Disruption (Alteration/Necromancy)

Range: 10'/level

Components: V,S

Duration: Instant

Casting Time: 3 segments

Area of Effect: 40' radius sphere

Saving Throw: Special

This powerful spell causes undead and other magically animated creatures (such as golems) to be utterly destroyed. Summoned, enchanted (controlled by magical means), and charmed creatures are instantly freed from any controls upon them.

Any ongoing spell-casting in the area of effect is ruined (magical item effects are delayed for a round but are not otherwise affected; artifact powers are unaffected)..

All effects of a disruption occur only within 40' radius globe. The range of the spell refers to how distant the center of the globe may be from the caster. The spell takes effect instantly and then is gone; its area of effect cannot be moved.

The spell affects creatures within the area of effect that are of only three specific sorts. Undead, magically created or animated creatures, and magically controlled creatures that have fewer than 6 HD are automatically affected. Any creature of this sort who has 6 HD or more must save vs. spells to avoid being affected be a disruption spell (even if it wants to be affected). If the save succeeds, the creature escapes disruption but is stunned for 1-2 rounds.

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