
A-G | H-Z
| Enemy Name | Icon | Notes |
| Harpy | ![]() | Harpies are tough. They can poison your party members, and they're fliers. |
| Harpy Queen | ![]() | Harpy queens are fliers--watch out; they can poison your people! |
| Hell Hound | ![]() | Hell hounds can breathe fire, so look out! They can be a bit tough. |
| High Priest | ![]() | The high priests are healers. They have relatively low defense. |
| Horseman | ![]() | Horsemen are long-distance fighters. They can be a pain to your party. |
| Huge Bat | ![]() | Fliers, Huge Bats can put your party members into a sleep. |
| Huge Rat | ![]() | They may not look very fierce, but do not underestimate them. |
| Hunter Goblin | ![]() | Agile and long-distance, Hunter Goblins can be quite annoying. |
| Hydra | ![]() | Hydras can be tough. Look out for their bite. |
| Knight | ![]() | Knights strike at a distance. |
| Kraken Arm | ![]() | There may only be a few Kraken Arms, but they are very powerful. Arms do considerably more damage than legs and can be deadly to a weak Force member. Remember: the Kraken Arms can attack from a distance!!! Be careful not to confuse the arms and legs! |
| Kraken Head | ![]() | The head generally stays out at sea, and you must use your fliers to bait it in or attack it. The head can blow bubbles at your people. |
| Kraken Leg | ![]() | Though the legs do the least damage of the three Kraken parts, they still have a very high attack. The legs can only attack at close range. |
| Lesser Demon | ![]() | They can cast blaze. Lesser demons can fly, so be aware of your surroundings. |
| Lizardman | ![]() | Lizardmen aren't that hard...they're just there. But don't underestimate them. |
| Master Mage | ![]() | A Master Mage is a spellcaster, but he has a weaker defense. Try not to put all your characters together near him. |
| Master Monk | ![]() | Master monks are both healers and fighters. If their teammate is injured, monks will try to heal him/her. |
| Minotaur | ![]() | Minotaurs can be devastating to a weak party. They're tough, too. |
| Mist Demon | ![]() | Extremely agile. Mist demons may often dodge your attacks. They can cast Muddle on your party, especially if your party is in a block. |
| Mud Man | ![]() | Like their cousins the Golems, Mud Men have extremely tough defense and attack. Protect your weaker party members |
| Necromancer | ![]() | Necromancers are spellcasters. Just make sure you don't have your whole party grouped next to a Necromancer. |
| Ooze | ![]() | Oozes are somewhat agile and look like a blob of Jello. |
| Orc | ![]() | Tough and strong, Orcs have great defense and pretty good attack. You might want to use a spellcaster on them. |
| Orc Lord | ![]() | Tough in defense, Orc Lords can be a burden to take out. |
| Pawn | ![]() | Pawns are hand-to-hand combat fighters, but they're tough. |
| Pegasus Knight | ![]() | Pegasus knights are fliers. They have considerably more HP but have a fair defense. |
| Prism Flower | ![]() | Take out prism flowers ASAP; their prism lasers can hit a whole line of your party. |
| Purple Worm | ![]() | Like worms, Purple Worms are poisonous. They can be a nuisance; try to finish them off before they attack you. |
| Pyrohydra | ![]() | With a tough, scaly skin, Pyrohydras have pretty good defense. They have a pretty good attack, too. |
| Rat | ![]() | Rats have good attack. They are not as powerful as their boss, the willard. |
| Reaper | ![]() | Reapers, like Executioners, strike at closer range. |
| Rook | ![]() | Rooks have good distance and can be a menace to your party. |
| Shaman | ![]() | Shamans are healers. Be forewarned; they will cast Aura on injured teammates. |
| Skeleton | ![]() | When you first fight Skeletons, you will discover they have good defense & attack. Be careful. |
| Soulsower | ![]() | Watch out - Soulsowers can stun your people! |
| Taros | ![]() | Taros is the guardian of the Caravan and can only be defeated by the Achilles Sword. The sword can only be wielded by your leader. |
| Vampire Bat | ![]() | These bats are fliers. They are very agile. |
| Willard | ![]() | Willards are just like rats, only tougher & stronger |
| Witch | ![]() | Like they have been portrayed in mythology, witches are spellcasters. They have weaker defense. |
| Wizard | ![]() | Wizards have spells that can hit more than one person. They are weaker in defense. |
| White Dragon | ![]() | White Dragons have a lot of HP, but they get hurt easily. They're vulnerable to fire spells. |
| Wyvern | ![]() | Wyverns can breathe flames. They are fliers and nip at you people on the bridge. |
| Zeon Guard | ![]() | There are only two Zeon guards in the game. They are the only non-Greater Devils who have ?? HP. They may look like Prism Flowers, but be warned: they can move! |
| Zombie | ![]() | Hideous and disfigured, Zombies are the undead. They are especially vulnerable to Blaze. Zombies can be as deadly as they are ugly, and sometimes their attack will poison a party member. Stock up on Antidotes. |