Immunity to Undeath (Adjuration/Alteration/Necromancy) |
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Range: 0 |
Components: V,S,M |
Duration: 1 round/level |
Casting Time: 1 round |
Area of Effect: 40' radius sphere |
Saving Throw: None |
This spell creates a globe that moves with and is centered on the caster. The perimeter of this protected area glows with a very faint blue-white radiance, visible only in gloomy or dark surroundings. All creatures can freely pass into and out of the globe. |
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Within the globe, all beings are rendered immune to energy draining attacks, strength draining attacks, mental control (even of one undead by another), and all undead powers that cause fear, paralyzation, aging, or death (such as the wail of a banshee). |
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A creature leaving the globe becomes normally vulnerable to undead attacks but can regain protection be reentering the globe any number of times until the spell expires. A being on the perimeter remains completely protected as long as any part of its body is in contact with the globe. |
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Undead can freely enter or leave the globe, and their physical attacks do normal physical damage. Undead can be turned with the usual chances within the globe. Undead cannot change form within the globe, nor can undead be animated by any creature or means within the globe. Shadows and other hard-to-discern undead are clearly outlined at all times while within the globe and are rendered vulnerable to all weapons. |
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The caster cannot end the spell's effects before the spell expires. Only a dispel magic spell can destroy the globe. Otherwise, spell casting may be freely undertaken within the globe, by the caster of the immunity spell or by others. |
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The material components of this spell are a drop of the caster blood, a seed from any plant, and a drop of holy water. |
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