Become Non-Corporeal (Alteration) Reversible

Range: Touch

Components V,S,M

Duration: 2 round/level

Casting Time: 5 rounds

Area of Effect: Creature touched

Saving Throw: None

When this spell is cast, the character touched may become a non-corporeal entity. In a non-corporeal state, the affected characters base AC is 6, the AC is then adjusted for the armor worn. The non-corporeal character can only be hit with silvered or magical weapons. In addition, he may float through the air as though flying at a base movement rate of 18'' and may seep through cracks in walls and under doors. Personal items are unaffected by the spell. The material component is a tiny-lit candle that must burn all the way down. As it burns out, the caster must inhale the black smoke.

The reverse of the spell changes a non-corporeal living creature back into its previous state. The undead victim will still have whatever powers he had in its non-corporeal state. If the victim is an undead, the spell will cause the victims spirit to become skeletal and to have the same AC and movement as a skeleton. It can be hit be normal weapons and there is a 10% change that on the first hit taken, the skeleton will crumble to dust. A saving throw negates the spell. The material component for the reverse spell is an ounce of bone dust.

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