Glantrian Economy

by Aleksei Andrievski

 

Resource Income

First, determine the resources of the dominion. Either assign the number and the type based on the available info, or roll randomly on the tables in RC. Then, divide the population into groups according to territory type and check the following table:

Territory Type

Animal

Vegetal

Mineral

City

10

5

15

Large Town

8

4

12

Small Town/Suburban

6

3

9

Village/Rural

2

1

3

Borderland

1

0.5

1.5

Wilderness

0

0

0

 

Income is given in sp per inhabitant

Example: suppose a dominion has a small town of 4,000 people, and 20,000 rural population. It also has 1 animal and 1 vegetable resource.

Thus, the town generates 4000*6=24000 sp for animal and 4000*3=12000 sp for vegetable resources. The rural people generate 20000*2=40000 sp for animal and 20000*1=20000 sp for vegetable resources. The dominion's total resource income is 24000+12000+40000+20000=96000 sp, or 9600 gp.

The rationale for this system is that people in rural areas use many resources themselves, while urban people often engage in trade, thus producing more revenue.

Standard Income

This one is also too excessive at 10gp per family, especially since you have to pay taxes on it in cash. I reasoned that people in urban areas would be more available for service than in borderlands, Here's the standard income table, in gp per inhabitant:

City 2
Large Town 1.6
Small Town/Suburban 1.2
Village/Rural 0.8
Borderland 0.4
Wilderness 0

 

Note: since Standard Income measures the services offered by the population to its lord, the lord CAN possibly FORCE its subjects to work more than what they'd like to (for example to build roads, to erect his tower, to prepare a fair, etc.), thus generating a higher standard income. But beware: this habit would surely affect the Consense Rate of the ruler, possibly generating discontent among the population. Also bear in mind that if the population sacrifies time and strenghts working for its ruler, they cannot at the same time work on the resources of the land, thus diminishing the Resource Income.

Example: the dominion mentioned above would generate 4000*1.2=4800 gp of standard income from the town, and 20000*0.8=16000 gp in rural areas. Standard income can be used for holidays, visiting nobles, and such. It can be used for paying taxes to a liege in a feudal system (e.g. Karameikos, but not Glantri, where taxes must be paid in cash).

Okay, these are the additions, and now I'll explain the format in which I'm going to send those statistics.

First, I mention the terrain, population level, and cash taxes. I Assumed there is a village in every lesser dominion, where 20% of total population lives. (Note that I determined the population using GAZ3 rules.)

I also tried to assign resources to each dominion. In case of principalities, the resources are usually known. For lesser dominions, I assumed that each has 2 resources (the most common result on the random table).

Dominions with clear terrain have a vegetable resource, forests have animal or vegetable, hills have animal (or mineral if close to mountains), and mountains have mineral (or animal if close to other terrain).

I then calculated resource income based on these. Then, I show the standard income.

Next, I calculate the Council tax (which is 20% of all three income types, payable in cash). I then subtract the tax from the sum of tax and resource income to get net cash income. From this, I subtract the overhead (I used the table in Bruce's article). This gives me the cash available to the ruler each month (for paying troops, researching spells, etc.).

Finally, I calculated the yearly XP. I included both tax and resource income in XP, I then calculated the XP for 10 years and showed the level each ruler would achieve by 1010 AC (I assume the starting XP was at midpoint of the level).

I also included an alternate XP calculation (for those who like less power) which includes only tax income in XP.

 

House of Ritterburg

Aalban

Main resource: 1 animal (swine), 1 vegetable (cabbage/potatoes/ grain/beer)

13 hexes: clear; rural; pop. 14560; tax 1456 dc

9 hexes: clear with river; rural; pop. 15120; tax 1512 dc

Leenz: small town; pop. 4500; tax 1350 dc

Graez: village; pop. 1300; tax 130 dc

Total Population: 4500 town/suburban, 30980 village/rural

Tax Income: 4448 dc

Resource Income: 13344 dc

Standard Income: 30184 dc

Council Tax: 9596 dc

Net Cash: 8196 dc

Overhead (60%): 4918 dc

Available Cash: 3278 dc

With 213504 XP/year, in 10 years Jaggar von Drachenfels gains 2135040 XP, rising from M30 to M36!

Alternate: 53376 XP/year, rises from M30 to M34.

 

Berrym

Main resource: 2 animal

7 hexes: hills; rural; pop. 2800; tax 280 dc

Berrym: village; pop. 700; tax 70 dc

Total population: 3500 village/rural

Tax Income: 350 dc

Resource Income: 1400 dc

Standard Income: 2800 dc

Council Tax: 910 dc

Net Cash: 840 dc

Overhead (45%): 378 dc

Available Cash: 462 dc

With 21000 XP/year, in 10 years Narda Shelyn gains 210000 XP, rising from M15 to M16

Alternate: 4200 XP/year, does not rise in level.

 

Blofeld

Main resource: 2 mineral

6 hexes: mountains; borderland; pop. 336; tax 16.8 dc

1 hex: hills; rural; pop. 280; tax 28 dc

Blofeld: village; pop. 154; tax 15.4 dc

Total Population: 434 village/rural, 336 borderland

Tax Income: 60.2 dc

Resource Income: 361.2 dc

Standard Income: 481.6 dc

Council Tax: 180.6 dc

Net Cash: 240.8 dc

Overhead (35%): 84.3 dc

Available Cash: 156.5 dc

With 5057 XP/year, in 10 years Rolf von Graustein gains 50570 XP, not rising in level (but he probably gains lots of XP from creating constructs, so he might actually rise a few levels).

Alternate: 722 XP/year, does not rise in level.

 

Adlerturm

Main resource: 1 animal, 1 mineral

4 hexes: hills, river; rural; pop. 1680; tax 168 dc

3 hexes: hills; rural; pop. 840; tax 84 dc

Adlerturm: village; pop. 630; tax 63 dc

Total Population: 3150 village/rural

Tax Income: 315 dc

Resource Income: 1575 dc

Standard Income: 2520 dc

Council Tax: 882 dc

Net Cash: 1008 dc

Overhead (50%): 504 dc

Available Cash: 504 dc

With 22680 XP/year, in 10 years Franz Lowenroth gains 226800 XP, rising from M12 to M14.

Alternate: 3780 XP/year, does not rise in level.

 

General Statistics

The House of Ritterburg provides the council with 11616 dc/month.

Aalban: fairly good dominion, though not great.

Berrym: I think this is not worth the bother... well, perhaps Narda Shelyn just wants the title.

Blofeld: great resources, but no population to work them.

Adlerturm: the lowest noble in Ritterburg controls a better dominion than the two others...

 

House of Sylaire (including Marais)

Nouvelle Averoigne

Main resources: 1 vegetable (food), 2 animal (furs and meat)

6 hexes: clear, river; rural; pop. 10080; tax 1008 dc

2 hexes: clear; rural; pop. 2240; tax 224 dc

1 hex: clear, river; suburban; pop. 1680; tax 504 dc

10 hexes: hill, river; rural; pop. 4200; tax 420 dc

5 hexes: hill; rural; pop. 1400; tax 140 dc

1 hex: forested hills, river; borderland; pop. 210; tax 10.5 dc

1 hex: forested hills; borderland; pop. 140; tax 7 dc

Vyonnes: large town; pop. 5200; tax 2080 dc

Ximes: small town; pop. 2500; tax 750 dc

Perigon: small town; pop. 1200; tax 360 dc

Total population: 5200 large towns, 5380 small towns/suburban,

17920 villages/rural, 350 borderland

Tax Income: 5503.5 dc

Resource Income: 27517.5 dc

Standard Income: 29252 dc

Council Tax: 12455 dc

Net Cash: 20566 dc

Overhead (65%): 13368 dc

Available Cash: 7198 dc

With 396252 XP/year, in 10 years (1000-1009) Etienne d'Ambreville gains 3962520 XP (which doesn't mean much).

Alternate: 66042 XP/year.

In 1011-1014, Isidore d'Ambreville gains 1585008 XP, rising from M11 to M22 (but by the rules no higher than M15).

Alternate: 264168 XP, rising to M13.

 

Touraine

Main resources: 1 animal, 1 mineral

5 hexes: hills; rural; pop. 1400; tax 140 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Touraine: village; pop. 560; tax 56 dc

Total population: 2800 villages/rural

Tax Income: 280 dc

Resource Income: 1400 dc

Standard Income: 2240 dc

Council Tax: 784 dc

Net Cash: 896 dc

Overhead (45%): 403 dc

Available Cash: 493 dc

With 20160 XP/year, in 10 years Genevieve de Sephora gains 201600 XP, rising from M20 to M21.

Alternate: 3360 XP/year, does not rise in level.

 

Fausseflammes

Main resources: 1 animal, 1 mineral

5 hexes: forested hills, river; borderland; pop. 1050; tax 52.5 dc

4 hexes: forested hills; borderland; pop. 560; tax 28 dc

Fausseflammes: village; pop. 400; tax 40 dc

Total population: 400 villages/rural, 1610 borderland

Tax Income: 120.5 dc

Resource Income: 602.5 dc

Standard Income: 964 dc

Council Tax: 337 dc

Net Cash: 386 dc

Overhead (35%): 135 dc

Available Cash: 251 dc

With 8676 XP/year, in 10 years Gilles Grenier gains 86760 XP, rising from M9 to M10.

Alternate: 1446 XP/year, no rise.

 

Malinbois

(data from PC4)

Main resources: 1 animal, 1 vegetable

3 hexes: forested hills, river; borderland

3 hexes: forested hills; borderland

1 hex: hills; borderland

Villages: pop. 2417

Total population: 2417 villages/rural, 2083 borderland

Tax Income: 345.85 dc

Resource Income: 1037.55 dc

Standard Income: 2766.8 dc

Council Tax: 830 dc

Net Cash: 553.4 dc

Overhead (40%): 221.4 dc

Available Cash: 332 dc

With 16600 XP/year, in 5 years (1000-1004), Diane de Moriamis gains 83000 XP, rising from M11 to M12.

Alternate: 4150 XP/year, no rise.

 

Morlay

(data from PC4)

Main resources: 1 animal, 1 vegetable

4 hexes: mountain; borderland

2 hexes: forested hills; borderland

1 hex: hills; borderland

Villages: pop. 1919

Total population: 1919 villages/rural, 1081 borderland

Tax Income: 245.95 dc

Resource Income: 737.85 dc

Standard Income: 1967.6 dc

Council Tax: 590.3 dc

Net Cash: 393.5 dc

Overhead (35%): 137.7 dc

Available Cash: 255.8 dc

With 11805 XP/year, in 5 years Malachie du Marais gains 59025 XP, not rising in level (he now has about 585000 XP).

Alternate: 2951 XP/year, no rise (540000 XP).

 

Morlay-Malinbois

(data in addition to Morlay and Malinbois figures above)

Main resources: 2 animal, 1 vegetable

Villages: pop. 2982

Total population (all principality): 7318 villages/rural, 3164 borderland

Tax Income: 890 dc

Resource Income: 4450 dc

Standard Income: 7120 dc

Council Tax: 2492 dc

Net Cash: 2848 dc

Overhead (55%): 1566 dc

Available Cash: 1282 dc

With 64080 XP/year, in another 5 years Malachie du Marais gains 320400 XP, rising from M10 to M13.

Alternate: 10680 XP/year, still no rise (but will rise very soon).

 

Analysis

Nouvelle Averoigne is a great dominion, mostly because of the town of Vyonnes.

Other dominions are rather mediocre. Even the new Morlay-Malinbois isn't that good compared to other principalities.

 

House of Sirecchia (including Haaskinz)

Caurenze

Main resources: 1 mineral (stone/gold/gems), 1 vegetable (olives)

4 hexes: hills; rural; pop. 1120; tax 112 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

7 hexes: clear; rural; pop. 7840; tax 784 dc

9 hexes: clear, river; rural; pop. 15120; tax 1512 dc

Lizzieni: small town; pop. 4500; tax 1350 dc

Oreggiano: small town; pop. 2400; tax 720 dc

Total population: 6900 small town/suburban, 24920 rural

Tax Income: 4562 dc

Resource Income: 18248 dc

Standard Income: 28216 dc

Council Tax: 10205 dc

Net Cash: 12605 dc

Overhead (60%): 7563 dc

Available Cash: 5042 dc

With 273720 XP/year, in 6 years (1000-1005) Innocenti di Malapietra gains 1642320 XP, rising from M20 to M31 (limited to M26)

Alternate: 54744 XP/year, M20 to M22.

Unfortunately, in 1006, this fine dominion gets blasted.

 

Verazzano

Main resources: 1 mineral, 1 animal

4 hexes: mountain; borderland; pop. 224; tax 11.2 dc

3 hexes: hills; rural; pop. 840; tax 84 dc

Verazzano: village; pop. 266; tax 26.6 dc

Total population: 1106 village/rural, 224 borderland

Tax Income: 121.8 dc

Resource Income: 609 dc

Standard Income: 974.4 dc

Council Tax: 341 dc

Net Cash: 389.8 dc

Overhead (35%): 136.4 dc

Available Cash: 253.4 dc

With 8772 XP/year, in 10 years Griseo Fulvina gains 87220 XP, rising from M16 to M17.

Alternate: 1464 XP/year, no rise.

 

Castelbianco

Main resources: 1 mineral, 1 animal

3 hexes: mountain; borderland; pop. 168; tax 8.4 dc

2 hexes: hills; rural; pop. 560; tax 56 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Castelbianco: village; pop. 392; tax 39.2 dc

Total population: 1792 village/rural, 168 borderland

Tax Income: 187.6 dc

Resource Income: 938 dc

Standard Income: 1500.8 dc

Council Tax: 525.3 dc

Net Cash: 600.3 dc

Overhead (40%): 240.1 dc

Available Cash: 360.2 dc

With 13512 XP/year, in 4 years Antonio di Tarento gains 54048 XP, not rising in level (he now has 879000 XP). He then becomes Count of Glenargyll (see Crownguard info) and gains 5057 XP/year for 6 years, by the end of 1009 rising to M13.

Alternate: 2256 XP/year, no rise (now has 834000 XP). Becoming Count of Glenargyll, gains 723 XP/year, now has 838k XP.

 

Westheath

Main resources: 1 mineral, 1 animal

5 hexes: hills; rural; pop. 1400; tax 140 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Westheath: village; pop. 560; tax 56 dc

Total population: 2800 village/rural

Tax Income: 280 dc

Resource Income: 1400 dc

Standard Income: 2240 dc

Council Tax: 784 dc

Net Cash: 896 dc

Overhead (45%): 403 dc

Available Cash: 493 dc

With 20160 XP/year, in 4 years (1000-1003) Harald Haaskinz gains 80640 XP, rising from M25 to M26 (now has 2855000 XP).

Alternate: 3360 XP/year, no rise (now has 2788000 XP).

 

Sablestone

Main resources: 1 vegetable, 1 mineral

36 hexes: clear; rural; pop. 20160; tax 2016 dc

Kern: small town; pop. 1500; tax 450 dc

Estin: village; pop. 900; tax 90 dc

Total population: 1500 small town/suburban, 21060 village/rural

Tax Income: 2556 dc

Resource Income: 10224 dc

Standard Income: 18648 dc

Council Tax: 6286 dc

Net Cash: 6494 dc

Overhead (60%): 3896 dc

Available Cash: 2598 dc

With 153360 XP/year, in 6 years (1004-1009) Harald Haaskinz gains 920160 XP, rising from M26 to M32.

Alternate: 30672 XP/year, rises from M25 to M27.

 

House of Crownguard

Klantyre

Main resources: 1 animal (sheep), 1 vegetable (lumber etc.)

16 hexes: clear; rural; pop. 17920; tax 1792 dc

1 hex: clear, river; rural; pop. 1680; tax 168 dc

3 hexes: hills; rural; pop. 840; tax 84 dc

6 hexes: hills, river; rural; pop. 2520; tax 252 dc

Glenmoorloch: small town; pop. 3200; tax 960 dc

Tavish: small town; pop. 1900; tax 570 dc

Total Population: 5100 small town/suburban, 22960 village/rural

Tax Income: 3826 dc

Resource Income: 11478 dc

Standard Income: 24488 dc

Council Tax: 7958 dc

Net Cash: 7346 dc

Overhead (60%): 4408 dc

Available Cash: 2938 dc

With 183648 XP/year, in 10 years Brannart McGregor gains 1836480 XP, rising from M33 to M36.

Alternate: 45912/year, still rising from M33 to M36.

 

Dunvegan

Main resources: 1 animal, 1 mineral

4 hexes: hills; rural; pop. 1120; tax 112 dc

1 hex: mountains; borderland; pop. 56; tax 2.8 dc

2 hexes: mountains, river; borderland; pop. 168; tax 8.4 dc

Dunvegan: village; pop. 336; tax 33.6 dc

Total Population: 1456 village/rural, 224 borderland

Tax Income: 156.8 dc

Resource Income: 784 dc

Standard Income: 1254.4 dc

Council Tax: 439 dc

Net Cash: 501.8 dc

Overhead (40%): 200.8 dc

Available Cash: 301 dc

With 11290 XP/year, in 4 years (1000-1003) Eachainn McDougall gains 45160 XP, now having 720000 XP. He then becomes Duke of Hightower (see Singhabad info), gaining 20160 XP/year for 6 years, by the end of 1009 rising to M12.

Alternate: 1882 XP/year, now has 682000 XP. At Hightower, 3360 XP/year, now has 702000 XP.

 

Glenargyll

Main resources: 2 mineral

6 hexes: mountains; borderland; pop. 336; tax 16.8 dc

1 hex: hills; rural; pop. 280; tax 28 dc

Glenargyll: village; pop. 154; tax 15.4 dc

Total population: 434 village/rural, 336 borderland

Tax Income: 60.2 dc

Resource Income: 361.2 dc

Standard Income: 481.6 dc

Council Tax: 180.6 dc

Net Cash: 240.8 dc

Overhead (35%): 84.3 dc

Available Cash: 156.5 dc

With 5057 XP/year, in 4 years Alasdair McAllister gains 20228 XP, now having 995000 XP. He then becomes Marquis of Dunvegan, gaining 11290 XP/year for 6 years, by the end of 1009 rising to M14.

Alternate: 723 XP/year, now has 978k XP. At Dunvegan, 1882 XP/year, now has 989k XP.

 

Uigmuir

Main resources: 2 mineral

4 hexes: mountains; borderland; pop. 224; tax 11.2 dc

2 hexes: mountains, river; borderland; pop. 168; tax 8.4 dc

1 hex: hills; rural; pop. 280; tax 28 dc

Uigmuir: village; pop. 168; tax 16.8 dc

Total population: 448 village/rural, 392 borderland

Tax Income: 64.4 dc

Resource Income: 386.4 dc

Standard Income: 515.2 dc

Council Tax: 193.2 dc

Net Cash: 257.6 dc

Overhead (35%): 90.2 dc

Available Cash: 167.4 dc

(I don't provide XP statistics here, as Myra McDuff doesn't gain XP. You can calculate them yourself if you want.)

 

House of Singhabad (including Krinagar)

Krondahar

Main Resources: 1 vegetable (silk), 1 animal (cattle)

8 hexes: hills; rural; pop. 2240; tax 224 dc

8 hexes: clear; rural; pop. 8960; tax 896 dc

1 hex: clear, suburban; pop. 1120; tax 336 dc

4 hexes: clear, river; rural; pop. 6720; tax 672 dc

Braastar: large town; pop. 7500; tax 3000 dc

Total population: 7500 large town, 1120 suburban, 17920 rural

Tax Income: 5128 dc

Resource Income: 15384 dc

Standard Income: 27680 dc

Council Tax: 9638 dc

Net Cash: 10874 dc

Overhead (60%): 6524 dc

Available Cash: 4350 dc

With 246144 XP/year, in 10 years Jherek Virayana gains 2461440 XP, rising from M27 to M36!

Alternate: 61536 XP/year, rises to M31.

 

Hightower

Main resources: 1 animal, 1 mineral

5 hexes: hills; rural; pop. 1400; tax 140 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Hightower: village; pop. 560; tax 56 dc

Total population: 2800 village/rural

Tax Income: 280 dc

Resource Income: 1400 dc

Standard Income: 2240 dc

Council Tax: 784 dc

Net Cash: 896 dc

Overhead (45%): 403 dc

Available Cash: 493 dc

With 20160 XP/year, in 4 years John Beaumarys-Moorkroft gains 80640 XP, rising from M16 to M17 (now has 1505000 XP). He then becomes Archduke of Westheath (see Sirecchia info) and still gains 20160 XP/year, by the end of 1009 having 1625000 XP (no rise quite yet).

Alternate: 3360 XP/year, by end of 1009 has 1458000 XP.

 

Skullhorn

Main resources: 1 animal, 1 mineral

6 hexes: mountain; borderland; pop. 336; tax 16.8 dc

1 hex: hills; rural; pop. 280; tax 28 dc

Skullhorn: village; pop. 154; tax 15.4 dc

Total population: 434 village/rural, 336 borderland

Tax Income: 60.2 dc

Resource Income: 301 dc

Standard Income: 481.6 dc

Council Tax: 168.6 dc

Net Cash: 192.6 dc

Overhead (35%): 67.4 dc

Available Cash: 125.2 dc

With 4335 XP/year, in 3 years (1000-1002) Urmahid Krinagar gains 13005 XP, now having 1288000 XP.

Alternate: 723 XP/year, now has 1277000 XP.

 

Bramyra

Main resources: 1 animal, 1 mineral

7 hexes: mountain; borderland; pop. 392; tax 19.6 dc

12 hexes: hills; rural; pop. 3360; tax 336 dc

2 hexes: grasslands; rural; pop. 2240; tax 224 dc

Bramyra: small town; pop. 2300; tax 690 dc

Skullhorn: village; pop. 154; tax 15.4 dc

Total population: 2300 small town, 5754 village/rural, 392 borderland

Tax Income: 1285 dc

Resource Income: 6425 dc

Standard Income: 7520 dc

Council Tax: 3046 dc

Net Cash: 4664 dc

Overhead (55%): 2565 dc

Available Cash: 2099 dc

With 92520 XP/year, in 7 years (1003-1009) Urmahid Krinagar gains 647640 XP, rising from M15 to M19.

Alternate: 15420 XP/year, rise from M15 to M16.

 

Clan of Alhambra

Belcadiz

Main resources: 1 mineral (gold, metalwork), 1 vegetable (wine & fruits)

3 hexes: mountain; borderland; pop. 168; tax 8.4 dc

13 hexes: hills; rural; pop. 3640; tax 364 dc

4 hexes: heavy forest; rural; pop. 2240; tax 224 dc

1 hex: clear; rural; pop. 1120; tax 112 dc

1 hex: clear; suburban; pop. 1120; tax 336 dc

New Alvar: large town; pop. 5100; tax 2040 dc

Total population: 5100 large towns, 1120 suburban, 7000 rural, 168 borderland

Tax Income: 3084.4 dc

Resource Income: 12337.6 dc

Standard Income: 15171 dc

Council Tax: 6119 dc

Net Cash: 9303 dc

Overhead (60%): 5582 dc

Available Cash: 3721 dc

With 185064 XP/year, in 10 years Carnelia de Belcadiz gains 1850640 XP, rising from attack rank H to M!

Alternate: 37013 XP/year, rises to attack rank J.

 

Satolas

Main resources: 2 mineral

6 hexes: mountain; borderland; pop. 336; tax 16.8 dc

1 hex: hills; rural; pop. 280; tax 28 dc

Satolas: village; pop. 154; tax 15.4 dc

Total population: 434 rural, 336 borderland

Tax Income: 60.2 dc

Resource Income: 361.2 dc

Standard Income: 481.6 dc

Council Tax: 180.6 dc

Net Cash: 240.8 dc

Overhead (35%): 84.3 dc

Available Cash: 156.5 dc

With 5057 XP/year, in 10 years Fernando de Casanegra gains 50570 XP, not rising in level.

Alternate: 722 XP/year, no rise.

 

Egorn

Main resources: 1 mineral, 1 vegetable

5 hexes: mountain; borderland; pop. 280; tax 14 dc

2 hexes: clear; rural; pop. 1120; tax 112 dc

Egorn: village; pop. 350; tax 35 dc

Total population: 1470 village/rural, 280 borderland

Tax Income: 161 dc

Resource Income: 644 dc

Standard Income: 1288 dc

Council Tax: 418 dc

Net Cash: 387 dc

Overhead (35%): 135 dc

Available Cash: 252 dc

With 9660 XP/year, in 4 years Isabella de Montebello gains 38640 XP, now having 764000 XP. She then becomes viscountess of Castelbianco, gaining 13512 XP/year, by the end of 1009 almost rising to attack rank D.

Alternate: 1932 XP/year, in 4 years has 733000 XP. In Castelbianco, 2256 XP/year, by end of 1009 has 747000 XP.

 

House of Linden

Bergdhoven

Main resources: 1 vegetable (flower & perfumes), 1 animal (fish)

8 hexes: clear; rural; pop. 8960; tax 896 dc

12 hexes: clear, river; rural; pop. 20160; tax 2016 dc

Kopstar: small town; pop. 4500; tax 1350 dc

Altendorf: small town; pop. 2800; tax 840 dc

Total population: 7300 small town/suburban, 29120 rural

Tax Income: 5102 dc

Resource Income: 15306 dc

Standard Income: 32056 dc

Council Tax: 10493 dc

Net Cash: 9915 dc

Overhead (60%): 5949 dc

Available Cash: 3966 dc

With 244896 XP/year, in 8 years (1000-1007) Vanserie Vlaardoen gains 1959168 XP, rising from M28 to M36! Afterwards, in 2 years Juliana Vlaardoen gains 489792 XP, rising from M9 to M12 (rules limit this to M11).

Alternate: 61224 XP/year, in 8 years Vanserie gains 489792 XP, rising from M28 to M31. Afterwards, Juliana gains 122448 XP, rising to M10.

 

High Sonden

Main resources: 1 mineral, 1 animal

3 hexes: hills; rural; pop. 840; tax 84 dc

1 hex: hills, river; rural; pop. 420; tax 42 dc

2 hexes: clear, river; rural; pop. 3360; tax 336 dc

1 hex: mountain; borderland; pop. 56; tax 3 dc

High Sonden: small town; pop. 1169; tax 351 dc

Total population: 1169 small town/suburban, 4620 rural; 56 borderland

Tax Income: 816 dc

Resource Income: 4077 dc

Standard Income: 5121 dc

Council Tax: 2003 dc

Net Cash: 2890 dc

Overhead (55%): 1590 dc

Available Cash: 1300 dc

With 58716 XP/year, in 10 years Sinaria Verlien gains 587160 XP, rising from M21 to M25.

Alternate: 9792 XP/year, rises from M21 to M22.

 

Bergen

Main resources: 2 mineral

6 hexes: mountain; borderland; pop. 336; tax 16.8 dc

1 hex: hills; rural; pop. 280; tax 28 dc

Bergen: village; pop. 154; tax 15.4 dc

Total population: 434 rural, 336 borderland

Tax Income: 60.2 dc

Resource Income: 361.2 dc

Standard Income: 481.6 dc

Council Tax: 180.6 dc

Net Cash: 240.8 dc

Overhead (35%): 84.3 dc

Available Cash: 156.5 dc

With 5057 XP/year, in 10 years Rowena Krollnar gains 50570 XP, not rising in level.

Alternate: 722 XP/year, does not rise in level.

 

Oxhill

Main resources: 2 mineral

6 hexes: mountain; borderland; pop. 336; tax 16.8 dc

1 hex: clear; rural; pop. 560; tax 56 dc

Oxhill: village; pop. 224; tax 22.4 dc

Total population: 784 rural, 336 borderland

Tax Income: 95.2 dc

Resource Income: 571.2 dc

Standard Income: 761.6 dc

Council Tax: 285.6 dc

Net Cash: 380.8 dc

Overhead (35%): 133.3 dc

Available Cash: 247.5 dc

With 7997 XP/year, in 10 years Pieter Vandehaar gains 79970 XP, rising from M11 to M12.

Alternate: 1143 XP/year, no rise.

 

House of Silverston

Blackhill

Main resources: 1 vegetable (fruits & vegetables), 1 mineral (black stone & tar pits)

9 hexes: clear; rural; pop. 10080; tax 1008 dc

3 hexes: clear, river; rural; pop. 5040; tax 504 dc

1 hex: clear, river; suburban; pop. 1680; tax 504 dc

5 hexes: hill; rural; pop. 1400; tax 140 dc

4 hexes: hill, river; rural; pop. 1680; tax 168 dc

Eriadna: large town; pop. 5500; tax 2200 dc

Volnay: small town; pop. 2500; tax 750 dc

Total population: 5500 large town, 4180 small town/suburban, 18200 rural

Tax Income: 5274 dc

Resource Income: 21096 dc

Standard Income: 28376 dc

Council Tax: 10950 dc

Net Cash: 15420 dc

Overhead (65%): 10023 dc

Available Cash: 5397 dc

With 316440 XP/year, in 6 years Volospin Aendyr gains 1898640 XP, rising from M22 to M35 (but rules limit this to M28).

Alternate: 63288 XP/year, in 6 years rises to M25.

Then he presumably dies when his dominion gets crushed.

 

Fenswick

Main resources: 1 mineral, 1 animal

3 hexes: mountain; borderland; pop. 168; tax 8.4 dc

1 hex: mountain, river; borderland; pop. 84; tax 4.2 dc

1 hex: hills; rural; pop. 280; tax 28 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Fenswick: village; pop. 343; tax 34.3 dc

Total population: 1463 rural, 252 borderland

Tax Income: 158.9 dc

Resource Income: 794.5 dc

Standard Income: 1271.2 dc

Council Tax: 444.9 dc

Net Cash: 508.5 dc

Overhead (40%): 203.4 dc

Available Cash: 305.1 dc

With 11441 XP/year, in 10 years Margaret Hillsbury gains 114410 XP, rising from M14 to M15.

Alternate: 1907 XP/year, no rise.

 

Wylon

Main resources: 1 mineral, 1 animal

5 hexes: hills; rural; pop. 1400; tax 140 dc

2 hexes: mountain; borderland; pop. 112; tax 5.6 dc

Wylon: village; pop. 378; tax 37.8 dc

Total population: 1778 rural, 112 borderland

Tax Income: 183.4 dc

Resource Income: 917 dc

Standard Income: 1467.2 dc

Council Tax: 513.5 dc

Net Cash: 586.9 dc

Overhead (40%): 234.8 dc

Available Cash: 352.1 dc

With 13205 XP/year, in 6 years Emeth Urbaal gains 79230 XP, rising from M12 to M13.

Alternate: 2201 XP/year, no rise.

 

Redstone

Main resources: 1 animal, 1 mineral

5 hexes: hills; rural; pop. 1400; tax 140 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Redstone: village; pop. 560; tax 56 dc

Total population: 2800 rural

Tax Income: 280 dc

Resource Income: 1400 dc

Standard Income: 2240 dc

Council Tax: 784 dc

Net Cash: 896 dc

Overhead (45%): 403 dc

Available Cash: 493 dc

With 20160 XP/year, in 6 years Arbana Jerbat gains 120960 XP, rising from M9 to M10.

Alternate: 3360 XP/year, no rise.

 

House of Igorov

Boldavia

Main resources: 1 mineral (salt), 1 animal (fish & caviar), 1 vegetable (potatoes/vodka)

3 hexes: mountain; borderland; pop. 168; tax 8.4 dc

4 hexes: clear; rural; pop. 4480; tax 448 dc

3 hexes: forested hills; borderland; pop. 420; tax 21 dc

13 hexes: hills; rural; pop. 3640; tax 364 dc

3 hexes: hills, river; rural; pop. 1260; tax 126 dc

Rymskigrad: large town; pop. 6500; tax 2600 dc

Total population: 6500 large towns, 9380 rural, 588 borderland

Tax Income: 3567.4 dc

Resource Income: 21404.4 dc

Standard Income: 18139.2 dc

Council Tax: 8622.2 dc

Net Cash: 16349.6 dc

Overhead (65%): 10627.2 dc

Available Cash: 5722.4 dc

With 299662 XP/year, in 10 years Morphail Gorevitch-Woszlany gains 2996620 XP, rising from M28 to M36!

Alternate: 42809 XP/year, rises to M31.

 

Pavlova

Main resources: 1 animal, 1 mineral

4 hexes: mountain; borderland; pop. 224; tax 11.2 dc

3 hexes: forested hills; borderland; pop. 420; tax 21 dc

Pavlova: village; pop. 161; tax 16.1 dc

Total population: 161 rural, 644 borderland

Tax Income: 48.3 dc

Resource Income: 241.5 dc

Standard Income: 386.4 dc

Council Tax: 135.2 dc

Net Cash: 154.6 dc

Overhead (35%): 54.1 dc

Available Cash: 100.5 dc

With 3478 XP/year, in 10 years Natacha Datchenka gains 34780 XP, now having 860000 XP.

Alternate: 580 XP/year, now has 831000 XP.

 

Palatinsk

Main resources: 1 animal, 1 mineral

6 hexes: forested hills; borderland; pop. 840; tax 42 dc

1 hex: mountain; borderland; pop. 56; tax 2.8 dc

Palatinsk: village; pop. 224; tax 22.4 dc

Total population: 224 rural, 896 borderland

Tax Income: 67.2 dc

Resource Income: 336 dc

Standard Income: 537.6 dc

Council Tax: 188.2 dc

Net Cash: 215 dc

Overhead (35%): 75 dc

Available Cash: 140 dc

With 4839 XP/year, in 10 years Youri Ivanov gains 48390 XP, now having 573000 XP.

Alternate: 807 XP/year, now has 533000 XP.

 

Vladimirov

Main resources: 1 animal, 1 mineral

5 hexes: mountain; borderland; pop. 280; tax 14 dc

2 hexes: forested hills; borderland; pop. 280; tax 14 dc

Vladimirov: village; pop. 140; tax 14 dc

Total population: 140 rural, 560 borderland

Tax Income: 42 dc

Resource Income: 210 dc

Standard Income: 336 dc

Council Tax: 117 dc

Net Cash: 135 dc

Overhead (35%): 47 dc

Available Cash: 88 dc

With 3024 XP/year, in 10 years Szasza Markovitch gains 30240 XP, now having 855000 XP.

Alternate: 504 XP/year, now has 830000 XP.

 

Kutchevski

Main resources: 1 animal, 1 mineral

6 hexes: mountain; borderland; pop. 336; tax 16.8 dc

1 hex: forested hills; borderland; pop. 140; tax 7 dc

Kutchevski: village; pop. 119; tax 11.9 dc

Total population: 119 rural, 476 borderland

Tax Income: 35.7 dc

Resource Income: 178.5 dc

Standard Income: 285.6 dc

Council Tax: 100 dc

Net Cash: 114.2 dc

Overhead (35%): 40 dc

Available Cash: 74.2 dc

With 2571 XP/year, in 10 years Piotr-Grygory Timenko gains 25710 XP, now having 400000 XP.

Alternate: 429 XP/year, now has 379000 XP.

 

Mariksen

Main resources: 1 animal, 1 mineral

5 hexes: mountain; borderland; pop. 280; tax 14 dc

2 hexes: forested hills; borderland; pop. 280; tax 14 dc

Mariksen: village; pop. 140; tax 14 dc

Total population: 140 rural, 560 borderland

Tax Income: 42 dc

Resource Income: 210 dc

Standard Income: 336 dc

Council Tax: 117 dc

Net Cash: 135 dc

Overhead (35%): 47 dc

Available Cash: 88 dc

With 3024 XP/year, in 10 years Laszlo Wutyla gains 30240 XP, now having 405000 XP.

Alternate: 504 XP/year, now has 380000 XP.

 

Clan of Ellerovyn

Erewan

Main resources: 1 vegetable (fine woods), 1 animal (horses)

9 hexes: hills; rural; pop. 2520; tax 252 dc

6 hexes: clear, river; rural; pop. 10080; tax 1008 dc

4 hexes: clear; rural; pop. 4480; tax 448 dc

3 hexes: heavy forest; rural; pop. 3360; tax 336 dc

1 hex: heavy forest, river; rural; pop. 1680; tax 168 dc

Erendyl: small town; pop. 4800; tax 1440 dc

Total population: 4800 suburban, 22120 rural

Note: Erewan's population is greatly reduced following the war (see G:KoM)

Tax Income: 3652 dc

Resource Income: 10956 dc

Standard Income: 23456 dc

Council Tax: 7613 dc

Net Cash: 6995 dc

Overhead (60%): 4197 dc

Available Cash: 2798 dc

With 175296 XP/year, in 10 years Carlotina Erewan gains 1752960 XP, rising from attack rank H to M!

Alternate: 43824 XP/year, rises from H to J.

 

Soth-Kabree

Main resources: 2 animal

7 hexes: hills; rural; pop. 1960; tax 196 dc

Soth-Kabree: village; pop. 490; tax 49 dc

Total population: 2450 rural

Tax Income: 245 dc

Resource Income: 980 dc

Standard Income: 1960 dc

Council Tax: 637 dc

Net Cash: 588 dc

Overhead (40%): 235 dc

Available Cash: 353 dc

With 14700 XP/year, in 6 years Aliana Nyraviel gains 88200 XP, having 588200 XP when she dies from the meteor.

Alternate: 2940 XP/year, by 1006 has 517640 XP.

 

Nathrat

Main resources: 2 mineral

5 hexes: mountain; borderland; pop. 280; tax 14 dc

2 hexes: hills; rural; pop. 560; tax 56 dc

Nathrat: village; pop. 210; tax 21 dc

Total population: 770 rural, 280 borderland

Tax Income: 91 dc

Resource Income: 546 dc

Standard Income: 728 dc

Council Tax: 273 dc

Net Cash: 364 dc

Overhead (35%): 127 dc

Available Cash: 237 dc

With 7644 XP/year, in 6 years Ezechiel Naramis gains 45864 XP, having 545864 XP when he dies from the meteor.

Alternate: 1092 XP/year, by 1006 has 506552 XP.

 

House of Kol

New Kolland

Main resources: 2 mineral (craterdust, bluestone, possibly normal minerals)

Total population: 29560 (figure from G:KoM).

Note: I assume that 20% (5910) lives in permanent settlements and is thus considered rural. Others are borderland.

Tax Income: 1774 dc

Resource Income: 10641 dc

Standard Income: 14188 dc

Note: I doubt Kol gets all possible income every month, so reduce these figures as desired. In particular, standard income is probably almost nothing (humanoids don't perform many useful services).

Council Tax (assuming full income collection): 5321 dc

Net Cash: 7094 dc

Overhead (60%): 4256 dc

Available Cash: 2838 dc

XP/month: 12415 (Kol should be rising in levels pretty quickly if you give him that much XP).

 

House of Hillsbury

Fenswick

Since PWA mentions that Jaggar von Drachenfels campaigned for Fenswick's borders to be extended south to Belcadiz and east to Glenargyll, here's a rough diagram of what I assume the new borders are:

M

H m m

f m m

H m m

h m m

m m

m m m

m m

m=mountain hex, h=hill hex, f=tower of Fenswick, capital letter means a river in the hex

Main resources: 2 animal (sheep/goats, fish)

16 hexes: mountain; borderland; pop. 896; tax 45 dc

1 hex: mountain, river; borderland; pop. 84; tax 4 dc

1 hex: hills; rural; pop. 280; tax 28 dc

2 hexes: hills, river; rural; pop. 840; tax 84 dc

Fenswick: village; pop. 525; tax 53 dc

Total population: 1645 rural, 980 borderland

Tax Income: 214 dc

Resource Income: 854 dc

Standard Income: 1708 dc

Council Tax: 555 dc

Net Cash: 513 dc

Overhead (40%): 205 dc

Available Cash: 308 dc

XP/month: 1068

 

BACK