Class | Profile |
Bosses | When you kill the boss, the battle is normally over. (there are exceptions) The boss is tougher than the main fighters. |
Greater Devils | You only see these people toawrds the end of the game. If you kill him/her, you win, no matter how many devils are left. Remember strength is in numbers! Use everyone when you're in combat with a greater devil! (click here for the list of the greater devils) |
Hand-to-Hand | These include any creatures - such as Gargoyles, hounds - that do not use weapons. They tend to have good attacks and okay defense. These are the "all-rounders". They don't have very many weaknesses. |
Healers | Includes monks, priests, clerics, etc. They have weaker defense. Some can fight back, some cannot. Also, some of the healers may have offensive spells, but their offensive spells generally are not that good. |
Knights | Centaurs that fight using lances, spears, etc. They tend to have more HP, but they are damaged somewhat more easily. Some strike at distances, some are close-up |
Spellcasters | This group includes anyone who casts offensive spells. They tend to have weaker defense and attack, but remember: their spells can do their share of damage! |
Undead | Anything that is supposed to be dead but is brought back to "life". *ugh* They tend to be strong and can poison your people. Undead are vulnerable to heat spells like Blaze. |
Warriors | Warriors are generally small, but tough. They include soldiers and orcs. Warriors have a very good defense and respectable attack. They are more vulnerable to spells because they generally have a smaller amount of HP. |