
KHORNE
The Daemons of KhorneTheir Stats
| M | WS | BS | S | T | W | I | A | Ld |
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Bloodthirster | 6 | 10 | 10 | 8 | 7 | 10 | 8 | 10 | 10 |
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Daemon Prince | 6 | 7 | 7 | 6 | 5 | 4 | 8 | 10 | 10 |
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Bloodletter Champ | 4 | 6 | 6 | 5 | 3 | 1 | 7 | 3 | 10 |
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Bloodletter | 4 | 5 | 5 | 4 | 3 | 1 | 6 | 2 | 10 |
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Flesh Hounds | 10 | 5 | 0 | 5 | 4 | 2 | 6 | 2 | 10 |
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Juggernauts | 7 | 3 | 0 | 5 | 5 | 3 | 2 | 2 | 10 |
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Special Rules
Bloodthirster and Daemon Princes cause Terror and can FlyAll daemons, including Greater Daemons, have a 4+ daemonic save, which is negated by magic weaponsBloodletters, Juggernauts, and Flesh Hounds all cause FearAll Bloodletters carry a Hellblade which causes D3 woundsIf a unit of Bloodletters has a musician, then they carry the Bloodhorn, which allows them to march even if there are enemies within 8" at the start of their movement phaseJuggernauts have two attacks, one normal attack, and on that with a hit automatically causes 1 wound with no protection from toughness or armourAll Flesh Hounds wear a Collar of Khorne, which makes magic weapons immposible to harm a Flesh Hound at all, and it also automatically dispels any spell cast at them, even if it was cast with Total PowerDaemon Princes of Khorne are Frenzied
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