RANDAL

 
Name: Randal Strength: 10 Hit Points: 68
Race: Human Dexterity: 16 Armor Class: 2
Sex: Male Constitution: 16 # Att: 1/1
Class: Priest of Deneir Intelligence: 18 Thaco: 15 (footman's mace +11)
Level: 9th Wisdom: 17 Dmg: 1d6+1/1d6 +1
Alignment: Neutral Good Charisma: 12

Non Weapon Proficiencies: Religion, Spellcraft, Heraldry, Etiquette, Ancient History (Myth Drannor), Elven, Dwarven, Halfling, Gnomish, Thorass

Weapon Proficiencies: Footman's Mace, Club

Equipment: clothes, wineskin, holy symbol of Deneir, winter blanket, backpack, torches, flint and steel, ink and pen, journal, Staff of Striking, Footman's Mace +1, small belt pouch, Banded Mail,

Spells: Detect Evil, Cure light wounds *4, Protection from Evil, Charm Person, Know alignment, Resist Fire/Cold, Silence 15' Radius, Messenger, Withdraw, Remove Curse, Pyrotechnics, Remove Paralysis, Dispel Magic, Cure Serious Wounds, Neutralize Poison, Cure Critical Wounds

Background: Randal of Deneir hails from Tantras. After becoming a priest he set out through the Dales seeking knowledge and wisdom, and spreading the word of Deneir. After taking on a job for the Historians Guild in Silverton he met the Northern Knights. He joined them and now adventures with them in Myth Drannor. Seeking knowledge, wisdom, and a little bit of fame.
 
 


Ruins of Myth Drannor  Heroes and Villains of Myth Drannor Forgotten Realms Page
Back to Main Page