Charm Man I (Enchantment/Charm)

 

Range: 16' radius

Components: V,S

Duration: 2-5 turns

Casting Time: 1 segment

Area of Effect: 5-8 men

Saving Throw: Neg.

A magic-user must have a charisma score of at least 11 to cast this spell. It affects victims the same as a charm person spell. If there is a leader with a group of men, he may dispel the charm if his charisma plus a roll of 1d8 is six points higher than the magic-users charisma. If a leader does not dispel the spell, each man within the area of effect must attempt a save vs. spells. A successful save negates the effect of the spell for that man only. If there are more men within range than the maximum number who can be affected, the spell is directed against the lower-level men first. The spell won't work on any man who has taken damage from any other action of the same magic-user during the current encounter.

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