Cara Ayesha filia Adolphus
Follower of Flambeau
Cara Ayesha immediately presents a very striking figure. More handsome than beautiful, the combination of her exotic good looks and forceful personality is extremely potent. Her physical appearance is (when possible) kept neat and clean, and her movements are quick and direct, although she does have a tendancy to fidget when bored. She has a thinnish, oval face with high cheekbones, complimented by black, almond-shaped, preternaturally bright eyes, and a long straight nose. Her skin is a mocha-latte color, with a clear complexion, and is usually hot to the touch. Her hair is long, black, thick and wavy, usually pulled back in a braid, or coiled up out of the way. She is about 4'10" tall, with a wiry, thin build. Very erect posture and an almost regal carriage give her an air of command despite her diminutive stature. She wears mostly tight harem pants with close-fitting shirts when working, and usually goes barefoot, but she dresses up in full veil and Eastern costume if the occasion demands. At such times, her outfits are positively sumptuous--the finest quality, the best cut--all in bright chromatics, especially tending towards reds and oranges. She posesses a very melodious, low voice, and speaks with very clear diction and direct speech, with only a hint of a Persian accent; however, her manner frequently overshadows this natural tone, lending her speech a harsh quality.
Player: Jess
Covenant: Aerie of the Spirit's Breath
Gender: Female
Year Born: 1153
Current Year: 1199
Age: 46
Status: Maga
Confidence: 4
Twilight Points: 7
Sanctum: Cara Ayesha's sanctum was built around a Zarathustran fire temple that she found on the lip of the caldera. For more information on the architecture of Cara's sanctum, and its meaning, you should go to the Isfahan Home Page
Characteristics
Characteristic |
Specialty |
Score |
Characteristic |
Specialty |
Score |
Intelligence |
Inquisitive |
+1 |
Perception |
Insightful |
+1 |
Strength |
|
0 |
Stamina |
|
0 |
Presence |
Demanding |
+4 |
Communication |
Direct |
+2 |
Dexterity |
Lithe |
+3 |
Quickness |
Impulsive |
+2 |
Virtues and Flaws
Virtue |
Score |
Flaw |
Score |
Light Touch |
+2 |
Small Frame |
-3 |
Great Presence |
+2 |
Terrors (Captivity) |
-2 |
Deft Art (Ignem) |
+1 |
Overconfident |
-2 |
Extra Arts |
+1 |
Poor Reputation (Other
Tribunals) |
-2 |
Fast-Caster |
+1 |
Outsider |
-1 |
Reckless |
+1 |
Automatic Magic (Inspiration) |
-2 |
Troupe Upbringing |
+1 |
Warped Magic (Auram, Aquam and Terram--work through fire transmutation effect) |
-3 |
Perfect Balance |
+1 |
|
|
Ceremonial Magic |
+1 |
|
|
Hermetic Prestige (Hoplite) |
+2 |
|
|
Affinity with Inspiration |
+2 |
|
|
Abilities
Ability |
Specialty |
Score |
Exp |
Ability |
Specialty |
Score |
Exp |
Hermetic Abilities | | | |
| | | |
Hermes Lore |
Flambeau |
3 |
2 |
Magic
Theory |
Experiments |
8 |
1 |
Hermetic Law |
Enforcement |
2 |
|
Flambeau Mysteries |
Zarathustran |
2 |
|
Parma Magica |
Ignem |
5 |
3 |
Certamen |
Creo |
5 |
4 |
Penetration |
Ignem |
3 |
2 |
Concentration |
Under Fire |
4 |
3 |
Finesse |
Aim |
4 |
2 |
|
|
|
|
Exceptional Abilities | | | |
| | | |
Inspiration Affinity |
Ignem |
3 |
|
Craft |
Greek Fire |
4 |
|
Spoken Languages | | | |
| | | |
Speak Greek |
Magical Terminology |
5 |
|
Speak Persian |
Slang |
5 |
|
Speak Latin |
Scholarly |
3 |
|
Speak Arabic |
Astrology |
2 |
|
Speak Armenian |
Domestic
| 2 |
1 |
Speak Georgian |
Curses |
4 |
|
Speak Turkish |
Military |
2 |
|
|
|
|
|
Written Languages | | | |
| | | |
Scribe Greek |
Neatness |
2 |
|
Scribe Persian |
Calligraphy |
2 |
1 |
Lores | | | |
| | | |
Covenant Lore |
Defenses |
5 |
|
Pontic Lore |
Defensible Areas |
2 |
|
Georgian Lore |
Villages |
1 |
|
Constantinople Lore |
Military |
1 |
|
Persian Lore |
Performance |
2 |
1 |
Military Lore |
Defenses |
5 |
|
Legend Lore |
Argonautika |
4 |
|
Faerie Lore |
Jinn |
1 |
1 |
Social Abilities | | | |
| | | |
Leadership |
Intimidation |
4 |
|
Intrigue |
Magi |
1 |
|
Folk Ken |
Servants |
1 |
1 |
Storytelling |
Bedtime |
2 |
|
Physical Abilities | | | |
| | | |
Athletics |
Acrobatics |
3 |
2 |
Climb |
Walls |
2 |
1 |
Thrown Weapon |
Knife |
2 |
1 |
Brawling |
Dirty Fighting |
2 |
2 |
Stealth |
Sneaking |
4 |
1 |
Legerdemain |
Pick-Pocket |
4 |
|
Jongleur |
Fire-Eating |
4 |
|
Swim |
Not Drowning |
1 |
|
Acacemic Abilities | | | |
| | | |
Artes Liberales |
Trivium |
1 |
|
Disputatio |
Intimidation |
2 |
|
Theology |
Zarathustran |
1 |
|
Philosophae |
Metaphysics |
2 |
|
Magic Arts
Technique |
Score |
Exp |
|
Form |
Score |
Exp |
|
Form |
Score |
Exp |
Creo |
17 |
9 |
|
Animal |
6 |
|
|
Ignem |
23 |
11 |
Intellego |
6 |
|
|
Aquam |
6 |
3 |
|
Imaginem |
6 |
1 |
Muto |
6 |
|
|
Auram |
6 |
|
|
Mentem |
5 |
|
Perdo |
10 |
|
|
Corpus |
10 |
9 |
|
Terram |
6 |
5 |
Rego |
12 |
|
|
Herbam |
6 |
|
|
Vim |
8 |
|
Wizard's Sigil: All of Cara's spells are in some way reminiscent of a performance. For example, Ignem effects seem
part of a fire-breathing routine.
Vis
Creo |
10 |
Intellego |
|
Muto |
|
Perdo |
13 |
Rego |
10 |
Animal |
18 |
Aquam |
|