Strength |
Production |
Honor |
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Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed. |
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Battle: Switch the locations of two of your Cavalry units that this action has not targeted this turn. |
Battle: Switch the locations (between Provinces and/or unassigned at your fief) of any two of your units. You may target bowed Personalities with this action. You may perform this action once per turn. |
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Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed. |
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Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai. |
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Will only attach Cavalry Followers Limited: Bow Kamoko and discard a card from one of your Provinces. Get any one Personality from your Dynasty deck to refill the province, face down. Reshuffle your deck. Reaction: Bow to destroy a Personality leaving this battle. |
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This card is considered to be Morito for Experienced purposes. Shinjo Morito gains a 1F bonus when defending. |
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Reaction: Bow when an infantry unit is moving into or out of a battle Sanetama is in. The move is canceled if all of the units in Sanetama's army are cavalry. |
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Limited: Bow Shirasu to issue a challenge to a dishonored Personality that cannot be refused. |
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Will only join Unicorn Clan Player All Followers in this unit are considered cavalry. |
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Maho Battle: Add a -1F/-1C maho token to Shahai. If Shahai is still alive, add one to any other Personality in this battle. This may be done up to three times per turn. |
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This Personality is not destroyed when his Chi is reduced to zero, but if his Chi is ever less than one at the end of one of your turns, he is destroyed. |
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Will only attach Cavalry Followers. Tetsuko has a 2F/2C bonus for each of your Provinces that have been destroyed in battle during this game. |
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Will only join Unicorn Clan Player. All Personalities in an army with Yokatsu have a 1F bonus. Reaction: Reduce the gold cost of a Cavalry Follower to zero as it is being attached to Yokatsu. |
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Battle: Bow Ashijun and your stronghold to target an opposing Personality. That Personality's controller must either send it home, or the Personality's Force is reduced to zero. |
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Open: Once per turn, target a Personality in play. That Personality may not assign or move into a battle this turn. |
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Will only attach Cavalry Followers. Limited: Bow to challenge a Kolat to a duel that cannot be refused. Reaction: Bow to destroy a Personality with a lower Chi that was just assigned or moved into a battle at which Kamoko is present. |
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When Xieng Chi is the target of a Charge, she gains an additional 1F. |
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Reaction: Cancel a Ranged Attack that is targetting Tsuburo. Tsuburo may perform this action while bowed. |
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Amadare has +1F and +1C at all times for each Bloodsword, Bloodspeaker, and Iuchiban card controlled by your opponents. |
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Maho Reaction: Once per turn, when a Personality is destroyed due to having 0 Chi, Shahai permanently gains +1C. |
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If Yesugai is assigned to attack or defend a province during the infantry maneuvers segment, he has +2F during that battle. Battle: Bow Yesugai for a Ranged 2 attack. |
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Battle: Once per battle, Soro issues an unrefusable challenge to an opposing Tattooed Personality. |
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A player must discard two cards from his or her hand for one of his or her Personalities to challenge Shono. |
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Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle. |
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Battle: Target an opposing Personality with Force less than or equal to Toyotomi's. Bow and destroy Toyotomi to destroy the Personality. |
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Xieng gains +2F while she has the Armor of Earth attached. Xieng's Followers get +1F each time Xieng gets a Force bonus. |
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Reaction: When a player takes an action from an Imperial card, cancel it. Reaction: When a player assigns an Imperial Personality to battle, bow Tadaji to send the Personality home bowed. |
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Gaheris will only join a Unicorn player. Opposing players cannot play Action cards during the Battle Action Segment of a battle containing Gaheris unless the Action removes Gaheris from battle. |
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While you have the Imperial Favor Tsugi gains +1F/+1C. |
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Kamoko's Followers must be Cavalry. Battle: Target one of the attacker's or defender's Shadowlands Personalities not in a battle. Move the unit into this battle in the appropriate army. |
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Sahijir's Followers must be Cavalry. Battle: Once per battle, Sahijir gains a Force bonus equal to the number of her Followers. |
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Battle: Bow for a Ranged 4 attack. Limited: Destroy one of your Farm holdings to attach a 1F Cavalry Follower token to Hanari. |
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Shiko's Followers must be Cavalry. Battle: Once per turn, if Shiko has no Followers other than Battle Maidens attached, Shiko moves into the current battle. |
Battle: Once per turn, attach a Follower to one of your Personalities in this battle. Pay all costs. |
Reaction: Immediately after another player's unit moves from one battle to another, bow Shiryo no Kunliu to move this unit into the same battle as the moving unit. |
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This personality cannot be destroyed during the resolution phase of a battle unless the opposing army has more than twice as much force as his army. Otherwise, this personality goes home bowed, with all items attached, at the end of the resolution phase. |