SLAANESH


Daemons

MWSBSSTWIALd
Keeper of Secrets69107787610
Daemon Prince6776548510
Daemonette Champ4765317410
Daemonette4654316310
Fiend of Slaanesh630331338
Steed of Slaanesh12304516110

Special Rules

All daemons have a 4+ daemon save that is negated by magic weapons

Keeper of Secrets and Daemon Princes cause Terror

Daemon Princes can fly and are Immune to Psycology

Daemonettes, Fiends, and Steeds of Slaanesh all cause Fear

If a unit of Daemonettes has a musician in the unit then it carries the Siren Flute, which causes the enemy that the unit charges unable to stand and shoot. The Undead and Daemons are not effected by this

Fiends of Slaanesh have 3 attacks, one of them being its tail. Work this attack out separately. If it hits the enemy must take an armour save immedietely. If it fails then the model hit takes 1 automatic wound

Fiends have a Soporific Musk, which causes enemy models in base-to-base contact deduct -1 from all their rolls to hit

Steeds of Slaanesh attack with their tounges. For this you first roll to hit, if it hits then the enemy is snared and draged towards the rider. Complete the attack with the riders strength and weapon. If the enemy is not slain, then it is set free

Daemonettes can use Slaanesh spells.A unit with 1-5 models have 1 spell, 6-10 have 2 spells, 11-15 have 3 spells, and 16 and up have 4 spells. This ability makes them wizards, therefore they can hold Winds of Magic cards


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