Rank 1
Legend Points: 300
Key Knowledge: The bearer must know the Name of Kareen's
Mirror.
Effect: Kareen's Mirror instantly adjusts itself to look
like a miniature version of the bearer. The bearer gains a spell matrix of
rank equal to the rank of the thread attached to Kareen's Mirror. The spell
matrix may only be used when the bearer is within 10 yards or less of Kareen's
Mirror.
Rank 2
Legend Points: 500
Key Knowledge: The bearer must know the Name of the last
owner of Kareen's Mirror.
Effect: : The bearer gains a second spell matrix of rank
equal to the rank of the thread to Kareen's Mirror. The same restrictions
from rank 1 concerning using the spell matrices still apply.
Rank 3
Legend Points: 800
Deed: The bearer may re-Name the doll. This blood magic ritual
animates the doll for a year and a day. The owner Names the puppet, and sacrifices
six drops of blood (two permanent damage) to give it life. Its attribute steps
are 2 less than the owner's corresponding steps. The puppet has a statistics
which correspond to its attributes and update themselves accordingly if the
bearer increases his or hers (i.e., to get the stats, take the bearer's attributes
and subtract six to find defenses, unconsciousness ratings, etc.). The doll
is completely loyal to the bearer, and usually possesses all of its owner's
annoying personality traits. This deed is worth 1300 legend points.
Effect: See above. In addition, the bearer may loan the doll
one non-spellcasting-related talent of hers that she may not use as long as
the doll keeps it. This excludes Spellcasting, all Threadweaving talents,
anything relating to fetishes, and of course spell matrices.
Rank 4
Legend Points: 1300
Key Knowledge: The Name of the creator of Kareen's Mirror
- Merfum Tulic.
Effect: The doll may now borrow 2 non-spellcasting-related
talents at once as per the rank 3 ability. The doll and the owner may now
communicate telepathically (Thought Link equal to thread rank for use only
with the doll). The bearer may store a number of karma within Kareen's Mirror
equal to the attached thread's rank. The karma stored in Kareen's Mirror are
put there through a normal karma ritual and may be used in the same way the
bearer normally uses karma. Karma points stored in this way do not count towards
the bearer's maximum karma total, but the bearer must be within 10 yards of
the doll to use the karma.
Rank 5
Legend Points: 2100
Key Knowledge: The bearer must learn where the true wood
woven into Kareen's Mirror came from and what type of wood it was - The Servos
Jungle.
Effect: The doll may now borrow 3 non-spellcasting-related
talents at once as per the rank 3 ability. The bearer gains an ability to
sense how the doll is feeling much like the Empathic Sense talent (treat as
Empathic Sense at thread rank for use only with the doll). In addition, one
of the two matrices is now an enhanced matrix, again at a rank equal to the
thread rank attached to Kareen's Mirror.
Rank 6
Legend Points: 3400
Deed: The bearer must weave, or have woven for her, another
piece of true wood from the same place as the rank 5 Key Knowledge described.
This deed is worth 2100 legend points.
Effect: The doll may now borrow 4 talents at once as per
the rank 3 ability. However, the bearer may now give any of their talents
to the doll, including magic ones. The doll may now also spend karma on any
of the talents held within it that the owner would normally be able to spend
karma on. In addition, the bearer may now through a ten-minute ritual while
in close contact with the doll exchange bodies with the doll. The doll will
openly seek or even create opportunities for this to happen and the bearer
will need to make contested Willpower/Willforce roll to regain their rightful
body if the doll chooses to fight for it. This can get ugly if the bearer
happened to have leant the doll their Willforce talent…
If the doll succeeds, the bearer is now trapped within Kareen's Mirror, destined
to be the reflection of its owner until she can escape through the same method.
The (former) doll, now in the former bearer's body, takes and gains all of
the bearer's magical abilities: the bearer's discipline, questor powers, and
everything that was tied to their pattern. The PC's adventuring is then over
but they may choose to continue as the former doll. The doll's original personality
will assert itself over the late PC's in the bearer's former body, but a strong
influence will remain.
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