M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Beastlord | 4 | 7 | 6 | 4 | 5 | 4 | 6 | 4 | 9 |
Beastman Chief | 4 | 6 | 5 | 4 | 5 | 3 | 5 | 3 | 8 |
Beastman Battle Standard | 4 | 6 | 4 | 4 | 4 | 2 | 4 | 3 | 7 |
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Beastman Shaman | 4 | 4 | 3 | 3 | 5 | 2 | 4 | 1 | 7 |
Shaman Champion | 4 | 4 | 3 | 4 | 5 | 3 | 4 | 1 | 7 |
Master Shaman | 4 | 4 | 3 | 4 | 5 | 4 | 5 | 2 | 7 |
Shaman Lord | 4 | 4 | 3 | 4 | 5 | 5 | 6 | 3 | 8 |
A Shaman can have one spell, a Shaman Champion can have two spells, a Master Shaman can have three spells, and a Shaman Lord can have four spells
Beastmen Shamans do not have to restrict their spells to one god as Chaos Sorcerers have to. Instead they can can choose from all of the Chaos Spell decks, but they cannot go over their limits on the # of spells they can have. This mixing does not include the Dark Magic spell deck, although they can still use it
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ungor | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 6 |
Gor | 4 | 4 | 3 | 3 | 4 | 2 | 3 | 1 | 7 |
Bestigor | 4 | 5 | 3 | 4 | 4 | 2 | 3 | 1 | 7 |
Beastman Champion | 4 | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 7 |
Beastman Ungors and Gors are prone to infighting. If a Beastman Gor or Ungor unit wishes to move or make a march move, they must take a 2D6 Leadership test. If they fail they may not move for that turn but otherwise are unaffected. Bestigors and Beastmen Chariots are unaffected by Infighting
A regiment of Skirmishing Ungors are unaffected by Infighting
Beastmen Champions are able to lead any of the Beastmen regiments
You are only able to include one regiment of Bestigors in your army no matter how large it is