The United Criers Guild

By Jerry Hovenanian

 

Brief History

The United Criers Guild came about 10 years ago in order to keep information moving around the world. It was started by Ragnar and Delsonara Gliven, a pair of married adventures from Darokin. They would wander all over the world to find adventure and fortune but never knew where adventure was. They would hear of a war and by the time the got there the war was over. They would here of a newly uncovered dungeon and someone was offering tours inside it when they arrived. In AC 988 they hit the mother load, the stumbled across a cave belonging to a red dragon, slew her, and were now very rich and famous.

Most people would retire on a small island in Ierendi but they chose to invest it in a business: The United Criers Guild.

 

Organization

The guild, in each city, has an orb in the guild headquarters. Each orb is able to communicate with another orb without delay, so a guild member in Thyatis city can talk to another member in Glantri. Each orb can not be moved and if ever it is it will lose all its magic. The orbs cost 3,000,000 gp to make in parts,labor, and enchantments. In most cases they had funding help of the local government. Every city has 10-25 people "on staff" and will pay 15gp a month salary. They will also pay 1sp-1gp for a independently submitted stories depending on the quality of it and the subject matter. All of the stories of regional or global importance are sent over the the crystal orbs to other cities provided that a local government official approves the transmission. The guild will remain silent about affairs of state if asked (as so not to rock the boat) but will never engage in disinformation. Any local stories are posted on a wall with any received stories from other cities.

The guild makes its money in two ways. The first way is that they post local advertisements. If you were opening a new tavern in town you might pay the guild to post an ad on the wall in the city with the news. In the course of a week hundreds or thousands of people might read it (or have it read to them). Costs for these ads are around 1 gp per day per page of paper, a little more in large cities like Thyatis and Sundsvail.

The second way is to send a message to another city. It costs 1 sp per word and will be delivered in the middle of the night when traffic is at a minimum because the system can get overloaded (this will actually happen when Alphitia declares war on Thyatis in AC 1004) and would be shut down for a few days.

 

Leadership of the Guild

Delsonara (Elf/female/M16/NG) after Ragnar's passing in AC 998 she is now the guild master.

Aldwin (h/male/Enc19/CG) invented the orbs and is the only one who knows how to make them.

Noric (Dw/male/F15/LN) is in charge of security for the guild.

Ryese (Hin/male/T12/NG) keeps and eye on the money and assets of the guild.

Alya (Elf/female/F12/NG) does a little bit of everything and stuff not covered by the others. Contests, Public Relations, Logistics, etc...

 

Guild Assets

2 Gallon Air Ships (moderately armed)

400 member security force

A building and orb in every city

A fleet of merchent vessels (lightly armed) A secret headquarters (a small island in Ierendi)

700 guild members

Enjoy a tax free or low tax existence in every country.

 

Locations

The Known World

Alfheim : Alfheim City

Atruaghin : None...but a reporter wanders the clans.

Broken Lands : None (Duh)

Darokin : Akesoli, Athenos, Corunglain, Darokin City, Selenica

Ethengar : None...but a reporter wanders the plains.

The Five Shires : Shireton

Glantri : Glantri City

Heldanic Territories : Freiburg

Ierendi : Ierendi City

Karameikos : Specularum (Mirros)

Minrothad : City of Minrothad

Ostland : Zeaburg

Rockhome : Upper Dengar

Shadow Elves' Territories : None

Sind : Sayr Ulan

Soderfjord : Soderfjord City

Vestland : Norrvik

Wendar : City of Wendar

Ylaruam : Ylaruam City

 

Alphatian Empire

Alphatia (Mainland)

Aasla, Sundsvall, Eagret, Limn, Draco, Denwarf-Hurgon, Starpoint, Skyreach, Seashield, Bluenose, Alfleigh, Shraek

Alatian islands (Aegos, Aeria, Gaity, Ne'er-do-well): Aegopoli, Featherfall, Rainbow Park, Crossroads

Aquas : Seashield

Bellissaria (Dawnrim, Horken, Lagrius, Meriander, Notrion, Surshield) : Alchemos, Spearpoint

Esterhold (Blackrock, Verdan) : Skyfyr, Faraway

Northern Alphatian Dawn (Dunadale, Deirdren, East Portage) : Dunadale, East Portage

Southern Alphatian Dawn (Ekto, Trikelios, Thothia) : Edario, Ekto, Trikelios

Norwold : Alpha, Oceansend

Qeodhar : Farend

Yannivey Islands : None

 

Thyatian Empire

Thyatis : Thyatis City

Kendach : Kendach Town

West Portage : West Portage

Westrourke : Newkirk

Helskir : Helskir City

Ochalea : Beitung

 

Lands Above and Beyond Our Knowlege

Serraine : Yes...even the Gnomes get the news.

 

The Week Without Magic, The Day of Dread And The Guild

When magic failed for a week in late AC 1009 the guild will shut off for the week, none of the globes will work. On the day of dread the same is true but it lasts for a day or two longer. None of the guild members know why.

 

Notes For Your Campaign

I ran the Wrath of the Immortals and I had a problem: the PC needed to stop the chaos but it was hard to get them involved when big events happened weeks before, so I made the guild to get them involved in the world. I think it was one of the best I ever ran. It lasted around 9 months, and I think the players enjoyed it.

If you are not running the Immortals, the guild can lead the players to many adventures. One of the PCs might have a contact in the guild to tip them off about things or the PC might even occasionally write for them.

Lastly the guild adds color to the world for the PCs. When they entered a city they always wanted an news update. If you can keep up with it it is an improvement and a good addition to any Mystaran campaign.

Note: All information is current for AC 1000. If I get some feedback I'll make a timeline.

 

Writing, Professional (Wizard, Priest)

1 slot or 2 character points

Wis 0 or base check of 7 modified by Wis/Inu or Chr/Lea

To take this proficiency a character must be able to write first. With this proficiency a character may write novels, stories, and articles. The more the player passes the check by the better the work.

 

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