There it ends... for such is the truth of the thing."
-- Theptathock, T'skrang Troubadour
*The vambraces have the same statistics a buckler. In addition, if the T'skrang uses only his tail to strike in a particular round, the Dancer may benefit from both, for a total +2 armor. This tactic is usually used to make up for the fact that Dancer's wear -very- light armor, by and large.
Racial Restrictions: T'skrang only
Karma Ritual: The Dragon Dancer goes through the Dragon Dance, which is a storytelling device, a re-enactment of the legendary battle of Ronikoko, a dance, and a series of unarmed practice moves. The Dance in full takes a half and hour, and ends when the Dragon laughs and the Dance ends.
Artisan Skill: Dancing (If taken as a second Discipline, the adept must either have or learn Dancing before he or she may take up Dragon Dancer.)
FIRST CIRCLE
Talents
SECOND CIRCLE
Talents
THIRD CIRCLE
Talents
FOURTH CIRCLE
Karma: The Dragon Dancer may spend a point of karma on any roll requiring Dexterity only
Talents
FIFTH CIRCLE
Physical Defense:+1 to the Dragon Dancer's Physical Defense
Talents
SIXTH CIRCLE
Karma: The Dragon Dancer may spend a point of Karma on any Unarmed Damage Roll
Talents
SEVENTH CIRCLE
Initiative:+1 to the Dragon Dancer's Initiative Step
Talents
EIGHTH CIRCLE
Spell Defense:+1 to the Dragon Dancer's Spell Defense
Talents
NINTH CIRCLE
Social Defense:+1 to the Dragon Dancer's Social Defense
Talents
TENTH CIRCLE
Initiative:+1 to the Dragon Dancer's Initiative Step
*Indicates a new talent, described below.
Scales of the Dragon
Step Number: Rank + Willpower Step | |
Action: Yes | Skill Use: No |
Karma: No | Strain: None |
Discipline Talent: Dragon Dancer |
This talent is only available to T'skrang. It turns a T'skrang's smooth skin into a scaly hide that provides natural armor. The Dancer must use a recovery test and then roll against his own Spell Defense. If successful, the Dancer may add his rank to his armor rating. Also, the Dancer adds 1/3 of his or her rank, rounded down, to the step for unarmed damage, provided nothing else covers the hands or tail. (1-2, +0, 3-5 +1, etc) The effect lasts for 24 hours or until the Dancer wills it to stop. The extra armor does not incur any initiative penalty.
Cestus: 25 silver/Dmg Step: 3/MinStrength: 7/weight 3/armor rating: +1/ size 2
Note: One can gain the Damage Step or the Armor bonus in a single turn from one cestus.
Sap gloves: 10 silver a pair/Dmg Step: 2/Min strength 5/ weight 2 (per pair)/ size 1
Available in windling sizes, but weight 1, dmg step 1
Sap gloves and Cestus may not be worn at the same time
Tail Spur: 12 silver/Dmg step: +1 (For a total of Str +4 on tail attacks)/min strength 5/ weight 1/ size 1
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