Melislander's Harp (Alteration) 

Range: 10'/level

Components: V,S,M

Duration: 1 round/level

Casting Time: 5 segments

Area of Effect: Special

Saving Throw: Neg.

 This spell is named for its creator, the elven mage and Harper hero known to realmlore as ""The Last Lonely Harpist.'' It brings into being the spectral, shadowy illusion of a harp that plays by itself, floating in midair. The harp can be up to 10' per level distant from the caster, and while within range can be moved at a rate of up to 10' per round according to the caster's will. The harp's playing can be turned on and off instantly and repeatedly by the silent will of the caster, but this does not effect spell duration.

While the harp is playing, all creatures within 20' of it are affected as if by a slow spell (no saving throw). All sound is hushed (but not negated), available light dims, and all creatures of 4+4 HD or less within 40' must make a saving throw vs. spells or be affected as if be a sleep spell. All creatures and objects within 60' of a Melislander's harp are also affected as if by a feather fall spell (no saving throw) while the harp is playing.

A Melislander's harp is unaffected by dispel magic or silence spells. A limited wish or stronger spell is required to destroy such a harp. The power of a harp cannot pass through magical barriers (such as a wall of force), and a spell-caster cannot cause a harp to come into being beyond or move to the other side of such a barrier.

The material components of this spell are a silver harp-string and at least three tears (the tears of an elf, a maiden who sings, a harpist or other musician, or the caster; tears from different individuals may be combined in the casting).

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