Chaos Warband


Chaos Champion Stats
MWSBSSTWIALd
Chaos Lord4995539510
Chaos Hero4885528410
Chaos Champion477541739
Chaos Battle Standard487542749

Special Rules

All Champions of Chaos can have one mark of Chaos from one of the four Gods. A mark of Khorne, Nurgle, Slaanesh, or Tzeentch. Each mark does a different thing. The Mark of Khorne make the Champion subject to Frenzy and give them free Chaos Armour(4+ save). The Mark of Nurgle gives the Champion +1 toughness. The Mark of Slaanesh makes the Champion Immune to all Psycology. The Mark of Tzeentch allows the Champion to add +1/-1 to any dice roll once per battle.


Chaos Sorcerers
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Sorcerer466451729
Sorcerer Champ.466552729
Master Sorcerer466553839
Sorcerer Lord4665549410

Special Rules

Sorcerers of Chaos are allowed to use one of their three magic spell decks, Nurgle, Slaanesh, or Tzeentch. Or they can use Dark Magic.

Sorcerers of Chaos also have special marks of their gods. When they chose what magic deck their using, they get a Mark of Chaos from that God. Nurgle= No wizard of a lower level within 6" may cast spells. Slaanesh= No enemies within 12" may shoot/cast spells at the wizard. Tzeentch= May add +1/-1 to any one dice roll once per game. Unaligned= Free Chaos Armour(4+ save).

Sorcerers may have one spell, Sorcerer Champions may have two spells, Master Sorcerers may have three spells, and Sorcerer Lords may have four spells.

Chaos Retinues
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Chaos Knight466441629
Chaos Warrior466441629
Chaos Steed840441415
Chaos Hound640441426
Chaos Marauder443431427
Marauder Horseman443431427
Warhorse830331315

Special Rules

Chaos Knights ride Chaos Steeds and Marauder Horsemen ride Warhorses

Each unit of Chaos Hounds and each unit of Marauders, are led by a single Chaos Warrior, per unit, with the same equipment on

Each unit of Marauder Horsemen are led by a single Chaos Knight who has the same equipment


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