Beastman Warband

Beastman Warlords

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Beastlord476454649
Beastman Chief465453538
Beastman Battle Standard464442437

Beastman Shamans

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Beastman Shaman443352417
Shaman Champion443453417
Master Shaman443454527
Shaman Lord443455638

Special Rules

A Shaman can have one spell, a Shaman Champion can have two spells, a Master Shaman can have three spells, and a Shaman Lord can have four spells

Beastmen Shamans do not have to restrict their spells to one god as Chaos Sorcerers have to. Instead they can can choose from all of the Chaos Spell decks, but they cannot go over their limits on the # of spells they can have. This mixing does not include the Dark Magic spell deck, although they can still use it


Beastman Retinues
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Ungor432341316
Gor443342317
Bestigor453442317
Beastman Champion454442427

Special Rules

Beastman Ungors and Gors are prone to infighting. If a Beastman Gor or Ungor unit wishes to move or make a march move, they must take a 2D6 Leadership test. If they fail they may not move for that turn but otherwise are unaffected. Bestigors and Beastmen Chariots are unaffected by Infighting

A regiment of Skirmishing Ungors are unaffected by Infighting

Beastmen Champions are able to lead any of the Beastmen regiments

You are only able to include one regiment of Bestigors in your army no matter how large it is


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