This deck is fun to play -- competitive, but not
overpowering, and almost never short of mana.
I've always liked playing Green. This deck is an effort to create
a straight Green, Type 2 legal, tournament playable deck.
Since Mirage added direct damage for Green
(Unyaro Bee Sting), and Visions added a Green "Disenchant"
(Creeping Mold), playing mono-Green in the Type 2 format
is more viable than ever before.
Creature control is always a problem for Green (believe me, I know
firsthand). The inclusion of 2 Bee Stings, 2 Serrated Arrows, Quicksand, and
the (expensive but effective) Desert Twister give the needed creature
control. The 6 "cannot be the target..." creatures are a real pain for
any opposing deck to deal with. The 27 mana sources are tapped in
many ways -- Killer Bees, Fountain of Youth, Waiting in the Weeds,
Snake Basket, generally speeding up the deck, and allowing the use
of expensive spells like Desert Twister.
The addition of another City of Solitude in the sideboard
would be nice.
Deck: Green deck
61 Card deck: