Touchsickle (Alteration)
Level: 2
Range: 0
Duration: 2 rounds/level
Area of Effect: Self
Components: V,S
Casting Time: 2 segments
Saving Throw: None
By means of this spell, one of the caster's hands temporarily becomes a magical weapon. The extremity is able to strike all creatures that can be hit by only magical weapons (even if such creatures are normally hit by only magical weapons of +2 or greater). The extremity gains no attack bonus, but its slightest touch does the same damage as a sickle (1D4+1 vs. S/M; 1D4 vs. L beings). Its touch can slash or stab like a normal sickle, as the caster wills.
A druid may use the enchanted extremity to harvest greater mistletoe as though it was a gold or silver sickle.