3.0 Equipment.
3.0 Encumbrance and you.
Simply speaking, encumbrance reduces your AGL and MOVE. For each point of encumbrance you loose one point of AGL (thus reducing your dodge) and one yard from your MOVE. Encumbrance is gained by wearing certain armor and by carrying too much equipment. You can carry up to your ((STR+CON)/2)x15 in lbs. of equipment. For each STRx3 in lbs. you carry you are penalized 1 ENC.
(i.e. If your strength is 5 and you carry 17 lbs. you are penalized 1 ENC. If you were only carrying 14 lbs. there would be no encumbrance penalty.)
3.1 Weapons.
AK-97 Assault Rifle: Created in the image of the legendary AK-47, the AK-97 is the latest in the assault rifle line. It was created for the Comintern Combine nations of Europe and Africa, but saw large distribution throughout the world before the war. It is chambered for 7.62mm ammo and fires from a 30-bullet clip. This highly-respected weapon is fairly commonplace.
AK-97 Assault Rifle.
Cartridge: 7.62mm.
Damage: 4d6
Penetration: +1
Initiative: +1
Range: 45/90/250
Accuracy: +1/+0/-1
Clip Size: 30
Fire Selections: ROF
Semi Auto: 3
Select Fire: 3
Full Auto: 20
Weight: 7 lbs.
Cost: $
M1989A1 NATO Assault Rifle: The M1989A1 is big brother to the original M16A1. It was re-chambered to accept the same 7.62mm ammo that the AK series of rifles uses so troops could use captured Soviet ammo. Although assault rifle users greatly preferred the American ammo for its damage capabilities, the military implemented this change in anticipation of front-line ammo shortages. With this arrangement, a solider could kill an enemy and replenish his supply at the same time.
M1989A1 NATO Assault Rifle.
Cartridge: 7.62mm.
Damage: 4d6
Penetration: +1
Initiative: +2
Range: 50/100/300
Accuracy: +1/+1/+0
Clip Size: 35
Fire Selections: ROF
Semi Auto: 2
Select Fire: 3
Full Auto: 15
Weight: 8 lbs.
Cost: $
M19 Rifle: The M19 rifle is a single-shot weapon firing an 8-shot clip of 7.62mm ammo. When rumors of a Soviet invasion of the U.S. spread through the states, survivalists demanded a weapon that could use Soviet ammo (necessary, said the survivalists, if Americans were to be able to use captured ammo). The invasion never took place, but the M19 remains a high profile weapon. Although it can't fire more than one bullet at a time, it does have greater range than pistols.
M19 Rifle.
Cartridge: 7.62mm.
Damage: 6d4
Penetration: +2
Initiative: +3
Range: 75/150/400
Accuracy: +0/+2/+1
Clip Size: 8
Fire Selections: ROF
Semi Auto: 2
Weight: 7 lbs.
Cost: $
M17 Carbine: The M17 Carbine is a lighter, short-barreled version of the M19 rifle. Its 10-shot clip of 7.62mm ammo gives it a faster fire rate than its big brother, but the barrel length makes it slightly less accurate at a maximum range.
M17 Carbine.
Cartridge: 7.62mm.
Damage: 5d4
Penetration: +1
Initiative: -0
Range: 45/80/250
Accuracy: +2/+0/-2
Clip Size: 10
Fire Selections: ROF
Semi Auto: 4
Weight: 6 lbs.
Cost: $
LAW Rocket: The LAW rocket is a small, armor-piercing explosive rocket contained in a disposable firing tube. It was first developed to destroy tanks. The mass of the tip (made from depleted uranium) enables the rocket to blast through the armor so the explosive shell can burst, once inside. Some knowledge or skill in anti-tank weaponry is useful when employing the rocket.
LAW Rocket.
Cartridge: Armor Piercing Anti-Tank Rocket
Damage: 10d10+30
Penetration: +15
Initiative: +10
Range: 100/300/600
Accuracy: +5/+3/+1
Clip Size: Single Shot Disposable.
Fire Selections: Single Shot Only.
Weight: 20 lbs.
Cost: $
MAC 17 SMG: The Mac 17 is the sturdiest of the compact submachine guns developed in the early 1990s. It shoots .45 Caliber slugs from a 30-shot clip and is known for its man-stopping capabilities. This small weapon is well-suited for close-up firefights.
Weapon Name.
Cartridge:
Damage: d
Penetration:
Initiative:
Range: //
Accuracy: //
Clip Size:
Fire Selections: ROF
Semi Auto:
Select Fire:
Full Auto:
Weight: 6 lbs.
Cost: $
UZI 27 SMG: The Uzi comes from the highly-skilled gunsmiths of Trans-Palestine. Its magazine holds 40 9mm bullets and is capable of burning a full clip in five seconds. This weapon was built specifically for fighting terrorists has proven very effective on mutant bikers or religious fanatics.
Weapon Name.
Cartridge:
Damage: d
Penetration:
Initiative:
Range: //
Accuracy: //
Clip Size:
Fire Selections: ROF
Semi Auto:
Select Fire:
Full Auto:
Weight: 5 lbs.
Cost: $
1911A1 .45 Pistol: The 1911A1 was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot clip, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands.
Colt 1911A1 Pistol.
Cartridge: .45 Caliber
Damage: 5d6
Penetration: -3
Initiative: -1
Range: 10/30/90
Accuracy: +1/+0/-2
Clip Size: 8
Fire Selections: ROF
Semi Auto: 2
Weight: 3 lbs.
Cost: $150
VP91Z 9mm Pistol: As well liked as the .45 pistol by Desert Rangers, the VP91Z is a variation on the West German design, featuring an 18-shot capacity of this weapon reduces the need to reload, making it ideal for extended firefights.
VP91Z 9mm. Pistol.
Cartridge: 9mm. Parabellum
Damage: 4d6
Penetration: +0
Initiative: -2
Range: 10/30/90
Accuracy: +1/+0/-1
Clip Size: 18
Fire Selections: ROF
Semi Auto: 3
Weight: 2 lbs.
Cost: $150
Grenades: Grenades are small, hand-tossed explosive devices useful for inflicting damage on an entire group of foes at one time. Grenades have a wide area of effect, so be sure your character has a good throwing arm!
Anti-Personnel Fragmentation Grenade.
Cartridge: Frag. Grenade
Damage: 3d10+10
Penetration: -5
Initiative: +5
Range: 5/15/40
Accuracy: +10/+8/+5
Clip Size: Single use device.
Fire Selections: Single use device.
Weight: 2 lbs.
Cost: $150
Note: May make a Save vs. Explosive:DEX-3 to half damage, and an additional Save vs. Explosive:AGL-3 to half damage again. (i.e. reduce damage to 1/4 if both succeed.)
Ax
PRICE $25
Club
PRICE $15
Knife
PRICE $20
Throwing Knife
PRICE $20
Spear
PRICE $35
Flame-thrower
60 shots
PRICE $3000
Mangler
DAMAGE 40-60
PRICE $500
Sabot Rocket
DAMAGE 55-75
PRICE $1100
LAW Rocket
DAMAGE 75-95
PRICE $2500
RPG-7
DAMAGE 105-125
PRICE $5000
Laser Pistol
PRICE *$8000
SHOTS 40
Laser Carbine
PRICE *$11500
SHOTS 30
Laser Rifle
PRICE *$13000
SHOTS 20
Chainsaw
PRICE #$500
Proton Ax
PRICE $10000
Ion Beamer
PRICE *$17000
SHOTS 20
Meson Cannon
PRICE *$18000
SHOTS 10
3.2 Armor.
Leather Jacket
AC:1
Cost: $200
Bullet Proof Shirt
AC2
PRICE $500
Robe
AC 1
PRICE #$250
Kevlar Suit
AC 6
PRICE #$1750
Rad Suit - Radiation PROOF suit
AC 5
PRICE #$1350
Kevlar Vest
AC 4
PRICE #$1000
Pseudo-chitin Armor
AC 10
PRICE *$5000
Power Armor
AC 14
PRICE *$30000
Helmet
AC (+1)
Cost: $25
3.3 Medical Supplies.
First Aid Kit
Uses: 5 (and only Half HP gain from any MEDIC use.)
Weight: 2lbs.
Cost: $15
Medic Bag
Uses: 30 (Normal HP gain from MEDIC use.)
Weight: 10lbs.
Cost: $50
Doctor Bag
Uses: 50 (and +1d4 HP to all MEDIC uses with the doctor bag.)
Weight: 15lbs.
Cost: $150
3.4 Other Equipment.
.45 caliber ammunition. (100 cartridges)
$250
9mm. ammunition. (100 cartridges)
$300
7.62mm ammunition. (100 cartridges)
PRICE $400
Power Pack (recharge a single energy weapon)
PRICE $150 (due to lack of demand, however if more people were to have energy weapons the price would skyrocket.)
TNT
PRICE $50
Canteen
PRICE $10
Hand Mirror
PRICE $10
Gas Mask
PRICE $150
Matches
PRICE $10
Rope
PRICE $25
Ax
PRICE $25
Shovel
PRICE $15
Dr. B. Bilious Balfour's Snake Squeezins
PRICE $10
Jewelry
PRICE $100 (sells for $75 at the Ag Center)
Crowbar
PRICE $15
Sledge Hammer
PRICE $25
Geiger Counter - Detects radiation.
PRICE $300
Plastic Explosives
PRICE #$300
Book
PRICE $10
Map
PRICE $50
Pick Ax
PRICE $25
Howitzer Shell
PRICE #$50