Wailing Wind (Alteration) 

Level: 1

Range: 100'/level

Duration: 1 turn/level

Area of Effect: Special

Components: V

Casting Time: 1 round

Saving Throw: None

 By means of this spell, a druid or other priest creates a magical warning system. When any creature enters a guarded area (a passage, chamber, cavern, doorway, or cave mouth of up to a maximum cubic size per side of 10'/level of the caster), a wailing, whistling blast of wind blows from the guarded area toward the druid.

The wind travels toward the druid regardless of intervening distance if the druid is on the same plane as the guarded area. The wind can reach up to 100' per level of the casting druid. The wailing wind has a distinctive tone and can be heard by all creatures. It transmits and magnifies any sound (speech, movement, etc.) made by the triggering being at the time it is activated, and it can thereby give any harder clue as to what sort of intruder approaches.

The spell cannot be modified to be activated by only specific beings or types of creatures. Once the guarded are is entered and the wind rises, the spell is exhausted. The wind itself lasts for one round per level of the druid, although the caster may end it sooner.

Once ended, the wind cannot be restarted except as follows: As the level of the caster increases, the number of activations per single spell is also increased. A caster of 1st or 2nd level creates only a single blast wailing wind; a 3rd or 4th level caster creates a wind of two blasts; a 5th or 6th level caster creates a wind of three blasts, and so on (with no known maximum). 

 Back to the cleric spell page.