The Hidden Emperor

Here is the record of the Unicorn personalities who were prominent during the Hidden Emperor saga.




Strongholds
Name
Province
Strength
Gold
Production
Family
Honor
Abilities
The Provincial Estates of the Unicorn
6
5
4
Open: Bow to give any one of your cards the trait Cavalry until the end of the turn.
The Otaku Palaces
5
5
5
Magistrates will join you for 1 less gold.
Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed.
Northern Provinces of the Moto
5
5
4
Bow this stronghold to produce 7 gold when paying for a Cavalry follower.
Battle: Switch the locations of two of your Cavalry units that this action has not targeted this turn.


Back to Top



Personalities
Name
Force / Chi
Req'd. Honor / Gold Cost / Pers. Honor
Traits and Abilities
Jade Edition
Iuchi Karasu
3 / 3
4 / 8 / 3
Unicorn Clan Shugenja, Experienced, Unique
Battle: Switch the locations (between Provinces and/or unassigned at your fief) of any two of your units. You may target bowed Personalities with this action. You may perform this action once per turn.
Iuchi Katta
2 / 3
-- / 7 / 2
Unicorn Clan Shugenja, Cavalry
Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed.
Otaku Baiken
2 / 3
1 / 7 / 2
Unicorn Clan Sergeant, Samurai
Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
Otaku Kamoko
5 / 4
5 / 11 / 3
Unicorn Clan Thunder, Samurai, Double Chi, Cavalry, Experienced 2, Unique
Will only attach Cavalry Followers
Limited: Bow Kamoko and discard a card from one of your Provinces. Get any one Personality from your Dynasty deck to refill the province, face down. Reshuffle your deck.
Reaction: Bow to destroy a Personality leaving this battle.
Shinjo Morito
3 / 3
0 / 8 / 2
Unicorn Clan Samurai, Experienced, Unique, Cavalry
This card is considered to be Morito for Experienced purposes.
Shinjo Morito gains a 1F bonus when defending.
Shinjo Sanetama
2 / 3
-- / 7 / 2
Unicorn Clan Master of the Hunt, Cavalry
Reaction: Bow when an infantry unit is moving into or out of a battle Sanetama is in. The move is canceled if all of the units in Sanetama's army are cavalry.
Shinjo Shirasu
3 / 2
4 / 7 / 2
Unicorn Clan Magistrate, Samurai, Cavalry
Limited: Bow Shirasu to issue a challenge to a dishonored Personality that cannot be refused.
Shinjo Yokatsu
5 / 4
10 / 14 / 2
Unicorn Clan Champion, Unique, Samurai, Cavalry, Tactician
Will only join Unicorn Clan Player
All Followers in this unit are considered cavalry.
Hidden Emperor Episodes 1-3
Iuchi Shahai
1 / 2
-- / 5 / 1
Unicorn Clan Shugenja
Maho Battle: Add a -1F/-1C maho token to Shahai. If Shahai is still alive, add one to any other Personality in this battle. This may be done up to three times per turn.
Moto Soro
4 / 3
-- / 8 / 1
Unicorn Clan Samurai, Cavalry
This Personality is not destroyed when his Chi is reduced to zero, but if his Chi is ever less than one at the end of one of your turns, he is destroyed.
Otaku Tetsuko
3 / 3
2 / 8 / 3
Unicorn Battle Maiden, Samurai, Cavalry
Will only attach Cavalry Followers.
Tetsuko has a 2F/2C bonus for each of your Provinces that have been destroyed in battle during this game.
Shinjo Yokatsu
5 / 5
5 / 15 / 2
Unicorn Clan Champion, Experienced, Unique, Samurai, Cavalry, Tactician
Will only join Unicorn Clan Player.
All Personalities in an army with Yokatsu have a 1F bonus.
Reaction: Reduce the gold cost of a Cavalry Follower to zero as it is being attached to Yokatsu.
Hidden Emperor Episodes 4-6
Ide Ashijun
1 / 2
2 / 5 / 2
Unicorn Clan Magistrate, Cavalry
Battle: Bow Ashijun and your stronghold to target an opposing Personality. That Personality's controller must either send it home, or the Personality's Force is reduced to zero.
Iuchi Karasu
4 / 3
3 / 11 / 3
Unicorn Clan Doomseeker, Shugenja, Experienced 2, Unique
Open: Once per turn, target a Personality in play. That Personality may not assign or move into a battle this turn.
Otaku Kamoko
5 / 5
7 / 13 / 4
Unicorn Clan Samurai, Double Chi, Cavalry, Experienced 3
Will only attach Cavalry Followers.
Limited: Bow to challenge a Kolat to a duel that cannot be refused.
Reaction: Bow to destroy a Personality with a lower Chi that was just assigned or moved into a battle at which Kamoko is present.
Otaku Xieng Chi
1 / 3
3 / 6 / 3
Unicorn Clan Gunso, Battle Maiden, Samurai, Cavalry
When Xieng Chi is the target of a Charge, she gains an additional 1F.
Shinjo Tsuburo
3 / 3
4 / 7 / 2
Unicorn Clan Samurai, Cavalry, Experienced, Unique
Reaction: Cancel a Ranged Attack that is targetting Tsuburo. Tsuburo may perform this action while bowed.
Dark Journey Home
Moto Amadare
1 / 3
5 / 5 / 2
Unicorn Clan Samurai, Cavalry
Amadare has +1F and +1C at all times for each Bloodsword, Bloodspeaker, and Iuchiban card controlled by your opponents.
Honor Bound
Iuchi Shahai
2 / 2
-- / 6 / 0
Unicorn Clan Shugenja, Bloodspeaker, Experienced, Unique, Shadowlands
Maho Reaction: Once per turn, when a Personality is destroyed due to having 0 Chi, Shahai permanently gains +1C.
Moto Yesugai
1 / 2
-- / 6 / 1
Unicorn Clan Desert Warrior, Cavalry
If Yesugai is assigned to attack or defend a province during the infantry maneuvers segment, he has +2F during that battle.
Battle: Bow Yesugai for a Ranged 2 attack.
Ambition's Debt
Moto Soro
4 / 4
-- / 9 / 1
Unicorn Clan Samurai, Cavalry, Experienced, Unique
Battle: Once per battle, Soro issues an unrefusable challenge to an opposing Tattooed Personality.
Shinjo Shono
1 / 1
0 / 4 / 1
Unicorn Clan Hettan, Samurai, Cavalry
A player must discard two cards from his or her hand for one of his or her Personalities to challenge Shono.
Fire and Shadow
Ide Buodin
1 / 4
4 / 6 / 2
Unicorn Clan Magistrate, Strategist, Samurai, Cavalry
Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle.
Moto Toyotomi
3 / 2
5 / 8 / 2
Unicorn Clan Samurai, Cavalry
Battle: Target an opposing Personality with Force less than or equal to Toyotomi's. Bow and destroy Toyotomi to destroy the Personality.
Otaku Xieng Chi
3 / 3
4 / 10 / 3
Unicorn Clan Gunso, Battle Maiden, Samurai, Cavalry, Experienced, Unique
Xieng gains +2F while she has the Armor of Earth attached. Xieng's Followers get +1F each time Xieng gets a Force bonus.
Soul of the Empire
Ide Tadaji
0 / 2
11 / 6 / 3
Unicorn Clan Diplomat, Experienced, Unique
Reaction: When a player takes an action from an Imperial card, cancel it.
Reaction: When a player assigns an Imperial Personality to battle, bow Tadaji to send the Personality home bowed.
Moto Gaheris
5 / 6
-- / 15 / 2
Unicorn Clan Champion, Moto Clan Khan, Cavalry, Double Chi, Experienced, Unique
Gaheris will only join a Unicorn player.
Opposing players cannot play Action cards during the Battle Action Segment of a battle containing Gaheris unless the Action removes Gaheris from battle.
Moto Tsugi
1 / 3
-- / 5 / 2
Unicorn Clan Magistrate, Cavalry, Samurai
While you have the Imperial Favor Tsugi gains +1F/+1C.
Otaku Kamoko
5 / 6
-- / 15 / 4
Unicorn Clan Cavalry, Shadowlands, Samurai, Double Chi, Experienced 4, Unique
Kamoko's Followers must be Cavalry.
Battle: Target one of the attacker's or defender's Shadowlands Personalities not in a battle. Move the unit into this battle in the appropriate army.
Otaku Sahijir
1 / 3
5 / 6 / 3
Unicorn Clan Battle Maiden, Magistrate, Cavalry, Samurai
Sahijir's Followers must be Cavalry.
Battle: Once per battle, Sahijir gains a Force bonus equal to the number of her Followers.
Shinjo Hanari
4 / 4
5 / 10 / 3
Unicorn Clan Magistrate, Cavalry, Samurai, Experienced 2, Unique
Battle: Bow for a Ranged 4 attack.
Limited: Destroy one of your Farm holdings to attach a 1F Cavalry Follower token to Hanari.
Heroes of Rokugan
Otaku Shiko
5 / 4
9 / 13 / 3
Unicorn Clan Battle Maiden, Samurai, Cavalry, Unique
Shiko's Followers must be Cavalry.
Battle: Once per turn, if Shiko has no Followers other than Battle Maidens attached, Shiko moves into the current battle.


Back to Top



Sensei
Name
PS / GP / SH
Clans
Focus Value
Traits and Abilities
Dark Moto Sensei
0 / 0 / *
Monk, Lion, Naga, Ninja, Phoenix, Unicorn, Sensei.
2
Your starting Family Honor is 0. Shadowlands cards cost 1 less Gold (minimum 0) for you. Non-Shadowlands Holdings, non-Shadowlands Personalities, and non-Shadowlands Followers cost 1 more Gold for you.
Shirasu Sensei
0 / 0 / 0
Crane, Phoenix, Toturi's Army, Unicorn, Sensei.
2
Magistrate Personalities in your play deck and controlled by you gain your clan's trait. If any of your Personalities become dishonored, they immediately commit seppuku.
Yokatsu Sensei
0 / 0 / 0
Crab, Lion, Scorpion, Shadowlands, Unicorn, Sensei.
2
You cannot attach more than one Follower per turn to each of your Personalities.
Battle: Once per turn, attach a Follower to one of your Personalities in this battle. Pay all costs.


Back to Top



Ancestors
Name
Force / Chi
Honor Req'd. / Gold Cost / Pers. Honor
Focus Value
Traits and Abilities
Shiryo no Kunliu
+1 / 0
2 / 0 / --
3
Unicorn Clan Cavalry Ancestor, Unique
Reaction: Immediately after another player's unit moves from one battle to another, bow Shiryo no Kunliu to move this unit into the same battle as the moving unit.
Shiryo no Moto
+1 / 0
1 / 0 / --
3
Unicorn Clan Ancestor
This personality cannot be destroyed during the resolution phase of a battle unless the opposing army has more than twice as much force as his army. Otherwise, this personality goes home bowed, with all items attached, at the end of the resolution phase.


Back to Top




Back to Main Clan Page