Exaltation (Adjuration/Conjuration/Summoning)
Level: 3
Range: Touch
Duration: 1 round/level
Area of Effect: Creature touched
Components: V,S,M
Casting Time: 1 round
Saving Throw: Special
This spell enables a priest to aid and protect any one other being. By touch, the caster removes the effects of fear, sleep, feeblemindedness, hunger, pain, nausea, unconsciousness, intoxication, and insanity from the spell recipient. The recipient is protected against spells and other attacks causing these effects for the duration of the spell. Such effects are negated, not postponed until the spell expires.
When this spell is cast one a being of different alignment and faith that the caster, the recipient makes a saving throw vs. spell (even if willing). If the save is successful, the spell is lost and has no effect. If the spell recipient is of the same alignment as the priest but of a different faith, the saving throw is at -4. If the spell is successful, the exalted recipient receives a +1 moral and reaction/attack bonus. If the spell recipient worships the same deity as the caster but is of another alignment, the saving throw is at -6; a successful exalted recipient gets a +1 moral bonus. A recipient of the same faith and alignment as the caster needs no saving throw, gets a +2 moral bonus for the spell duration, and (if the cleric desires) can radiate a white, blue-white or amber faerie fire radiance for the spell duration (if chosen, the radiance is evoked immediately and cannot be ended before the spell expires).
A priest cannot cast this spell upon himself. The material components of the spell are a flask of holy water and a powdered sapphire of diamond (worth not less than 1,000 g.p.).