NURGLE
Daemons
| M | WS | BS | S | T | W | I | A | Ld |
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Great Unclean One | 4 | 7 | 7 | 7 | 8 | 10 | 4 | 7 | 10 |
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Daemon Prince | 6 | 7 | 7 | 6 | 6 | 4 | 8 | 5 | 10 |
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Plauge Champ | 4 | 6 | 6 | 5 | 3 | 1 | 7 | 3 | 10 |
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Plaguebearer | 4 | 5 | 5 | 4 | 3 | 1 | 6 | 2 | 10 |
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Beast of Nurgle | 3 | 3 | 0 | 3 | 5 | 3 | 3 | D6 | 6 |
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Nurglings | 4 | 3 | 3 | 3 | 3 | 3 | 4 | 3 | 7 |
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Special Rules
All daemons, including Greater Daemons, have a 4+ daemonic save that is negated by magic weaponsThe Great Unclean One and Daemon Princes cause TerrorThe Daemon Prince can flyPlaguebearers, Beasts of Nurgle, and Nurglings all cause fearAll Plaugebearers carry a Plaugesword. If a mortal enemy has more than one wound, then a wound from one of these weapons will kill it od a D6 roll of a 4 or more, regardless of how many wounds the target has. Note that this does not effect on the Undead or Daemons.If a unit of Plaguebearers has a musician in the unit then it will carry a Gong of Despair. Any enemy in hand-to-hand combat with a unit of Plaugebearers carrying the Gong of Despair must re-roll any successful Break test, the second roll always stands. This does not have any effect on Daemons or the UndeadPlaugebearers are always surrounded by a Cloud of Flies, which causes any unit fighting the Plaugebearers suffer a -1 to all dice rolls to hitBeasts of Nurgle may move an extra D6+2" sraight forward in the compulsary movement phase. If the unit comes into base-to-base contact with a enemy unit then it is counted as a chargeEach Beast of Nurgle has D6 attacks determined during each hand-to-hand combat round. These attacks automatically penetrate armour, therefore no armour saves are allowed against these attacksBeasts leave a slime trail behind them as they move. This means it is impossibe to attack a Beast from the side or rear without touching the slime. Any model attempting this will sustain a automatic hit as if it had been struck by the Beast itself. This is worked out before the attackers own blows are struckIt is impossible to lap around a base of NurglingsUnits of Plaguebearers can hold Nurgle Magic. 1-5 models have 1 spell, 6-10 models have 2 spells, 11-15 models have 3 spells, and 16 and up # of models have 4 spells. This makes them count as wizards, and they can hold Winds of Magic cards.
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