Glantrian Economy
by Aleksei Andrievski
Resource Income
First, determine the resources of the dominion. Either assign the number and the type based on the available info, or roll randomly on the tables in RC. Then, divide the population into groups according to territory type and check the following table:
Territory Type | Animal |
Vegetal |
Mineral |
City | 10 |
5 |
15 |
Large Town | 8 |
4 |
12 |
Small Town/Suburban | 6 |
3 |
9 |
Village/Rural | 2 |
1 |
3 |
Borderland | 1 |
0.5 |
1.5 |
Wilderness | 0 |
0 |
0 |
Income is given in sp per inhabitant
Example: suppose a dominion has a small town of 4,000 people, and 20,000 rural population. It also has 1 animal and 1 vegetable resource.
Thus, the town generates 4000*6=24000 sp for animal and 4000*3=12000 sp for vegetable resources. The rural people generate 20000*2=40000 sp for animal and 20000*1=20000 sp for vegetable resources. The dominion's total resource income is 24000+12000+40000+20000=96000 sp, or 9600 gp.
The rationale for this system is that people in rural areas use many resources themselves, while urban people often engage in trade, thus producing more revenue.
Standard Income
This one is also too excessive at 10gp per family, especially since you have to pay taxes on it in cash. I reasoned that people in urban areas would be more available for service than in borderlands, Here's the standard income table, in gp per inhabitant:
City | 2 |
Large Town | 1.6 |
Small Town/Suburban | 1.2 |
Village/Rural | 0.8 |
Borderland | 0.4 |
Wilderness | 0 |
Note: since Standard Income measures the services offered by the population to its lord, the lord CAN possibly FORCE its subjects to work more than what they'd like to (for example to build roads, to erect his tower, to prepare a fair, etc.), thus generating a higher standard income. But beware: this habit would surely affect the Consense Rate of the ruler, possibly generating discontent among the population. Also bear in mind that if the population sacrifies time and strenghts working for its ruler, they cannot at the same time work on the resources of the land, thus diminishing the Resource Income.
Example: the dominion mentioned above would generate 4000*1.2=4800 gp of standard income from the town, and 20000*0.8=16000 gp in rural areas. Standard income can be used for holidays, visiting nobles, and such. It can be used for paying taxes to a liege in a feudal system (e.g. Karameikos, but not Glantri, where taxes must be paid in cash).
Okay, these are the additions, and now I'll explain the format in which I'm going to send those statistics.
First, I mention the terrain, population level, and cash taxes. I Assumed there is a village in every lesser dominion, where 20% of total population lives. (Note that I determined the population using GAZ3 rules.)
I also tried to assign resources to each dominion. In case of principalities, the resources are usually known. For lesser dominions, I assumed that each has 2 resources (the most common result on the random table).
Dominions with clear terrain have a vegetable resource, forests have animal or vegetable, hills have animal (or mineral if close to mountains), and mountains have mineral (or animal if close to other terrain).
I then calculated resource income based on these. Then, I show the standard income.
Next, I calculate the Council tax (which is 20% of all three income types, payable in cash). I then subtract the tax from the sum of tax and resource income to get net cash income. From this, I subtract the overhead (I used the table in Bruce's article). This gives me the cash available to the ruler each month (for paying troops, researching spells, etc.).
Finally, I calculated the yearly XP. I included both tax and resource income in XP, I then calculated the XP for 10 years and showed the level each ruler would achieve by 1010 AC (I assume the starting XP was at midpoint of the level).
I also included an alternate XP calculation (for those who like less power) which includes only tax income in XP.
House of Ritterburg
Aalban
Main resource: 1 animal (swine), 1 vegetable (cabbage/potatoes/ grain/beer)
13 hexes: clear; rural; pop. 14560; tax 1456 dc
9 hexes: clear with river; rural; pop. 15120; tax 1512 dc
Leenz: small town; pop. 4500; tax 1350 dc
Graez: village; pop. 1300; tax 130 dc
Total Population: 4500 town/suburban, 30980 village/rural
Tax Income: 4448 dc
Resource Income: 13344 dc
Standard Income: 30184 dc
Council Tax: 9596 dc
Net Cash: 8196 dc
Overhead (60%): 4918 dc
Available Cash: 3278 dc
With 213504 XP/year, in 10 years Jaggar von Drachenfels gains 2135040 XP, rising from M30 to M36!
Alternate: 53376 XP/year, rises from M30 to M34.
Berrym
Main resource: 2 animal
7 hexes: hills; rural; pop. 2800; tax 280 dc
Berrym: village; pop. 700; tax 70 dc
Total population: 3500 village/rural
Tax Income: 350 dc
Resource Income: 1400 dc
Standard Income: 2800 dc
Council Tax: 910 dc
Net Cash: 840 dc
Overhead (45%): 378 dc
Available Cash: 462 dc
With 21000 XP/year, in 10 years Narda Shelyn gains 210000 XP, rising from M15 to M16
Alternate: 4200 XP/year, does not rise in level.
Blofeld
Main resource: 2 mineral
6 hexes: mountains; borderland; pop. 336; tax 16.8 dc
1 hex: hills; rural; pop. 280; tax 28 dc
Blofeld: village; pop. 154; tax 15.4 dc
Total Population: 434 village/rural, 336 borderland
Tax Income: 60.2 dc
Resource Income: 361.2 dc
Standard Income: 481.6 dc
Council Tax: 180.6 dc
Net Cash: 240.8 dc
Overhead (35%): 84.3 dc
Available Cash: 156.5 dc
With 5057 XP/year, in 10 years Rolf von Graustein gains 50570 XP, not rising in level (but he probably gains lots of XP from creating constructs, so he might actually rise a few levels).
Alternate: 722 XP/year, does not rise in level.
Adlerturm
Main resource: 1 animal, 1 mineral
4 hexes: hills, river; rural; pop. 1680; tax 168 dc
3 hexes: hills; rural; pop. 840; tax 84 dc
Adlerturm: village; pop. 630; tax 63 dc
Total Population: 3150 village/rural
Tax Income: 315 dc
Resource Income: 1575 dc
Standard Income: 2520 dc
Council Tax: 882 dc
Net Cash: 1008 dc
Overhead (50%): 504 dc
Available Cash: 504 dc
With 22680 XP/year, in 10 years Franz Lowenroth gains 226800 XP, rising from M12 to M14.
Alternate: 3780 XP/year, does not rise in level.
General Statistics
The House of Ritterburg provides the council with 11616 dc/month.
Aalban: fairly good dominion, though not great.
Berrym: I think this is not worth the bother... well, perhaps Narda Shelyn just wants the title.
Blofeld: great resources, but no population to work them.
Adlerturm: the lowest noble in Ritterburg controls a better dominion than the two others...
House of Sylaire (including Marais)
Nouvelle Averoigne
Main resources: 1 vegetable (food), 2 animal (furs and meat)
6 hexes: clear, river; rural; pop. 10080; tax 1008 dc
2 hexes: clear; rural; pop. 2240; tax 224 dc
1 hex: clear, river; suburban; pop. 1680; tax 504 dc
10 hexes: hill, river; rural; pop. 4200; tax 420 dc
5 hexes: hill; rural; pop. 1400; tax 140 dc
1 hex: forested hills, river; borderland; pop. 210; tax 10.5 dc
1 hex: forested hills; borderland; pop. 140; tax 7 dc
Vyonnes: large town; pop. 5200; tax 2080 dc
Ximes: small town; pop. 2500; tax 750 dc
Perigon: small town; pop. 1200; tax 360 dc
Total population: 5200 large towns, 5380 small towns/suburban,
17920 villages/rural, 350 borderland
Tax Income: 5503.5 dc
Resource Income: 27517.5 dc
Standard Income: 29252 dc
Council Tax: 12455 dc
Net Cash: 20566 dc
Overhead (65%): 13368 dc
Available Cash: 7198 dc
With 396252 XP/year, in 10 years (1000-1009) Etienne d'Ambreville gains 3962520 XP (which doesn't mean much).
Alternate: 66042 XP/year.
In 1011-1014, Isidore d'Ambreville gains 1585008 XP, rising from M11 to M22 (but by the rules no higher than M15).
Alternate: 264168 XP, rising to M13.
Touraine
Main resources: 1 animal, 1 mineral
5 hexes: hills; rural; pop. 1400; tax 140 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Touraine: village; pop. 560; tax 56 dc
Total population: 2800 villages/rural
Tax Income: 280 dc
Resource Income: 1400 dc
Standard Income: 2240 dc
Council Tax: 784 dc
Net Cash: 896 dc
Overhead (45%): 403 dc
Available Cash: 493 dc
With 20160 XP/year, in 10 years Genevieve de Sephora gains 201600 XP, rising from M20 to M21.
Alternate: 3360 XP/year, does not rise in level.
Fausseflammes
Main resources: 1 animal, 1 mineral
5 hexes: forested hills, river; borderland; pop. 1050; tax 52.5 dc
4 hexes: forested hills; borderland; pop. 560; tax 28 dc
Fausseflammes: village; pop. 400; tax 40 dc
Total population: 400 villages/rural, 1610 borderland
Tax Income: 120.5 dc
Resource Income: 602.5 dc
Standard Income: 964 dc
Council Tax: 337 dc
Net Cash: 386 dc
Overhead (35%): 135 dc
Available Cash: 251 dc
With 8676 XP/year, in 10 years Gilles Grenier gains 86760 XP, rising from M9 to M10.
Alternate: 1446 XP/year, no rise.
Malinbois
(data from PC4)
Main resources: 1 animal, 1 vegetable
3 hexes: forested hills, river; borderland
3 hexes: forested hills; borderland
1 hex: hills; borderland
Villages: pop. 2417
Total population: 2417 villages/rural, 2083 borderland
Tax Income: 345.85 dc
Resource Income: 1037.55 dc
Standard Income: 2766.8 dc
Council Tax: 830 dc
Net Cash: 553.4 dc
Overhead (40%): 221.4 dc
Available Cash: 332 dc
With 16600 XP/year, in 5 years (1000-1004), Diane de Moriamis gains 83000 XP, rising from M11 to M12.
Alternate: 4150 XP/year, no rise.
Morlay
(data from PC4)
Main resources: 1 animal, 1 vegetable
4 hexes: mountain; borderland
2 hexes: forested hills; borderland
1 hex: hills; borderland
Villages: pop. 1919
Total population: 1919 villages/rural, 1081 borderland
Tax Income: 245.95 dc
Resource Income: 737.85 dc
Standard Income: 1967.6 dc
Council Tax: 590.3 dc
Net Cash: 393.5 dc
Overhead (35%): 137.7 dc
Available Cash: 255.8 dc
With 11805 XP/year, in 5 years Malachie du Marais gains 59025 XP, not rising in level (he now has about 585000 XP).
Alternate: 2951 XP/year, no rise (540000 XP).
Morlay-Malinbois
(data in addition to Morlay and Malinbois figures above)
Main resources: 2 animal, 1 vegetable
Villages: pop. 2982
Total population (all principality): 7318 villages/rural, 3164 borderland
Tax Income: 890 dc
Resource Income: 4450 dc
Standard Income: 7120 dc
Council Tax: 2492 dc
Net Cash: 2848 dc
Overhead (55%): 1566 dc
Available Cash: 1282 dc
With 64080 XP/year, in another 5 years Malachie du Marais gains 320400 XP, rising from M10 to M13.
Alternate: 10680 XP/year, still no rise (but will rise very soon).
Analysis
Nouvelle Averoigne is a great dominion, mostly because of the town of Vyonnes.
Other dominions are rather mediocre. Even the new Morlay-Malinbois isn't that good compared to other principalities.
House of Sirecchia (including Haaskinz)
Caurenze
Main resources: 1 mineral (stone/gold/gems), 1 vegetable (olives)
4 hexes: hills; rural; pop. 1120; tax 112 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
7 hexes: clear; rural; pop. 7840; tax 784 dc
9 hexes: clear, river; rural; pop. 15120; tax 1512 dc
Lizzieni: small town; pop. 4500; tax 1350 dc
Oreggiano: small town; pop. 2400; tax 720 dc
Total population: 6900 small town/suburban, 24920 rural
Tax Income: 4562 dc
Resource Income: 18248 dc
Standard Income: 28216 dc
Council Tax: 10205 dc
Net Cash: 12605 dc
Overhead (60%): 7563 dc
Available Cash: 5042 dc
With 273720 XP/year, in 6 years (1000-1005) Innocenti di Malapietra gains 1642320 XP, rising from M20 to M31 (limited to M26)
Alternate: 54744 XP/year, M20 to M22.
Unfortunately, in 1006, this fine dominion gets blasted.
Verazzano
Main resources: 1 mineral, 1 animal
4 hexes: mountain; borderland; pop. 224; tax 11.2 dc
3 hexes: hills; rural; pop. 840; tax 84 dc
Verazzano: village; pop. 266; tax 26.6 dc
Total population: 1106 village/rural, 224 borderland
Tax Income: 121.8 dc
Resource Income: 609 dc
Standard Income: 974.4 dc
Council Tax: 341 dc
Net Cash: 389.8 dc
Overhead (35%): 136.4 dc
Available Cash: 253.4 dc
With 8772 XP/year, in 10 years Griseo Fulvina gains 87220 XP, rising from M16 to M17.
Alternate: 1464 XP/year, no rise.
Castelbianco
Main resources: 1 mineral, 1 animal
3 hexes: mountain; borderland; pop. 168; tax 8.4 dc
2 hexes: hills; rural; pop. 560; tax 56 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Castelbianco: village; pop. 392; tax 39.2 dc
Total population: 1792 village/rural, 168 borderland
Tax Income: 187.6 dc
Resource Income: 938 dc
Standard Income: 1500.8 dc
Council Tax: 525.3 dc
Net Cash: 600.3 dc
Overhead (40%): 240.1 dc
Available Cash: 360.2 dc
With 13512 XP/year, in 4 years Antonio di Tarento gains 54048 XP, not rising in level (he now has 879000 XP). He then becomes Count of Glenargyll (see Crownguard info) and gains 5057 XP/year for 6 years, by the end of 1009 rising to M13.
Alternate: 2256 XP/year, no rise (now has 834000 XP). Becoming Count of Glenargyll, gains 723 XP/year, now has 838k XP.
Westheath
Main resources: 1 mineral, 1 animal
5 hexes: hills; rural; pop. 1400; tax 140 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Westheath: village; pop. 560; tax 56 dc
Total population: 2800 village/rural
Tax Income: 280 dc
Resource Income: 1400 dc
Standard Income: 2240 dc
Council Tax: 784 dc
Net Cash: 896 dc
Overhead (45%): 403 dc
Available Cash: 493 dc
With 20160 XP/year, in 4 years (1000-1003) Harald Haaskinz gains 80640 XP, rising from M25 to M26 (now has 2855000 XP).
Alternate: 3360 XP/year, no rise (now has 2788000 XP).
Sablestone
Main resources: 1 vegetable, 1 mineral
36 hexes: clear; rural; pop. 20160; tax 2016 dc
Kern: small town; pop. 1500; tax 450 dc
Estin: village; pop. 900; tax 90 dc
Total population: 1500 small town/suburban, 21060 village/rural
Tax Income: 2556 dc
Resource Income: 10224 dc
Standard Income: 18648 dc
Council Tax: 6286 dc
Net Cash: 6494 dc
Overhead (60%): 3896 dc
Available Cash: 2598 dc
With 153360 XP/year, in 6 years (1004-1009) Harald Haaskinz gains 920160 XP, rising from M26 to M32.
Alternate: 30672 XP/year, rises from M25 to M27.
House of Crownguard
Klantyre
Main resources: 1 animal (sheep), 1 vegetable (lumber etc.)
16 hexes: clear; rural; pop. 17920; tax 1792 dc
1 hex: clear, river; rural; pop. 1680; tax 168 dc
3 hexes: hills; rural; pop. 840; tax 84 dc
6 hexes: hills, river; rural; pop. 2520; tax 252 dc
Glenmoorloch: small town; pop. 3200; tax 960 dc
Tavish: small town; pop. 1900; tax 570 dc
Total Population: 5100 small town/suburban, 22960 village/rural
Tax Income: 3826 dc
Resource Income: 11478 dc
Standard Income: 24488 dc
Council Tax: 7958 dc
Net Cash: 7346 dc
Overhead (60%): 4408 dc
Available Cash: 2938 dc
With 183648 XP/year, in 10 years Brannart McGregor gains 1836480 XP, rising from M33 to M36.
Alternate: 45912/year, still rising from M33 to M36.
Dunvegan
Main resources: 1 animal, 1 mineral
4 hexes: hills; rural; pop. 1120; tax 112 dc
1 hex: mountains; borderland; pop. 56; tax 2.8 dc
2 hexes: mountains, river; borderland; pop. 168; tax 8.4 dc
Dunvegan: village; pop. 336; tax 33.6 dc
Total Population: 1456 village/rural, 224 borderland
Tax Income: 156.8 dc
Resource Income: 784 dc
Standard Income: 1254.4 dc
Council Tax: 439 dc
Net Cash: 501.8 dc
Overhead (40%): 200.8 dc
Available Cash: 301 dc
With 11290 XP/year, in 4 years (1000-1003) Eachainn McDougall gains 45160 XP, now having 720000 XP. He then becomes Duke of Hightower (see Singhabad info), gaining 20160 XP/year for 6 years, by the end of 1009 rising to M12.
Alternate: 1882 XP/year, now has 682000 XP. At Hightower, 3360 XP/year, now has 702000 XP.
Glenargyll
Main resources: 2 mineral
6 hexes: mountains; borderland; pop. 336; tax 16.8 dc
1 hex: hills; rural; pop. 280; tax 28 dc
Glenargyll: village; pop. 154; tax 15.4 dc
Total population: 434 village/rural, 336 borderland
Tax Income: 60.2 dc
Resource Income: 361.2 dc
Standard Income: 481.6 dc
Council Tax: 180.6 dc
Net Cash: 240.8 dc
Overhead (35%): 84.3 dc
Available Cash: 156.5 dc
With 5057 XP/year, in 4 years Alasdair McAllister gains 20228 XP, now having 995000 XP. He then becomes Marquis of Dunvegan, gaining 11290 XP/year for 6 years, by the end of 1009 rising to M14.
Alternate: 723 XP/year, now has 978k XP. At Dunvegan, 1882 XP/year, now has 989k XP.
Uigmuir
Main resources: 2 mineral
4 hexes: mountains; borderland; pop. 224; tax 11.2 dc
2 hexes: mountains, river; borderland; pop. 168; tax 8.4 dc
1 hex: hills; rural; pop. 280; tax 28 dc
Uigmuir: village; pop. 168; tax 16.8 dc
Total population: 448 village/rural, 392 borderland
Tax Income: 64.4 dc
Resource Income: 386.4 dc
Standard Income: 515.2 dc
Council Tax: 193.2 dc
Net Cash: 257.6 dc
Overhead (35%): 90.2 dc
Available Cash: 167.4 dc
(I don't provide XP statistics here, as Myra McDuff doesn't gain XP. You can calculate them yourself if you want.)
House of Singhabad (including Krinagar)
Krondahar
Main Resources: 1 vegetable (silk), 1 animal (cattle)
8 hexes: hills; rural; pop. 2240; tax 224 dc
8 hexes: clear; rural; pop. 8960; tax 896 dc
1 hex: clear, suburban; pop. 1120; tax 336 dc
4 hexes: clear, river; rural; pop. 6720; tax 672 dc
Braastar: large town; pop. 7500; tax 3000 dc
Total population: 7500 large town, 1120 suburban, 17920 rural
Tax Income: 5128 dc
Resource Income: 15384 dc
Standard Income: 27680 dc
Council Tax: 9638 dc
Net Cash: 10874 dc
Overhead (60%): 6524 dc
Available Cash: 4350 dc
With 246144 XP/year, in 10 years Jherek Virayana gains 2461440 XP, rising from M27 to M36!
Alternate: 61536 XP/year, rises to M31.
Hightower
Main resources: 1 animal, 1 mineral
5 hexes: hills; rural; pop. 1400; tax 140 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Hightower: village; pop. 560; tax 56 dc
Total population: 2800 village/rural
Tax Income: 280 dc
Resource Income: 1400 dc
Standard Income: 2240 dc
Council Tax: 784 dc
Net Cash: 896 dc
Overhead (45%): 403 dc
Available Cash: 493 dc
With 20160 XP/year, in 4 years John Beaumarys-Moorkroft gains 80640 XP, rising from M16 to M17 (now has 1505000 XP). He then becomes Archduke of Westheath (see Sirecchia info) and still gains 20160 XP/year, by the end of 1009 having 1625000 XP (no rise quite yet).
Alternate: 3360 XP/year, by end of 1009 has 1458000 XP.
Skullhorn
Main resources: 1 animal, 1 mineral
6 hexes: mountain; borderland; pop. 336; tax 16.8 dc
1 hex: hills; rural; pop. 280; tax 28 dc
Skullhorn: village; pop. 154; tax 15.4 dc
Total population: 434 village/rural, 336 borderland
Tax Income: 60.2 dc
Resource Income: 301 dc
Standard Income: 481.6 dc
Council Tax: 168.6 dc
Net Cash: 192.6 dc
Overhead (35%): 67.4 dc
Available Cash: 125.2 dc
With 4335 XP/year, in 3 years (1000-1002) Urmahid Krinagar gains 13005 XP, now having 1288000 XP.
Alternate: 723 XP/year, now has 1277000 XP.
Bramyra
Main resources: 1 animal, 1 mineral
7 hexes: mountain; borderland; pop. 392; tax 19.6 dc
12 hexes: hills; rural; pop. 3360; tax 336 dc
2 hexes: grasslands; rural; pop. 2240; tax 224 dc
Bramyra: small town; pop. 2300; tax 690 dc
Skullhorn: village; pop. 154; tax 15.4 dc
Total population: 2300 small town, 5754 village/rural, 392 borderland
Tax Income: 1285 dc
Resource Income: 6425 dc
Standard Income: 7520 dc
Council Tax: 3046 dc
Net Cash: 4664 dc
Overhead (55%): 2565 dc
Available Cash: 2099 dc
With 92520 XP/year, in 7 years (1003-1009) Urmahid Krinagar gains 647640 XP, rising from M15 to M19.
Alternate: 15420 XP/year, rise from M15 to M16.
Clan of Alhambra
Belcadiz
Main resources: 1 mineral (gold, metalwork), 1 vegetable (wine & fruits)
3 hexes: mountain; borderland; pop. 168; tax 8.4 dc
13 hexes: hills; rural; pop. 3640; tax 364 dc
4 hexes: heavy forest; rural; pop. 2240; tax 224 dc
1 hex: clear; rural; pop. 1120; tax 112 dc
1 hex: clear; suburban; pop. 1120; tax 336 dc
New Alvar: large town; pop. 5100; tax 2040 dc
Total population: 5100 large towns, 1120 suburban, 7000 rural, 168 borderland
Tax Income: 3084.4 dc
Resource Income: 12337.6 dc
Standard Income: 15171 dc
Council Tax: 6119 dc
Net Cash: 9303 dc
Overhead (60%): 5582 dc
Available Cash: 3721 dc
With 185064 XP/year, in 10 years Carnelia de Belcadiz gains 1850640 XP, rising from attack rank H to M!
Alternate: 37013 XP/year, rises to attack rank J.
Satolas
Main resources: 2 mineral
6 hexes: mountain; borderland; pop. 336; tax 16.8 dc
1 hex: hills; rural; pop. 280; tax 28 dc
Satolas: village; pop. 154; tax 15.4 dc
Total population: 434 rural, 336 borderland
Tax Income: 60.2 dc
Resource Income: 361.2 dc
Standard Income: 481.6 dc
Council Tax: 180.6 dc
Net Cash: 240.8 dc
Overhead (35%): 84.3 dc
Available Cash: 156.5 dc
With 5057 XP/year, in 10 years Fernando de Casanegra gains 50570 XP, not rising in level.
Alternate: 722 XP/year, no rise.
Egorn
Main resources: 1 mineral, 1 vegetable
5 hexes: mountain; borderland; pop. 280; tax 14 dc
2 hexes: clear; rural; pop. 1120; tax 112 dc
Egorn: village; pop. 350; tax 35 dc
Total population: 1470 village/rural, 280 borderland
Tax Income: 161 dc
Resource Income: 644 dc
Standard Income: 1288 dc
Council Tax: 418 dc
Net Cash: 387 dc
Overhead (35%): 135 dc
Available Cash: 252 dc
With 9660 XP/year, in 4 years Isabella de Montebello gains 38640 XP, now having 764000 XP. She then becomes viscountess of Castelbianco, gaining 13512 XP/year, by the end of 1009 almost rising to attack rank D.
Alternate: 1932 XP/year, in 4 years has 733000 XP. In Castelbianco, 2256 XP/year, by end of 1009 has 747000 XP.
House of Linden
Bergdhoven
Main resources: 1 vegetable (flower & perfumes), 1 animal (fish)
8 hexes: clear; rural; pop. 8960; tax 896 dc
12 hexes: clear, river; rural; pop. 20160; tax 2016 dc
Kopstar: small town; pop. 4500; tax 1350 dc
Altendorf: small town; pop. 2800; tax 840 dc
Total population: 7300 small town/suburban, 29120 rural
Tax Income: 5102 dc
Resource Income: 15306 dc
Standard Income: 32056 dc
Council Tax: 10493 dc
Net Cash: 9915 dc
Overhead (60%): 5949 dc
Available Cash: 3966 dc
With 244896 XP/year, in 8 years (1000-1007) Vanserie Vlaardoen gains 1959168 XP, rising from M28 to M36! Afterwards, in 2 years Juliana Vlaardoen gains 489792 XP, rising from M9 to M12 (rules limit this to M11).
Alternate: 61224 XP/year, in 8 years Vanserie gains 489792 XP, rising from M28 to M31. Afterwards, Juliana gains 122448 XP, rising to M10.
High Sonden
Main resources: 1 mineral, 1 animal
3 hexes: hills; rural; pop. 840; tax 84 dc
1 hex: hills, river; rural; pop. 420; tax 42 dc
2 hexes: clear, river; rural; pop. 3360; tax 336 dc
1 hex: mountain; borderland; pop. 56; tax 3 dc
High Sonden: small town; pop. 1169; tax 351 dc
Total population: 1169 small town/suburban, 4620 rural; 56 borderland
Tax Income: 816 dc
Resource Income: 4077 dc
Standard Income: 5121 dc
Council Tax: 2003 dc
Net Cash: 2890 dc
Overhead (55%): 1590 dc
Available Cash: 1300 dc
With 58716 XP/year, in 10 years Sinaria Verlien gains 587160 XP, rising from M21 to M25.
Alternate: 9792 XP/year, rises from M21 to M22.
Bergen
Main resources: 2 mineral
6 hexes: mountain; borderland; pop. 336; tax 16.8 dc
1 hex: hills; rural; pop. 280; tax 28 dc
Bergen: village; pop. 154; tax 15.4 dc
Total population: 434 rural, 336 borderland
Tax Income: 60.2 dc
Resource Income: 361.2 dc
Standard Income: 481.6 dc
Council Tax: 180.6 dc
Net Cash: 240.8 dc
Overhead (35%): 84.3 dc
Available Cash: 156.5 dc
With 5057 XP/year, in 10 years Rowena Krollnar gains 50570 XP, not rising in level.
Alternate: 722 XP/year, does not rise in level.
Oxhill
Main resources: 2 mineral
6 hexes: mountain; borderland; pop. 336; tax 16.8 dc
1 hex: clear; rural; pop. 560; tax 56 dc
Oxhill: village; pop. 224; tax 22.4 dc
Total population: 784 rural, 336 borderland
Tax Income: 95.2 dc
Resource Income: 571.2 dc
Standard Income: 761.6 dc
Council Tax: 285.6 dc
Net Cash: 380.8 dc
Overhead (35%): 133.3 dc
Available Cash: 247.5 dc
With 7997 XP/year, in 10 years Pieter Vandehaar gains 79970 XP, rising from M11 to M12.
Alternate: 1143 XP/year, no rise.
House of Silverston
Blackhill
Main resources: 1 vegetable (fruits & vegetables), 1 mineral (black stone & tar pits)
9 hexes: clear; rural; pop. 10080; tax 1008 dc
3 hexes: clear, river; rural; pop. 5040; tax 504 dc
1 hex: clear, river; suburban; pop. 1680; tax 504 dc
5 hexes: hill; rural; pop. 1400; tax 140 dc
4 hexes: hill, river; rural; pop. 1680; tax 168 dc
Eriadna: large town; pop. 5500; tax 2200 dc
Volnay: small town; pop. 2500; tax 750 dc
Total population: 5500 large town, 4180 small town/suburban, 18200 rural
Tax Income: 5274 dc
Resource Income: 21096 dc
Standard Income: 28376 dc
Council Tax: 10950 dc
Net Cash: 15420 dc
Overhead (65%): 10023 dc
Available Cash: 5397 dc
With 316440 XP/year, in 6 years Volospin Aendyr gains 1898640 XP, rising from M22 to M35 (but rules limit this to M28).
Alternate: 63288 XP/year, in 6 years rises to M25.
Then he presumably dies when his dominion gets crushed.
Fenswick
Main resources: 1 mineral, 1 animal
3 hexes: mountain; borderland; pop. 168; tax 8.4 dc
1 hex: mountain, river; borderland; pop. 84; tax 4.2 dc
1 hex: hills; rural; pop. 280; tax 28 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Fenswick: village; pop. 343; tax 34.3 dc
Total population: 1463 rural, 252 borderland
Tax Income: 158.9 dc
Resource Income: 794.5 dc
Standard Income: 1271.2 dc
Council Tax: 444.9 dc
Net Cash: 508.5 dc
Overhead (40%): 203.4 dc
Available Cash: 305.1 dc
With 11441 XP/year, in 10 years Margaret Hillsbury gains 114410 XP, rising from M14 to M15.
Alternate: 1907 XP/year, no rise.
Wylon
Main resources: 1 mineral, 1 animal
5 hexes: hills; rural; pop. 1400; tax 140 dc
2 hexes: mountain; borderland; pop. 112; tax 5.6 dc
Wylon: village; pop. 378; tax 37.8 dc
Total population: 1778 rural, 112 borderland
Tax Income: 183.4 dc
Resource Income: 917 dc
Standard Income: 1467.2 dc
Council Tax: 513.5 dc
Net Cash: 586.9 dc
Overhead (40%): 234.8 dc
Available Cash: 352.1 dc
With 13205 XP/year, in 6 years Emeth Urbaal gains 79230 XP, rising from M12 to M13.
Alternate: 2201 XP/year, no rise.
Redstone
Main resources: 1 animal, 1 mineral
5 hexes: hills; rural; pop. 1400; tax 140 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Redstone: village; pop. 560; tax 56 dc
Total population: 2800 rural
Tax Income: 280 dc
Resource Income: 1400 dc
Standard Income: 2240 dc
Council Tax: 784 dc
Net Cash: 896 dc
Overhead (45%): 403 dc
Available Cash: 493 dc
With 20160 XP/year, in 6 years Arbana Jerbat gains 120960 XP, rising from M9 to M10.
Alternate: 3360 XP/year, no rise.
House of Igorov
Boldavia
Main resources: 1 mineral (salt), 1 animal (fish & caviar), 1 vegetable (potatoes/vodka)
3 hexes: mountain; borderland; pop. 168; tax 8.4 dc
4 hexes: clear; rural; pop. 4480; tax 448 dc
3 hexes: forested hills; borderland; pop. 420; tax 21 dc
13 hexes: hills; rural; pop. 3640; tax 364 dc
3 hexes: hills, river; rural; pop. 1260; tax 126 dc
Rymskigrad: large town; pop. 6500; tax 2600 dc
Total population: 6500 large towns, 9380 rural, 588 borderland
Tax Income: 3567.4 dc
Resource Income: 21404.4 dc
Standard Income: 18139.2 dc
Council Tax: 8622.2 dc
Net Cash: 16349.6 dc
Overhead (65%): 10627.2 dc
Available Cash: 5722.4 dc
With 299662 XP/year, in 10 years Morphail Gorevitch-Woszlany gains 2996620 XP, rising from M28 to M36!
Alternate: 42809 XP/year, rises to M31.
Pavlova
Main resources: 1 animal, 1 mineral
4 hexes: mountain; borderland; pop. 224; tax 11.2 dc
3 hexes: forested hills; borderland; pop. 420; tax 21 dc
Pavlova: village; pop. 161; tax 16.1 dc
Total population: 161 rural, 644 borderland
Tax Income: 48.3 dc
Resource Income: 241.5 dc
Standard Income: 386.4 dc
Council Tax: 135.2 dc
Net Cash: 154.6 dc
Overhead (35%): 54.1 dc
Available Cash: 100.5 dc
With 3478 XP/year, in 10 years Natacha Datchenka gains 34780 XP, now having 860000 XP.
Alternate: 580 XP/year, now has 831000 XP.
Palatinsk
Main resources: 1 animal, 1 mineral
6 hexes: forested hills; borderland; pop. 840; tax 42 dc
1 hex: mountain; borderland; pop. 56; tax 2.8 dc
Palatinsk: village; pop. 224; tax 22.4 dc
Total population: 224 rural, 896 borderland
Tax Income: 67.2 dc
Resource Income: 336 dc
Standard Income: 537.6 dc
Council Tax: 188.2 dc
Net Cash: 215 dc
Overhead (35%): 75 dc
Available Cash: 140 dc
With 4839 XP/year, in 10 years Youri Ivanov gains 48390 XP, now having 573000 XP.
Alternate: 807 XP/year, now has 533000 XP.
Vladimirov
Main resources: 1 animal, 1 mineral
5 hexes: mountain; borderland; pop. 280; tax 14 dc
2 hexes: forested hills; borderland; pop. 280; tax 14 dc
Vladimirov: village; pop. 140; tax 14 dc
Total population: 140 rural, 560 borderland
Tax Income: 42 dc
Resource Income: 210 dc
Standard Income: 336 dc
Council Tax: 117 dc
Net Cash: 135 dc
Overhead (35%): 47 dc
Available Cash: 88 dc
With 3024 XP/year, in 10 years Szasza Markovitch gains 30240 XP, now having 855000 XP.
Alternate: 504 XP/year, now has 830000 XP.
Kutchevski
Main resources: 1 animal, 1 mineral
6 hexes: mountain; borderland; pop. 336; tax 16.8 dc
1 hex: forested hills; borderland; pop. 140; tax 7 dc
Kutchevski: village; pop. 119; tax 11.9 dc
Total population: 119 rural, 476 borderland
Tax Income: 35.7 dc
Resource Income: 178.5 dc
Standard Income: 285.6 dc
Council Tax: 100 dc
Net Cash: 114.2 dc
Overhead (35%): 40 dc
Available Cash: 74.2 dc
With 2571 XP/year, in 10 years Piotr-Grygory Timenko gains 25710 XP, now having 400000 XP.
Alternate: 429 XP/year, now has 379000 XP.
Mariksen
Main resources: 1 animal, 1 mineral
5 hexes: mountain; borderland; pop. 280; tax 14 dc
2 hexes: forested hills; borderland; pop. 280; tax 14 dc
Mariksen: village; pop. 140; tax 14 dc
Total population: 140 rural, 560 borderland
Tax Income: 42 dc
Resource Income: 210 dc
Standard Income: 336 dc
Council Tax: 117 dc
Net Cash: 135 dc
Overhead (35%): 47 dc
Available Cash: 88 dc
With 3024 XP/year, in 10 years Laszlo Wutyla gains 30240 XP, now having 405000 XP.
Alternate: 504 XP/year, now has 380000 XP.
Clan of Ellerovyn
Erewan
Main resources: 1 vegetable (fine woods), 1 animal (horses)
9 hexes: hills; rural; pop. 2520; tax 252 dc
6 hexes: clear, river; rural; pop. 10080; tax 1008 dc
4 hexes: clear; rural; pop. 4480; tax 448 dc
3 hexes: heavy forest; rural; pop. 3360; tax 336 dc
1 hex: heavy forest, river; rural; pop. 1680; tax 168 dc
Erendyl: small town; pop. 4800; tax 1440 dc
Total population: 4800 suburban, 22120 rural
Note: Erewan's population is greatly reduced following the war (see G:KoM)
Tax Income: 3652 dc
Resource Income: 10956 dc
Standard Income: 23456 dc
Council Tax: 7613 dc
Net Cash: 6995 dc
Overhead (60%): 4197 dc
Available Cash: 2798 dc
With 175296 XP/year, in 10 years Carlotina Erewan gains 1752960 XP, rising from attack rank H to M!
Alternate: 43824 XP/year, rises from H to J.
Soth-Kabree
Main resources: 2 animal
7 hexes: hills; rural; pop. 1960; tax 196 dc
Soth-Kabree: village; pop. 490; tax 49 dc
Total population: 2450 rural
Tax Income: 245 dc
Resource Income: 980 dc
Standard Income: 1960 dc
Council Tax: 637 dc
Net Cash: 588 dc
Overhead (40%): 235 dc
Available Cash: 353 dc
With 14700 XP/year, in 6 years Aliana Nyraviel gains 88200 XP, having 588200 XP when she dies from the meteor.
Alternate: 2940 XP/year, by 1006 has 517640 XP.
Nathrat
Main resources: 2 mineral
5 hexes: mountain; borderland; pop. 280; tax 14 dc
2 hexes: hills; rural; pop. 560; tax 56 dc
Nathrat: village; pop. 210; tax 21 dc
Total population: 770 rural, 280 borderland
Tax Income: 91 dc
Resource Income: 546 dc
Standard Income: 728 dc
Council Tax: 273 dc
Net Cash: 364 dc
Overhead (35%): 127 dc
Available Cash: 237 dc
With 7644 XP/year, in 6 years Ezechiel Naramis gains 45864 XP, having 545864 XP when he dies from the meteor.
Alternate: 1092 XP/year, by 1006 has 506552 XP.
House of Kol
New Kolland
Main resources: 2 mineral (craterdust, bluestone, possibly normal minerals)
Total population: 29560 (figure from G:KoM).
Note: I assume that 20% (5910) lives in permanent settlements and is thus considered rural. Others are borderland.
Tax Income: 1774 dc
Resource Income: 10641 dc
Standard Income: 14188 dc
Note: I doubt Kol gets all possible income every month, so reduce these figures as desired. In particular, standard income is probably almost nothing (humanoids don't perform many useful services).
Council Tax (assuming full income collection): 5321 dc
Net Cash: 7094 dc
Overhead (60%): 4256 dc
Available Cash: 2838 dc
XP/month: 12415 (Kol should be rising in levels pretty quickly if you give him that much XP).
House of Hillsbury
Fenswick
Since PWA mentions that Jaggar von Drachenfels campaigned for Fenswick's borders to be extended south to Belcadiz and east to Glenargyll, here's a rough diagram of what I assume the new borders are:
M
H m m
f m m
H m m
h m m
m m
m m m
m m
m=mountain hex, h=hill hex, f=tower of Fenswick, capital letter means a river in the hex
Main resources: 2 animal (sheep/goats, fish)
16 hexes: mountain; borderland; pop. 896; tax 45 dc
1 hex: mountain, river; borderland; pop. 84; tax 4 dc
1 hex: hills; rural; pop. 280; tax 28 dc
2 hexes: hills, river; rural; pop. 840; tax 84 dc
Fenswick: village; pop. 525; tax 53 dc
Total population: 1645 rural, 980 borderland
Tax Income: 214 dc
Resource Income: 854 dc
Standard Income: 1708 dc
Council Tax: 555 dc
Net Cash: 513 dc
Overhead (40%): 205 dc
Available Cash: 308 dc
XP/month: 1068