Become Non-Corporeal (Alteration) Reversible |
|
Range: Touch |
Components V,S,M |
Duration: 2 round/level |
Casting Time: 5 rounds |
Area of Effect: Creature touched |
Saving Throw: None |
When this spell is cast, the character touched may become a non-corporeal entity. In a non-corporeal state, the affected characters base AC is 6, the AC is then adjusted for the armor worn. The non-corporeal character can only be hit with silvered or magical weapons. In addition, he may float through the air as though flying at a base movement rate of 18'' and may seep through cracks in walls and under doors. Personal items are unaffected by the spell. The material component is a tiny-lit candle that must burn all the way down. As it burns out, the caster must inhale the black smoke. |
|
The reverse of the spell changes a non-corporeal living creature back into its previous state. The undead victim will still have whatever powers he had in its non-corporeal state. If the victim is an undead, the spell will cause the victims spirit to become skeletal and to have the same AC and movement as a skeleton. It can be hit be normal weapons and there is a 10% change that on the first hit taken, the skeleton will crumble to dust. A saving throw negates the spell. The material component for the reverse spell is an ounce of bone dust. |
|