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Honor |
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Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed. |
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This personality may have a Follower attached as he is being put into play. All costs must be paid normally. |
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Will only join Unicorn Player. All Personalities in an army with Yokatsu have a 1F bonus. Limited: Once per turn, pay 3 gold to attach a 1F Cavalry Follower token to Yokatsu. |
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May not challenge or be assigned to attack or defend. Polotical Reaction: Bow when the Imperial Favor is used. The Favor's effect is negated, but the Favor is still discarded. |
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Cards in this unit cannot be the target of ranged attacks. |
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Open: Bow to move a Follower from one Personality you control and attach it to another Personality you control. |
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Open: Bow this card to give all cards in a target unit the Cavalry trait until the end of the turn. |
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Will only attach Cavalry Followers. Kamoko gains a 1F bonus when attacking. |
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Battle: Bow for Ranged 3 Attack. |
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Open: Once per turn, he can give one Follower in this unit the Cavalry trait until the end of turn. |
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Will only join Unicorn Clan Player All Followers in this unit are considered cavalry. |
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Will only attach Cavalry followers. Followers being attached to her have their gold costs reduced by two. Kamoko gains +1F while attacking. |
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Open: Bow to straighten any personality with the Cavalry trait. |
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Reaction: Bow Tsuburo to redirect to himself a Ranged Attack that was originally targeting another card in this army. If the Ranged Attack is not strong enough to destroy him, it has no effect. |
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While the Caravan Master is in play, you may attach unique items to your Unicorn Clan Personalities for 3 less gold. |
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If he does not have the Cavalry trait, Mosaku gains 1F for each Cavalry unit in his army during the Attack Phase. |
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Battle: Bow to destroy an opposing Follower with Force less than or equal to Sadato's Force plus two. |
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Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai. |
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This card is considered to be Morito for Experienced purposes. Shinjo Morito gains a 1F bonus when defending. |
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Battle: Bow Yasoma. The terrain card currently in play for this battle is treated as if you had put it into play instead of whomever actually put it into play. |
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Cards in this army cannot be the target of Ranged Attacks if they are in a Cavalry unit. |
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Rojin gains a 2F bonus when attacking or defending a Province that has a Region card attached. Rojin gains a 2F bonus while there is a terrain card in play for the battle he is in. |
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Tashima has a 2F/2C bonus while facing, in a battle or duel, one or more human Personalities with a Personal Honor of zero. Limited: Bow to challenge a Bandit or unaligned samurai to a duel that cannot be refused. |
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Battle: Switch the locations (between Provinces and/or unassigned at your fief) of any two of your units. You may target bowed Personalities with this action. You may perform this action once per turn. |
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Will only attach Cavalry Followers Limited: Bow Kamoko and discard a card from one of your Provinces. Get any one Personality from your Dynasty deck to refill the province, face down. Reshuffle your deck. Reaction: Bow to destroy a Personality leaving this battle. |
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Battle: Bow a Small Farm to give Hanari a 1F bonus. Battle: Bow for a Ranged 3 Attack. |
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Reaction: Bow when an infantry unit is moving into or out of a battle Sanetama is in. The move is canceled if all of the units in Sanetama's army are cavalry. |
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Limited: Bow Shirasu to issue a challenge to a dishonored Personality that cannot be refused. |
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Experienced, Unique Draw a Fate card when this card enters play. |
May only be attached to a Unicorn Samurai. Reaction: When another player's unit is being moved into a battle with an action, bow this Follower to move this unit into the same Province. |
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Can only be attached to a Unicorn Clan Personality. Reaction: If this is the only Follower in the unit, and the attached Personality has the Cavalry trait, then this unit may be assigned to attack or defend immediately after the Cavalry Assignment Phase. |
This Personality gains 1F for each opposing nonhuman or creature Personality during battle. |
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Battle: Bow this card to move this personality from one of the defender's provinces to another. You may not move this unit into a province where the battle has already been resolved. |
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Cards in this unit cannot be targeted with actions by other players during the battle action segment. |