Touchsickle (Alteration) 

Level: 2

Range: 0

Duration: 2 rounds/level

Area of Effect: Self

Components: V,S

Casting Time: 2 segments

Saving Throw: None

 By means of this spell, one of the caster's hands temporarily becomes a magical weapon. The extremity is able to strike all creatures that can be hit by only magical weapons (even if such creatures are normally hit by only magical weapons of +2 or greater). The extremity gains no attack bonus, but its slightest touch does the same damage as a sickle (1D4+1 vs. S/M; 1D4 vs. L beings). Its touch can slash or stab like a normal sickle, as the caster wills.

A druid may use the enchanted extremity to harvest greater mistletoe as though it was a gold or silver sickle.

 

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