The Clan Wars

Here is the record of the Unicorn personalities who were prominent during the Clan Wars.




Strongholds
Name
Province
Strength
Gold
Production
Family
Honor
Abilities
The Provincial Estates of the Unicorn
6
5
4
Open: Bow to give any one of your cards the trait Cavalry until the end of the turn.


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Personalities
Name
Force / Chi
Req'd. Honor / Gold Cost / Pers. Honor
Traits and Abilities
Scorpion Clan Coup
Iuchi Katta
2 / 3
-- / 7 / 2
Unicorn Clan Shugenja, Cavalry
Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed.
Shinjo Goshi
3 / 3
0 / 7 / 3
Unicorn Clan Samurai, Cavalry
This personality may have a Follower attached as he is being put into play. All costs must be paid normally.
Shinjo Yokatsu
4 / 4
5 / 11 / 2
Unicorn Clan Champion, Inexperienced, Unique, Cavalry, Samurai, Tactician
Will only join Unicorn Player.
All Personalities in an army with Yokatsu have a 1F bonus.
Limited: Once per turn, pay 3 gold to attach a 1F Cavalry Follower token to Yokatsu.
Basic Set (Imperial, Emerald, Obsidian)
Horiuchi Shoan
0 / 1
-- / 3 / 1
Unicorn Clan Shugenja, Cavalry
Ide Tadaji
0 / 1
10 / 7 / 3
Unicorn Clan Diplomat, Unique
May not challenge or be assigned to attack or defend.
Polotical Reaction: Bow when the Imperial Favor is used. The Favor's effect is negated, but the Favor is still discarded.
Iuchi Daiyu
1 / 4
0 / 6 / 1
Unicorn Clan Shugenja, Cavalry
Cards in this unit cannot be the target of ranged attacks.
Iuchi Karasu
2 / 3
4 / 7 / 3
Unicorn Clan Shugenja
Open: Bow to move a Follower from one Personality you control and attach it to another Personality you control.
Iuchi Takaai
1 / 2
0 / 8 / 2
Unicorn Clan Shugenja
Open: Bow this card to give all cards in a target unit the Cavalry trait until the end of the turn.
Otaku Kamoko
3 / 2
4 / 7 / 3
Unicorn Clan Battle Maiden, Samurai, Cavalry
Will only attach Cavalry Followers. Kamoko gains a 1F bonus when attacking.
Shinjo Hanari
4 / 3
5 / 9 / 2
Unicorn Clan Samurai, Cavalry
Battle: Bow for Ranged 3 Attack.
Shinjo Yasamura
2 / 2
4 / 7 / 2
Unicorn Clan Samurai, Cavalry
Open: Once per turn, he can give one Follower in this unit the Cavalry trait until the end of turn.
Shinjo Yokatsu
5 / 4
10 / 14 / 2
Unicorn Clan Champion, Unique, Samurai, Cavalry, Tactician
Will only join Unicorn Clan Player
All Followers in this unit are considered cavalry.
Shadowlands
Otaku Kamoko
4 / 3
5 / 9 / 3
Unicorn Clan Samurai, Unique, Cavalry, Experienced
Will only attach Cavalry followers. Followers being attached to her have their gold costs reduced by two.
Kamoko gains +1F while attacking.
Otaku Kojiro
0 / 1
0 / 7 / 1
Unicorn Clan Stable Master, Unique
Open: Bow to straighten any personality with the Cavalry trait.
Shinjo Tsuburo
2 / 2
4 / 6 / 2
Unicorn Clan Samurai, Cavalry
Reaction: Bow Tsuburo to redirect to himself a Ranged Attack that was originally targeting another card in this army. If the Ranged Attack is not strong enough to destroy him, it has no effect.
Forbidden Knowledge
Ide Daikoku
1 / 2
0 / 3 / 1
Unicorn Clan Caravan Master, Unique
While the Caravan Master is in play, you may attach unique items to your Unicorn Clan Personalities for 3 less gold.
Shinjo Mosaku
2 / 3
0 / 7 / 1
Unicorn Clan Samurai
If he does not have the Cavalry trait, Mosaku gains 1F for each Cavalry unit in his army during the Attack Phase.
Shinjo Sadato
1 / 2
3 / 5 / 2
Unicorn Clan Samurai, Cavalry
Battle: Bow to destroy an opposing Follower with Force less than or equal to Sadato's Force plus two.
Anvil of Despair
Otaku Baiken
2 / 3
1 / 7 / 2
Unicorn Clan Sergeant, Samurai
Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
Shinjo Morito
3 / 3
0 / 8 / 2
Unicorn Clan Samurai, Experienced, Unique, Cavalry
This card is considered to be Morito for Experienced purposes.
Shinjo Morito gains a 1F bonus when defending.
Shinjo Yasoma
2 / 3
5 / 8 / 2
Unicorn Clan Strategist, Tactician, Samurai, Cavalry
Battle: Bow Yasoma. The terrain card currently in play for this battle is treated as if you had put it into play instead of whomever actually put it into play.
Crimson and Jade
Iuchi Daiyu
1 / 5
0 / 8 / 1
Unicorn Clan Shugenja, Experienced, Unique, Cavalry
Cards in this army cannot be the target of Ranged Attacks if they are in a Cavalry unit.
Shinjo Rojin
1 / 2
0 / 5 / 2
Unicorn Clan Explorer, Samurai, Cavalry
Rojin gains a 2F bonus when attacking or defending a Province that has a Region card attached. Rojin gains a 2F bonus while there is a terrain card in play for the battle he is in.
Shinjo Tashima
3 / 3
0 / 8 / 2
Unicorn Clan Magistrate, Samurai, Cavalry
Tashima has a 2F/2C bonus while facing, in a battle or duel, one or more human Personalities with a Personal Honor of zero.
Limited: Bow to challenge a Bandit or unaligned samurai to a duel that cannot be refused.
Time of the Void
Iuchi Karasu
3 / 3
4 / 8 / 3
Unicorn Clan Shugenja, Experienced, Unique
Battle: Switch the locations (between Provinces and/or unassigned at your fief) of any two of your units. You may target bowed Personalities with this action. You may perform this action once per turn.
Otaku Kamoko
5 / 4
5 / 11 / 3
Unicorn Clan Thunder, Samurai, Double Chi, Cavalry, Experienced 2, Unique
Will only attach Cavalry Followers
Limited: Bow Kamoko and discard a card from one of your Provinces. Get any one Personality from your Dynasty deck to refill the province, face down. Reshuffle your deck.
Reaction: Bow to destroy a Personality leaving this battle.
Shinjo Hanari
4 / 4
5 / 10 / 3
Unicorn Clan Samurai, Experienced, Unique, Cavalry
Battle: Bow a Small Farm to give Hanari a 1F bonus.
Battle: Bow for a Ranged 3 Attack.
Shinjo Sanetama
2 / 3
-- / 7 / 2
Unicorn Clan Master of the Hunt, Cavalry
Reaction: Bow when an infantry unit is moving into or out of a battle Sanetama is in. The move is canceled if all of the units in Sanetama's army are cavalry.
Shinjo Shirasu
3 / 2
4 / 7 / 2
Unicorn Clan Magistrate, Samurai, Cavalry
Limited: Bow Shirasu to issue a challenge to a dishonored Personality that cannot be refused.
Shinjo Yasamura
3 / 3
4 / 8 / 2
Unicorn Clan Samurai, Cavalry, Tactician
Experienced, Unique

Draw a Fate card when this card enters play.


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Followers
Name
Force / Chi
Honor Req'd. / Gold Cost / Pers. Honor
Focus Value
Traits and Abilities
Lieutenant Morito
2 / 0
2 / 5 / --
4
Cavalry, Unique
May only be attached to a Unicorn Samurai.
Reaction: When another player's unit is being moved into a battle with an action, bow this Follower to move this unit into the same Province.
Shinjo House Guard
3 / 0
1 / 8 / --
4
Cavalry, Unique
Can only be attached to a Unicorn Clan Personality.
Reaction: If this is the only Follower in the unit, and the attached Personality has the Cavalry trait, then this unit may be assigned to attack or defend immediately after the Cavalry Assignment Phase.


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Ancestors
Name
Force / Chi
Honor Req'd. / Gold Cost / Pers. Honor
Focus Value
Traits and Abilities
Shiryo no Ide
0 / +1
2 / 0 / --
3
Unicorn Clan Ancestor, Unique, Cavalry
This Personality gains 1F for each opposing nonhuman or creature Personality during battle.
Shiryo no Otaku
0 / 0
2 / 0 / --
3
Unicorn Clan Ancestor, Unique
Battle: Bow this card to move this personality from one of the defender's provinces to another. You may not move this unit into a province where the battle has already been resolved.
Shiryo no Shinjo
0 / 0
1 / 0 / --
3
Unicorn Ancestor, Unique
Cards in this unit cannot be targeted with actions by other players during the battle action segment.


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