Disc 2 Bosses

1. Twinhead (also called Schizo). HP=18,000 per head, MP=350 per head, Leave-Dragon Fang, Steal-Protect Ring (from
the right head), EXP 2200 per head, AP 120 per head. Twinhead appears at the top dungeon when scaling the side of Gaea
Cliff. The right head casts fire and so is healed by fire attacks, the one left head casts ice and so is healed by ice. This means,
of course, that the head on the right is weak against ice, the head on the left is weak against fire. Do not use confuse on these
two because it just boosts their HP. Each head is also capable of casting Quake3, so keep your HP up. It's a good idea to try
and take these guys out separately because each one casts a big lightning spell for a final attack before it dies--if you kill them
both at the same time you'll get hit by two big bolts (and that will be about 3000-3500 HP damage to everyone). Summon
materia are a good move here, avoid Kjata though, it will give them HP. Of course enemy skills like Big Guard and White
Wind are a very good idea here.

2. Jenova-Death. HP=25,000, MP=800, Leave-Reflect Ring, EXP 6000, AP 400. Jenova-Death appears in the Crater after
you've made your way through the whirlwind maze. She's pretty easy if you've protected characters against fire (Fire Ring,
Elemental-Fire combo on your armor, Fire Armlet). She does like to cast Silence on occasion so make sure at least one
character is protected against that. Otherwise just attack, avoid using fire spells though, and keep your HP up. Be sure to cast
Regen over your entire party early on too.

3. Ultimate Weapon. HP=10,000, MP=400, Steal-Cursed Ring, EXP 35,000, AP 3500. Ultimate Weapon shows up at
Mideel after you've stopped the runaway train at Corel Mountain (even if you don't stop, he'll be there!). He's very strong on
attacks but relatively weak on defense. After you've done enough damage to him he'll leave (you'll see him again floating over
Lake Junon once the shield over the Crater has been destroyed--see the section on the Final Attack materia for more details).
I don't know how you're supposed to steal stuff from him, there are several items that you're supposed to steal from him (see
the Accessories section above) on disc 3 but I've never been able to pull it off, although I've a suspicion that if you go back to
Wall Market and buy the very expensive Sneak Glove from the guy who sold you the batteries earlier you can use it to steal
from creatures you can't reach. Anyway, the key to this battle is to do a lot of damage quick and get him to run away before
he does a lot to you. Summons, Comet2, and Contain are good choices. Casting the Big Guard Enemy Skill and Regen is a
good opening strategy.

4. Carry Armor. Body-HP=24,000, MP=200, Leave-God's Hand, EXP 2800, AP 240. Arms-HP=10,000, MP=100, EXP
1400, AP 95. This boss shows up when you're in the undersea reactor under Junon. This thing's laser can do over 2500 HP
damage to everyone per attack. Additionally he has the nice habit of picking up characters with those arms of his and that
makes them useless until the arm is killed (but attacking the arm also does damage to the character it holds so you might have
to Revive that character after Carry Armor drops the carcass!). If Carry Armor has a hold of two characters and kills the third
then the game is over. Big Guard enemy skill is a good move, it cuts the laser damage in half and summons are a must (because
they attack all parts of the boss at once). Again, this is a mechanical beast so a high-level Ramuh materia is a good move, so is
Lightning3 paired with an All materia.

5. Rude. HP=9000, MP=240, Leave-Hi Potion, Steal-Ziedrich, EXP 3400, AP 80. Rude shows up once you return to
Rocket Town as you're trying to board the rocket. The strategy from here on out is always to make sure you've stolen from
the Turks before you kill them, they have some nice stuff--Rude is carrying a good piece of armor. He's not too tough, just
smack him around until he's gone. When he gets weak he will cast Cure2 on himself, if you've zapped him with Reflect then his
spell will bounce onto you (of course this means any spell you throw at him will bounce onto you too, so if you cast Reflect be
sure to only use physical attacks thereafter). He likes to use lightning spells so you might want to equip yourself against that.

6. Diamond Weapon. HP=50,000, MP=0, Steal-Rising Sun, EXP 35,000, AP 3500. Diamond Weapon shows up after
Bugenhagen has used the key in the music box at the City of the Ancients. You need to position yourself on the beach outside
of Midgar and wait for him to walk across the ocean to you. For the most part this guy's a wimp offensively but has some
tough armor so the strategy is hit him hard with spells and summons (because his armor nullifies all of your puny physical
attacks) until he opens his chest. At this point you need to do your biggest damage moves--the best summon, or a saved up
limit break, or whatever because once he opens his chest he's about to unleash a pretty nasty blast that will do up to 3000 HP
damage and will mute anyone not wearing a Ribbon, so make sure someone has this on and that this character also has the
Restore and Heal materia equipped so he/she can restore HP and cure the mute status so you can continue attacking
Diamond--if you're lucky you'll kill him off before he gets to unload.

7. Reno, Rude and Elena. Reno-HP=25,000, MP=110, Leave-X Potion, Steal-Toughness Ring, EXP 900, AP 80.
Rude-HP=28,000, MP 250, Leave-Elixir, Steal-Ziedrich, EXP 5500, AP 600. Elena-HP=30,000, MP=100, Steal-Minerva
Bracelet, EXP 6400, AP 800. This is the last time you'll have to deal with the Turks (of course you have the option of skipping
this battle). They show up in the tunnels when you're making your raid on Midgar, after you've parachuted from the Highwind
and crawled into the sewers. If you chose to fight them remember that all you have to do is kill one of them and they all leave.
Also, make sure you steal from them first. Just keep your HP up and pound away on them. Elena likes to cast Confuse so
have characters protected from this, she can cast a fire spell that hits everyone for some pretty hefty damage--and she absorbs
HP from Ice spells so don't use them on her. Rude can hit for critical damage up to 4000 HP, so be on your guard, or maybe I
should say, be sure to cast Big Guard and Regen.

8. Proud Clod. HP=60,000, MP=320, Leave-Ragnarok, EXP 7000, AP 1000. The Proud Clod is also wearing armor with
its own status--HP=20,000, MP 300, EXP 8000, AP 1500. This armor protects him from magic spells but doesn't give him
much help against physical attacks--if you're planning to use magic you'll have to take out the armor (it's the section where his
ribs would be) first. You meet Proud Clod on your way to the Sister Ray via the sector 8 tunnels. Except for the attack he
does from his knees (which can do up to 1500 HP on everyone) he's not too deadly--just keep Big Guard cast and attack
with summons, limit breaks and whatever else you've got that will do a lot of damage. Beware of his Rainbow Ray, it casts
reflect on whatever character it hits so if you try to heal that character then Proud Clod gets the healing--just cast Debarrier to
break this off.

9. Hojo. HP=13,000, MP=250. Once you've scampered to the top platform on the Sister Ray you find Hojo, more insane
than ever, all the way to the right. Talk to him awhile, he acts all lunatic-like and then fights you in three different incarnations.
This first one is a simple battle, ignore the little beasts he's got with him and just do the 13000 HP damage to him any way you
can. Keep an eye on your HP--there's no break between the 3 Hojo fights so guarding your HP is critical. It's a good idea to
cast the Big Guard enemy skill since its MBarrier, Barrier and Haste effects can carry over from one round to the next.

10. Heretic Hojo (also called Helletic Hojo). HP=26,000, MP=200. Like the first Hojo, this one is merely a diversion to try
and take out some of your HP before the real battle. Attack the right arm, this is the one that does the most damage--there's
always a chance that Hojo will regenerate it, but then again, that costs him a turn to do it so you get a free attack. There is no
reason to attack or even worry about the left arm. He likes to cast Sleep and Confuse so be prepared. Once you've taken out
the right arm go for the body--of course you can use spells or summons to hit all parts of him at once and be done with it
quicker.

11. Lifeform Hojo. HP=30,000, MP=100, Leave-Power Source, EXP 25,000, AP 2500. This last version of Hojo is pretty
nasty--he can Poison, Sleep, Mute and Slow everyone at once--make sure at least one character has the ribbon and that this
character also has the Heal materia so he/she can remove these statuses from other players (note that even a ribbon won't
prevent a character from being Slowed). Summons are a big help at this point. White Wind and Big Guard enemy skills are a
big deal too! He can do combo attacks that hit a character (or sometimes every character) for 500 HP damage several times
plus status effects--if you've got Counter Attack materia equipped then EACH of these attacks are countered.

End of Disc Two Bosses

Onto Disc 3 Bosses