M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Lord | 4 | 9 | 9 | 5 | 5 | 3 | 9 | 5 | 10 |
Chaos Hero | 4 | 8 | 8 | 5 | 5 | 2 | 8 | 4 | 10 |
Chaos Champion | 4 | 7 | 7 | 5 | 4 | 1 | 7 | 3 | 9 |
Chaos Battle Standard | 4 | 8 | 7 | 5 | 4 | 2 | 7 | 4 | 9 |
All Champions of Chaos can have one mark of Chaos from one of the four Gods. A mark of Khorne, Nurgle, Slaanesh, or Tzeentch. Each mark does a different thing. The Mark of Khorne make the Champion subject to Frenzy and give them free Chaos Armour(4+ save). The Mark of Nurgle gives the Champion +1 toughness. The Mark of Slaanesh makes the Champion Immune to all Psycology. The Mark of Tzeentch allows the Champion to add +1/-1 to any dice roll once per battle.
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sorcerer | 4 | 6 | 6 | 4 | 5 | 1 | 7 | 2 | 9 |
Sorcerer Champ. | 4 | 6 | 6 | 5 | 5 | 2 | 7 | 2 | 9 |
Master Sorcerer | 4 | 6 | 6 | 5 | 5 | 3 | 8 | 3 | 9 |
Sorcerer Lord | 4 | 6 | 6 | 5 | 5 | 4 | 9 | 4 | 10 |
Sorcerers of Chaos are allowed to use one of their three magic spell decks, Nurgle, Slaanesh, or Tzeentch. Or they can use Dark Magic.
Sorcerers of Chaos also have special marks of their gods. When they chose what magic deck their using, they get a Mark of Chaos from that God. Nurgle= No wizard of a lower level within 6" may cast spells. Slaanesh= No enemies within 12" may shoot/cast spells at the wizard. Tzeentch= May add +1/-1 to any one dice roll once per game. Unaligned= Free Chaos Armour(4+ save).
Sorcerers may have one spell, Sorcerer Champions may have two spells, Master Sorcerers may have three spells, and Sorcerer Lords may have four spells.
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Knight | 4 | 6 | 6 | 4 | 4 | 1 | 6 | 2 | 9 |
Chaos Warrior | 4 | 6 | 6 | 4 | 4 | 1 | 6 | 2 | 9 |
Chaos Steed | 8 | 4 | 0 | 4 | 4 | 1 | 4 | 1 | 5 |
Chaos Hound | 6 | 4 | 0 | 4 | 4 | 1 | 4 | 2 | 6 |
Chaos Marauder | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |
Marauder Horseman | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Chaos Knights ride Chaos Steeds and Marauder Horsemen ride Warhorses
Each unit of Chaos Hounds and each unit of Marauders, are led by a single Chaos Warrior, per unit, with the same equipment on
Each unit of Marauder Horsemen are led by a single Chaos Knight who has the same equipment