Taunt (Enchantment) |
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Range: 3'' |
Components: V,S |
Duration: instantaneous |
Casting Time: 1 round |
Area of Effect: 2 hit dice/level |
Saving Throw: Neg. |
A taunt spell enables the caster to jape and jeer effectively with respect to any creature with an intelligence of 2 or more. The spell's dweomer gives the magic-user's words and sounds real meaning to the subject, be insulting, and in general cause irritation and anger. If the subject creatures fail to save vs. spell, the taunt spell will cause them to rush forth in fury to do battle with the spell caster physically using hand held weapons. Separation by an impenetrable or uncrossable boundary will cause the spell to break. Only one sort of creature can be effected. The magic affect creature's closets to the spell caster first. Troops under a strong leader would gain a saving throw bonus of +1 to +4, at DM's option. |
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