Alternate Magic: Herolian Brands







Delivane Crookback’s multiversal travels once brought her to the Alternate Prime world of Herol - a world whose native magic was tied up in the creation of magical Brands, tattoos placed on certain parts of the body, which imparted some form of power to the Branded being. Intrigued, Delivane apprenticed herself to Ledendran, a Master of Brands, for a year to learn the basics of this art; upon returning home, she was delighted to discover that Herolian magic retained its efficacy even on Mystara. She has since taught the rudiments of Branding (treat as a three-slot Skill; only Delivane is qualified to teach it at present) to other Magi.

The process of Branding is akin to the tattooist’s art; it requires special dyes, created using expensive and difficult-to-obtain ingredients, and a fine needle of solid gold to prick the skin and implant the dye beneath it. Once the tattoo is in place, an extensive ritual (equivalent to a 6th-level spell, and memorised in a suitable slot - each different Brand requires a separate ritual, which must be taught or researched) is performed to enchant the Brand. An individual can bear any number of Brands, if they can bear the strain.

Brands detect faintly as magical to a Detect Magic spell; they can be removed only by a Dispel Magic cast by a Mage of at least five levels higher than the Brander, a suitably-worded Wish, or by physically removing the Brand - and the skin it lies beneath - from the body. The creator of the Brand (only) may dispel the Brand’s powers by reversing the original ritual, although this leaves the bearer with a non-magical tattoo. The Day of Dread causes the powers of the Brands to become dormant, regaining their powers the next day.

Branding does not come without cost: the recipient of the Brand must sacrifice a portion of her life-force, or physical/mental prowess, to help empower the magic. Each Brand received costs the recipient either one attribute point from their Prime Requisite - if there is more than one PR, the highest score is used - or 1d4 hp, deducted permanently from their total (DM’s choice). The only exceptions to this rule are Attribute Brands (see below), which draw 1 point from an opposing Attribute, or Slave Brands, which deduct hp from the Brand-Master instead.

A selection of Brands - most of Delivane’s available selection - are listed below. DMs are encouraged to come up with further examples of their own.






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This material copyright 1999 Carl Quaif, based on material copyright TSR, Inc. All rights reserved. Webmastered by Jennifer Favia Guerra.