Hello all, welcome to my site.
New Stuff:
I've been linked! Neat.
I figured that since I've now gotten offical attention, I really should update.
So I did!
New version - 1.2:
New weapons:
Gravity Pulse Generator
16th Century cannon (part weapon, part treasure)
Blade Generator
Weakened the Phalanx Cannon a bit more
Here's my mod, aptly called the 'AlStar' mod (after all, I did make it).
It's currently verson 1.2, expect decently frequent updates as I add in new stuff.
(yes, once a year counts as 'decently frequent' in my book)
Download it HERE
Features:
A funky colored title screen
7 new weapons
1 new drive
4 new shields
1 new damage repair system
1 new thruster
5 new treasures/artifacts
3 new lifeforms
Additionally, I've made two of the enemies stronger - the Garthan Carrier and the Tau Rao Drones.
The drones now have an advanced shielding system - making the buggers really annoying to swat. I felt that the original drones died far too easily for a race that's supposed to be the step under the Yellow Kawangi.
The larger Tau ships have been left alone. They're quite strong enough already, thanks (PVC... shudder).
The carrier now boasts dual Phalanx Cannon, making it rather dangerous. The dual impaler missle racks on it originally were just sad.
I've tried to keep everything balanced within the game. Two of the new shields are just steps between the Proton Matrix Shield and the Temporal Flux Shield, which, if you've ever looked at the stats of them, have a huge gap in protection values between them. The other two are an electron matrix shield and a proton matrix shield that fighters can use, but they don't regenerate as fast as their cruiser-sized equivalents.
For the weapons, my main objective was to come up with something cool, yet not unbalancing. So rest assured, all of my weapons are less powerful than the PVC (which in my book is far more dangerous than even the Nova Cannon).
New Weapon Overview:
16th Century Cannon - More for useful for its point value then an actual weapon; it fires a cannon ball that does decent damage and goes pretty far, but has a horrendous reload time.
Gravity Pulse Generator - Fires out many, many pulses at short/medium range, getting larger the further out they go. Doesn't do very much damage at all per pulse, but sheer attrition tends to take down even larger opponents. An excellent anti-fighter weapon
Blade Generator - Think Khor-Ah main weapon, then make it not quite as cool because I can't make it so that if you miss the disks sit around and slowly home in. Also, I've found out that you can't put in new sounds, which is a shame. Anyway, the weapon fires a spinning projectile that goes a long way and does a good amount of damage, but takes a while to reload
Mini Missles - The ultimate answer to problimatic fighters, this weapon throws out tiny homing missles that move at a good clip. They don't do much damage, but there are so many of them that it adds up quickly.
Phalanx Cannon - it's an Explosive Shell Chaingun on steroids. Range and damage are increased, an excellent anti-fighter weapon.
Multi-Guass - Long range guass gun whose shot breaks into four seperate guass shots just before impact. An excellent anti-cap ship weapon, but it also works surprisingly well agienst large groups of fighters.
Mine Layer - Fires a large projectile that breaks up into four space mines that will (very) slowly track their designated target. Mainly anti capship, but fighters that accedentally wander into a mine or two tend to regret it
I'll get some pictures up later.
- AlStar
AlStar_@yahoo.com
Oh, and feel free to visit my homepage, which has the stuff which I've made for a couple other games.