'Arcadia' En Garde! Tables Part III - Duels

v1.04
Weapons Practice
Fencing SchoolInstructor payInstructor status Exp range Exp gain Cost of visit
1. Le Tigre25618-210.2550
2. Le Chat20516-180.2540
3. Le Chien15414-160.2530
4. Le Souris1033-140.520
Practice, Regimental Weapon *3-140.25free
Practice, Other Weapon3-140.25SL in cr
* : can be combined with regt duties
InstructorsOne PC instructor per school appointed by DoF;
must have SL > SP gained for instructing there and Exp > range taught
(instructor at Le Tigre must have Exp of 20 or more);
die roll is 6, SL mods apply, can be held as an additional appointment.

Duelling Orders
RoutinesActions
RestXRestX
LungeX - L - XLungeL
Slash(X) - X - S  (1)(2)SlashS
Furious SlashX - S - X - C - X - X - XCutC
Furious LungeL - X - X - C - X - X - XKickK
KickCL - K - X - X - XCloseCL
Jump BackJB - XJump BackJB
ThrowJB - X - TThrowT
ParryP - (R)  (3)ParryP
BlockBBlockB
CloseCLRiposteR
SurrenderSurSurrenderSur
Finesse (rapier)X - F - X  (7)FinesseF
Finesse (sabre)(X) - X - F  (8)FinesseF
(1) First X of a Slash routine may be omitted if the previous routine ended with a X (except for Cutlass)
(2) Slash routine for a Cutlass is X - S - X - X - X
(3) A Riposte may follow a successful parry but only if P - (R) is ordered, rather than just P
(4) If using a 2 handed sword, a rest is added at the start of each routine (except X), and a close to each of the opponent's attacks (slash, lunge, furious slash/lunge)
(5) If both duellists are using a 2 handed sword, both must add the rests but not the closes
(6) If using a dagger a Close is added to the start of each attacking routine (slash, lunge, furious slash/lunge) or 2 closes if facing a 2 handed sword
(7) No effect versus P or JB
(8) No effecr versus B or JB

Damage Tables
Weapon vs Action
RapierDaggerFoilSabreCutlass2 Handed
L1110.500
S10.50243
C10.50202
K11110.50.5
T - to hit
T - damage
1/31/21/31/31/361/36
1210.5deathdeath
R1110.500
Action vs Action
XLSCKJBCLTPBSur
L22112032022
S11111021101
C22222032222
K32221033333
T44443434444
R1

    Expertise 7 or more higher than opponent's : hit chance = 6/6
    Expertise 5 or more higher than opponent's : hit chance = 5/6
    Expertise 3 or more higher than opponent's : hit chance = 4/6
                                     Otherwise : hit chance = 3/6
    (Hit chance reduced by 1/6 if attacker is under half endurance)

    Damage sustained = attacker's STR x (weapon v action) x (action v action)
Weapons Breakage
n or less (d6)Attacker Slashes With:
SabreCutlass2 Handed
Defender
Blocks
With:
Rapier
Foil
Dagger
123
Sabre-12
Cutlass--1
A broken weapon is treated as a dagger,
except if thrown (as sabre)
A broken dagger is useless
Death table
Used if end is 0 or less, or 'death'
caused by thrown weapon
Die RollOutcome
1 - 3Instant Death
4 - 5Permanent injury
(lose 3 STR, 2 EXP and 1 CON)
6Serious injury
(lose 2 STR and 1 EXP)


Status Points from Duels
SP gain/lossDuel Outcome
-1Defeat member of friendly regt
+3Defeat member of neutral regt (or no regt)
+5Defeat member of enemy regt
-1Defeated by member of neutral regt
-2Defeated by member of enemy regt
+2Kills opponent (unless surrender is ignored)
-SL/2Refuses a challenge which has cause (unless under half endurance)
-2Challenges with insufficient cause
+2Meets an opponent who refuses a challenge (with cause)
+3Accepts a challenge while under half endurance
-3Surrenders without taking any damage or having weapon broken
-2Fights a member of the clergy (ordained priest or above)
+5Agrees to a duel to the death
+1Gives his opponent choice of weapons
+1/-1Per successful finesse routine made/suffered by winner/loser
All of these gains/losses are cumulative
If 2 members of the same regt duel then they are disgraced
Exp Gains
OpponentResultExp gain
Same or better ExpKilled+1
Wins+0.5
Loses+0.25
Lower ExpKilled+0.5
Wins+0.25
Loses0
Only Exp in weapon used applies
Must hit at least once to qualify for a gain
Exp may not exceed 25
'Killed' includes permanent and serious injury

Recovery from Wounds
End points recovered
Per month3 x Constitution
Per week doing nothing5 points
Per week at monastery10 points
Suffering from illnessNo healing at all
Per week in gaol0 points