3.0 Equipment.

 

3.0 Encumbrance and you.

 

Simply speaking, encumbrance reduces your AGL and MOVE. For each point of encumbrance you loose one point of AGL (thus reducing your dodge) and one yard from your MOVE. Encumbrance is gained by wearing certain armor and by carrying too much equipment. You can carry up to your ((STR+CON)/2)x15 in lbs. of equipment. For each STRx3 in lbs. you carry you are penalized 1 ENC.

(i.e. If your strength is 5 and you carry 17 lbs. you are penalized 1 ENC. If you were only carrying 14 lbs. there would be no encumbrance penalty.)

 

3.1 Weapons.

 

AK-97 Assault Rifle: Created in the image of the legendary AK-47, the AK-97 is the latest in the assault rifle line. It was created for the Comintern Combine nations of Europe and Africa, but saw large distribution throughout the world before the war. It is chambered for 7.62mm ammo and fires from a 30-bullet clip. This highly-respected weapon is fairly commonplace.

 

AK-97 Assault Rifle.

Cartridge: 7.62mm.

Damage: 4d6

Penetration: +1

Initiative: +1

Range: 45/90/250

Accuracy: +1/+0/-1

Clip Size: 30

Fire Selections: ROF

Semi Auto: 3

Select Fire: 3

Full Auto: 20

Weight: 7 lbs.

Cost: $

 

 

M1989A1 NATO Assault Rifle: The M1989A1 is big brother to the original M16A1. It was re-chambered to accept the same 7.62mm ammo that the AK series of rifles uses so troops could use captured Soviet ammo. Although assault rifle users greatly preferred the American ammo for its damage capabilities, the military implemented this change in anticipation of front-line ammo shortages. With this arrangement, a solider could kill an enemy and replenish his supply at the same time.

 

M1989A1 NATO Assault Rifle.

Cartridge: 7.62mm.

Damage: 4d6

Penetration: +1

Initiative: +2

Range: 50/100/300

Accuracy: +1/+1/+0

Clip Size: 35

Fire Selections: ROF

Semi Auto: 2

Select Fire: 3

Full Auto: 15

Weight: 8 lbs.

Cost: $

 

 

M19 Rifle: The M19 rifle is a single-shot weapon firing an 8-shot clip of 7.62mm ammo. When rumors of a Soviet invasion of the U.S. spread through the states, survivalists demanded a weapon that could use Soviet ammo (necessary, said the survivalists, if Americans were to be able to use captured ammo). The invasion never took place, but the M19 remains a high profile weapon. Although it can't fire more than one bullet at a time, it does have greater range than pistols.

 

M19 Rifle.

Cartridge: 7.62mm.

Damage: 6d4

Penetration: +2

Initiative: +3

Range: 75/150/400

Accuracy: +0/+2/+1

Clip Size: 8

Fire Selections: ROF

Semi Auto: 2

Weight: 7 lbs.

Cost: $

 

 

M17 Carbine: The M17 Carbine is a lighter, short-barreled version of the M19 rifle. Its 10-shot clip of 7.62mm ammo gives it a faster fire rate than its big brother, but the barrel length makes it slightly less accurate at a maximum range.

 

M17 Carbine.

Cartridge: 7.62mm.

Damage: 5d4

Penetration: +1

Initiative: -0

Range: 45/80/250

Accuracy: +2/+0/-2

Clip Size: 10

Fire Selections: ROF

Semi Auto: 4

Weight: 6 lbs.

Cost: $

 

 

LAW Rocket: The LAW rocket is a small, armor-piercing explosive rocket contained in a disposable firing tube. It was first developed to destroy tanks. The mass of the tip (made from depleted uranium) enables the rocket to blast through the armor so the explosive shell can burst, once inside. Some knowledge or skill in anti-tank weaponry is useful when employing the rocket.

 

LAW Rocket.

Cartridge: Armor Piercing Anti-Tank Rocket

Damage: 10d10+30

Penetration: +15

Initiative: +10

Range: 100/300/600

Accuracy: +5/+3/+1

Clip Size: Single Shot Disposable.

Fire Selections: Single Shot Only.

Weight: 20 lbs.

Cost: $

 

 

MAC 17 SMG: The Mac 17 is the sturdiest of the compact submachine guns developed in the early 1990s. It shoots .45 Caliber slugs from a 30-shot clip and is known for its man-stopping capabilities. This small weapon is well-suited for close-up firefights.

 

Weapon Name.

Cartridge:

Damage: d

Penetration:

Initiative:

Range: //

Accuracy: //

Clip Size:

Fire Selections: ROF

Semi Auto:

Select Fire:

Full Auto:

Weight: 6 lbs.

Cost: $

 

 

UZI 27 SMG: The Uzi comes from the highly-skilled gunsmiths of Trans-Palestine. Its magazine holds 40 9mm bullets and is capable of burning a full clip in five seconds. This weapon was built specifically for fighting terrorists has proven very effective on mutant bikers or religious fanatics.

 

Weapon Name.

Cartridge:

Damage: d

Penetration:

Initiative:

Range: //

Accuracy: //

Clip Size:

Fire Selections: ROF

Semi Auto:

Select Fire:

Full Auto:

Weight: 5 lbs.

Cost: $

 

 

1911A1 .45 Pistol: The 1911A1 was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot clip, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands.

 

Colt 1911A1 Pistol.

Cartridge: .45 Caliber

Damage: 5d6

Penetration: -3

Initiative: -1

Range: 10/30/90

Accuracy: +1/+0/-2

Clip Size: 8

Fire Selections: ROF

Semi Auto: 2

Weight: 3 lbs.

Cost: $150

 

VP91Z 9mm Pistol: As well liked as the .45 pistol by Desert Rangers, the VP91Z is a variation on the West German design, featuring an 18-shot capacity of this weapon reduces the need to reload, making it ideal for extended firefights.

 

VP91Z 9mm. Pistol.

Cartridge: 9mm. Parabellum

Damage: 4d6

Penetration: +0

Initiative: -2

Range: 10/30/90

Accuracy: +1/+0/-1

Clip Size: 18

Fire Selections: ROF

Semi Auto: 3

Weight: 2 lbs.

Cost: $150

 

 

Grenades: Grenades are small, hand-tossed explosive devices useful for inflicting damage on an entire group of foes at one time. Grenades have a wide area of effect, so be sure your character has a good throwing arm!

 

Anti-Personnel Fragmentation Grenade.

Cartridge: Frag. Grenade

Damage: 3d10+10

Penetration: -5

Initiative: +5

Range: 5/15/40

Accuracy: +10/+8/+5

Clip Size: Single use device.

Fire Selections: Single use device.

Weight: 2 lbs.

Cost: $150

Note: May make a Save vs. Explosive:DEX-3 to half damage, and an additional Save vs. Explosive:AGL-3 to half damage again. (i.e. reduce damage to 1/4 if both succeed.)

 

Ax

PRICE $25

 

Club

PRICE $15

 

Knife

PRICE $20

 

Throwing Knife

PRICE $20

 

Spear

PRICE $35

 

Flame-thrower

60 shots

PRICE $3000

 

Mangler

DAMAGE 40-60

PRICE $500

 

Sabot Rocket

DAMAGE 55-75

PRICE $1100

 

LAW Rocket

DAMAGE 75-95

PRICE $2500

 

RPG-7

DAMAGE 105-125

PRICE $5000

 

Laser Pistol

PRICE *$8000

SHOTS 40

 

Laser Carbine

PRICE *$11500

SHOTS 30

 

Laser Rifle

PRICE *$13000

SHOTS 20

 

Chainsaw

PRICE #$500

 

Proton Ax

PRICE $10000

 

Ion Beamer

PRICE *$17000

SHOTS 20

 

Meson Cannon

PRICE *$18000

SHOTS 10

 

 

 

3.2 Armor.

 

Leather Jacket

AC:1

Cost: $200

 

Bullet Proof Shirt

AC2

PRICE $500

 

Robe

AC 1

PRICE #$250

 

Kevlar Suit

AC 6

PRICE #$1750

 

Rad Suit - Radiation PROOF suit

AC 5

PRICE #$1350

 

Kevlar Vest

AC 4

PRICE #$1000

 

Pseudo-chitin Armor

AC 10

PRICE *$5000

 

Power Armor

AC 14

PRICE *$30000

 

 

Helmet

AC (+1)

Cost: $25

 

 

3.3 Medical Supplies.

 

 

First Aid Kit

Uses: 5 (and only Half HP gain from any MEDIC use.)

Weight: 2lbs.

Cost: $15

 

Medic Bag

Uses: 30 (Normal HP gain from MEDIC use.)

Weight: 10lbs.

Cost: $50

 

Doctor Bag

Uses: 50 (and +1d4 HP to all MEDIC uses with the doctor bag.)

Weight: 15lbs.

Cost: $150

 

 

 

3.4 Other Equipment.

 

.45 caliber ammunition. (100 cartridges)

$250

 

9mm. ammunition. (100 cartridges)

$300

 

7.62mm ammunition. (100 cartridges)

PRICE $400

 

Power Pack (recharge a single energy weapon)

PRICE $150 (due to lack of demand, however if more people were to have energy weapons the price would skyrocket.)

 

 

TNT

PRICE $50

 

Canteen

PRICE $10

 

Hand Mirror

PRICE $10

 

Gas Mask

PRICE $150

 

Matches

PRICE $10

 

Rope

PRICE $25

 

Ax

PRICE $25

 

Shovel

PRICE $15

 

Dr. B. Bilious Balfour's Snake Squeezins

PRICE $10

 

Jewelry

PRICE $100 (sells for $75 at the Ag Center)

 

Crowbar

PRICE $15

 

Sledge Hammer

PRICE $25

 

Geiger Counter - Detects radiation.

PRICE $300

 

Plastic Explosives

PRICE #$300

 

Book

PRICE $10

 

Map

PRICE $50

 

Pick Ax

PRICE $25

 

Howitzer Shell

PRICE #$50

 

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