Filthy6+

                             Investments
                             -----------
Investments are made in blocks of 1000Cr and can only be made in March, April
or May. Returns from the 3 types of investment are:
 
Num brigades sent    Arms*   Finance    Average army commander BR   Commerce
        2            -50%     +30%                1                  +40%
        3            -20%     +10%                2                  +20%
        4            +20%     -10%                3                  +10%
        5            +50%     -30%                4                  -10%
                                                  5                  -20%
                                                  6                  -40%
 
Commerce returns are dependent on the BR of that year's campaign, while Arms and
Finance returns are dependent on the no. of bdes being sent in the following year.
A +% indicates profit, a -% indicates the amount required to make the investment
solvent (else the entire investment is lost). All payouts are in September.
Investments can not be liquidated at other times. Investments that have not yet
matured count as property (see trials).
* : See also notes under Quartermaster Generals.
Foreign Expeditions
DestinationDurationStorms(1)Pirates(2)Return
1. Near East3 months11+8+20-40%
2. North Africa3 months11+9+10-30%
3. Persia4 months10+8+20-70%
4. Africa4 months10+9+10-60%
5. Indies5 months9+10+30-80%
6. New World5 months9+9+40-90%
(1) Expedition does not return
(2) Returns halved if pirates attack
Missionaries
LocationDeath (1)LootAmount
Near East11+9+1d x 100
North Africa11+9+1d x 100
Persia10+8+2d x 100
Africa9+7+2d x 100
Indies9+7+3d x 100
New World10+8+3d x 100
no modifiers can apply
(1) exact death roll means serious illness

Storms and Pirates
OutcomeStormsPirates
Death (1)7+9+
Mention (2)N/A11+
Promotion (2)N/A9+
Treasure (3)11+8+
no modifiers apply
(1) exact roll for storms means
shipwrecked and diseased
(2) only for Marines
(3) 2d x 100cr
Dicing with Death Table (for pirate attacks)
1.Wounded - END halved on return
2.Infected Wound - as above with serious illness
3.Permanent Injury - as 'Death' table and END halved
4.Captured and ransom offered - must repay 500 cr to the
ship's captain on return to France, or be disgraced
5.Captured and killed
6.Drowned


Part II - The Military

Regimental Friends/Enemies
 
Brigade/            Friends                         Enemies          Weapon
Extra Status
                             |- Royal Foot Guards                    Rapier
Guards                       |- King's Musketeers  -|                  "
    +6                          Cardinal's Guard   -|                  "
 
Horse Guards           |-------- Dragoon Guards     -|               Sabre
    +5                 | |-  Queens Own Carabiniers -|                 "
                       | |
Heavy Brigade          | |- Crown Prince Cuirassiers -------|        Sabre
    +4              |--+--Archduke Leopold Cuirassiers -|   |          "
                    |  ¦                                |   |
1st Foot            |--+-------- Royal Marines ---------+---|       Cutlass
    +2                 ¦   |- Picardy Musketeers ---|   |           Rapier
                       ¦   |                        |   |  
3rd Foot               ¦   |--- 27th Musketeers ----+---|           Rapier
    +1                 ¦------- 4th Arquebusiers ---|                  "
 
(Brigade status is additional monthly SP for Brigadier and Brigade Major)


Force Commitment (MoS)
123456
Guards BrigadeXXX
Horse GuardsXXXX
Heavy BrigadeXXXX
1st FootXXXXX
3rd FootXXXXX
Frontier regtsXXXXXX
Force Deployment (MoW)
123456
Guards BrigadeSADFFF
Horse GuardsSFFFFF
Heavy BrigadeSDFFFF
1st FootSAADFF
3rd FootSSADFF
Frontier regtsSDASDF
AAssault
DDefence
FField operations
SSiege
Army Organisation (FM)
CommitmentNo. of Bdes.No. of DivsNo. of Armies
121 or 21
231 or 21
3321
442 or 31 or 2
542 or 31 or 2
6532
Divs and armies take the same mission (A,D,S or F)
as the majority of their command.


Application to Regiments (die roll necessary if NPC commander)
Social Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Modifiers:
regiment D M P C
RFG ------5544332211+30 +1 -2
CG -----55443322110 +200-1
KM -----55443322110 +2-10-1
* DG ----554433221100 +2-10-1
* QOC ---554433221100-1+2000
* ALC ---554433221100-1 +2000
* CPC --554433221100-1-1 +1-1-10
RM -554433221100-1-1-2 +1000
PM 554433221100-1-1-2-200+10
27M 4433221100-1-1-2-2-3-30000
4A 4433221100-1-1-2-2-3-30000
FrontierAutomatic -10 +1 -1
Army, Div and Bde Command mods
apply instead of Regt mods, for
Commander (or Brigadier), his
Aide and Adjutant (or Brig Maj)

NPCs not get half the combined rank
and regt modifier, rounded down

* = Cavalry
D = Death
M = Mention in despatches
P = Promotion
C = Crowns in plunder

Army Command+4 0 0 -3
Division Command+2 0 0 -2
Brigade Command+1 0 0 -1
Chaplain+1 0 - -1
Private 0 0 0 0
Subaltern+1 0 0 -1
Captain+1 0 0 -1
Major+2 0 0 -2
Lt. Colonel+2 0 0 -2
Colonel+2 0 0 -2
Brig. General+3 0 -1 -4
Lt. General+4 0 0 -5
General+5 0 0 -6
Effective Military Ability
SituationModifier
BR 1,2 in higher command+1 *
BR 5,6 in higher command-1 *
adjutant MA is 2+ higher+1
* : cumulative
effective MA min.1, max 10


Military Ability Changes
SituationMA
MA less than (7-BR)+1
MA 6+ and BR=1+1
MA 6+ and BR=2+0.5
BR=6 (regt and up)-1
3 weeks study
(MA less than 3)
+0.5


Poltroonery
Die *Effect
2-no plunder
3,4,5no promotion, MID
or plunder
lose 1 SL
6+no promotion, MID
or plunder
court martial
not used if exact death roll made
* : add one per modifier over +1 used


Battle Result Effects for Commanders
BRCommandDMPOther
6Regt and upno promotion*
5Bde and upno promotion*
2Bde and uptitle attempt
1Btn and uptitle attempt
3 better than superior'sBtn and uptitle attempt
better than superior'sRegt and up-1-1
better than superior'sBtn/Sqn+1-1-1
2 worse than superior'sRegt and up+1+1
2 worse than superior'sBtn/Sqn-1+1+1
* : Court Martial - gross incompetence


Dicing With Death (PCs only)
DieOutcomeEffects
1Horse killedno effect if unmounted
2WoundedEND at half max on return
3Infected woundas light wound with serious illness
4Permanent injuryas per 'Death Table'and half END
5Captured held captive for max of 3 months
then 50% chance of being released
or executed; 1/6 chance of serious
illness per month; friends can offer
ransom (SL x 100cr) - 50% chance
6Captured
Notesapplies when the exact modified death roll is made
even if modified death roll is 12+, a natural 12 gives
a 50/50 chance of death or using this table
no chance for MIDs, promotion or loot

Escape Attempts
2d6 rollOutcome
4-Escape success
5,6Attempt fails
7,8Caught and tortured (-1 STR, -2 EXP)
9+Caught and killed
illness prevents a solo escape
-1 mod for a group escape attempt
-1 for STR 15+ (can count twice for a group)
-1 if a pvt/sub; +1 if col or above
(a group takes the worse rank mod applying)
+1 for each ill person (can count twice)
everyone in a group shares the same fate



Rescue Attempts
2d6 rollOutcomeDeath roll
2-Total success *12 (for all)
3,4Rescue works but discovered *10+ (for all)
5,6Guards too alert, plan aborted12 (rescuers only)
7,8Alarm raised, no rescue10+ (rescuers only)
9+Rescuers ambushed10+ (rescuers only)
(8,9 : captured)
-1 mod for 3 or more rescuers
-1 mod for an MA of 6+ in the group
-1 for each STR of 15+ in group (twice only)
-1 if prisoner(s) had planned their own escape also
-1 if prisoner is pvt or sub
+1 if prisoner is colonel or above
* : automatic MID for rescuers if a prisoner survives
Treachery
Die *Outcome
0,1taken on as a spy
2-4offer ignored
5,6killed for being a weasel
* : -1 mod if rank Major+ or SL 8+


The Regiments
Regiment:RFGCGDGQOCCPCRMPM27MFrontier
Regts
Fields
KM ALC 4A
Private 765432----Min Social Level
----------Purchase Price
1210108864422Monthly Pay
6543321000Monthly Status
Subaltern87654322--Min Social Level
14013012011010090807060- Purchase Price
161414101086644Monthly Pay
7654432100Monthly Status
Captain 9876543322Min Social Level
150140130120110100908070-Purchase Price
181616141412101088Monthly Pay
8765543210Monthly Status
Major 10987654433Min Social Level
17016015014013012011010090-Purchase Price
22202018181614141212Monthly Pay
9876654321Monthly Status
LtColonel111098765544Min Social Level
----------Purchase Price
26242422222018181616Monthly Pay
10987765432Monthly Status
Colonel1211109876655Min Social Level
----------Purchase Price
30282826262422222020Monthly Pay
111098875543Monthly Status
The General Staff:
Brigadier GeneralLt. GeneralGeneralMarshal
681012Min Social Level
30354045Monthly Pay
891020Monthly Status

Courts Martial
Charge/RankPvt/SubCap/MajLt Col/ColGeneral StaffChaplain
Breach of Discipline 7+H8+F,G9+F,G10+E,F,G11+F,G
Cowardice 8+D,F9+B,C,G10+C,G11+D,E,F,G11+F,G
Gross Incompetence --9+E,F9+F,G10+E,F,G--
Treason, Embezzlement 8+B,C,G9+B,C,G10+A11+A--
Notesn+ is no. on 2d for guilty verdict from all NPC presiding officers
-1/+1 modifier per prosecution/defence witness (max of 2 each)
-2 modifier if actually guilty of the charge
KeyAExecuted
BSent to Frontier for 6 months as private
C Dismissed regiment (must get a MID or promotion
at the frontier before re-applying to the army;
his old regt will never take him back)
D3 months in a frontier regt in current rank
EDemoted to next lower non-brevet rank
(captains and majors are demoted to subaltern)
FLose military appointment and any brevet rank
(subalterns are demoted to private)
GLose 1 SL
H4 weeks military duties next month


Mercenaries

Pay and Modifiers
RankPayDMPCnotes
Major40+4n/an/a-3MA is 1d6+3 for NPC
Captain30+3n/an/a-3Horses not reqd
Subaltern25+3n/an/a-2MA of 4+ reqd
Private20+2n/a0-2Min End 120, min Exp 14
All ranks4 SP per month if in Paris
Poltroonery not allowed
Seasonal Employment
Die Employment
1Spends entire season in Paris area
2Fights alsongside French forces
3,4Fights against some other nation
5Involved in no fighting at all
6Fights against French forces
PC Maj can choose row 1


Part III - Duelling

Weapons Practice
Fencing SchoolInstructor payInstructor status Exp range Exp gain Cost of visit
1. Le Tigre25618-210.2550
2. Le Chat20516-180.2540
3. Le Chien15414-160.2530
4. Le Souris1033-140.520
Practice, Regimental Weapon *3-140.25free
Practice, Other Weapon3-140.25SL in cr
* : can be combined with regt duties
InstructorsOne PC instructor per school appointed by DoF;
must have SL > SP gained for instructing there and Exp > range taught
(instructor at Le Tigre must have Exp of 20 or more);
die roll is 6, SL mods apply, can be held as an additional appointment.

Duelling Orders
RoutinesActions
RestXRestX
LungeX - L - XLungeL
Slash(X) - X - S  (1)(2)SlashS
Furious SlashX - S - X - C - X - X - XCutC
Furious LungeL - X - X - C - X - X - XKickK
KickCL - K - X - X - XCloseCL
Jump BackJB - XJump BackJB
ThrowJB - X - TThrowT
ParryP - (R)  (3)ParryP
BlockBBlockB
CloseCLRiposteR
SurrenderSurSurrenderSur
Finesse (rapier)X - F - X  (7)FinesseF
Finesse (sabre)(X) - X - F  (8)FinesseF
(1) First X of a Slash routine may be omitted if the previous routine ended with a X (except for Cutlass)
(2) Slash routine for a Cutlass is X - S - X - X - X
(3) A Riposte may follow a successful parry but only if P - (R) is ordered, rather than just P
(4) If using a 2 handed sword, a rest is added at the start of each routine (except X), and a close to each of the opponent's attacks (slash, lunge, furious slash/lunge)
(5) If both duellists are using a 2 handed sword, both must add the rests but not the closes
(6) If using a dagger a Close is added to the start of each attacking routine (slash, lunge, furious slash/lunge) or 2 closes if facing a 2 handed sword
(7) No effect versus P or JB
(8) No effect versus B or JB

Damage Tables
Weapon vs Action
RapierDaggerFoilSabreCutlass2 Handed
L1110.500
S10.50243
C10.50202
K11110.50.5
T - to hit
T - damage
1/31/21/31/31/361/36
1210.5deathdeath
R1110.500
Action vs Action
XLSCKJBCLTPBSur
L22112032022
S11111021101
C22222032222
K32221033333
T44443434444
R1

    Expertise 7 or more higher than opponent's : hit chance = 6/6
    Expertise 5 or more higher than opponent's : hit chance = 5/6
    Expertise 3 or more higher than opponent's : hit chance = 4/6
                                     Otherwise : hit chance = 3/6
    (Hit chance reduced by 1/6 if attacker is under half endurance)

    Damage sustained = attacker's STR x (weapon v action) x (action v action)
Weapons Breakage
n or less (d6)Attacker Slashes With:
SabreCutlass2 Handed
Defender
Blocks
With:
Rapier
Foil
Dagger
123
Sabre-12
Cutlass--1
A broken weapon is treated as a dagger,
except if thrown (as sabre)
A broken dagger is useless
Death table
Used if end is 0 or less, or 'death'
caused by thrown weapon
Die RollOutcome
1 - 3Instant Death
4 - 5Permanent injury
(lose 3 STR, 2 EXP and 1 CON)
6Serious injury
(lose 2 STR and 1 EXP)


Status Points from Duels
SP gain/lossDuel Outcome
-1Defeat member of friendly regt
+3Defeat member of neutral regt (or no regt)
+5Defeat member of enemy regt
-1Defeated by member of neutral regt
-2Defeated by member of enemy regt
+2Kills opponent (unless surrender is ignored)
-SL/2Refuses a challenge which has cause (unless under half endurance)
-2Challenges with insufficient cause
+2Meets an opponent who refuses a challenge (with cause)
+3Accepts a challenge while under half endurance
-3Surrenders without taking any damage or having weapon broken
-2Fights a member of the clergy (ordained priest or above)
+5Agrees to a duel to the death
+1Gives his opponent choice of weapons
+1/-1Per successful finesse routine made/suffered by winner/loser
All of these gains/losses are cumulative
If 2 members of the same regt duel then they are disgraced
Exp Gains
OpponentResultExp gain
Same or better ExpKilled+1
Wins+0.5
Loses+0.25
Lower ExpKilled+0.5
Wins+0.25
Loses0
Only Exp in weapon used applies
Must hit at least once to qualify for a gain
Exp may not exceed 25
'Killed' includes permanent and serious injury

Recovery from Wounds
End points recovered
Per month3 x Constitution
Per week doing nothing5 points
Per week at monastery10 points
Suffering from illnessNo healing at all
Per week in gaol0 points



Part I - General Tables

Part II - The Military

Part III - Duelling