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Crossroads

Once a place where several kingdoms came to talk and trade is now home so a collection of survivors.
 | Kingdom of Light - Cosmopolitan country of survivors ruled by an unbroken line of High-Paladins since
the disaster. The kingdom accepts and helps all those who don't have evil in their heart, and tries to save those
that do.
 | Haven - Just before the disaster the gods of light warned a group of paladin and clerics, who brought
as many pilgrims that they could into the mountains. This city was built around the caves where they took shelter
in prayer.
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 | Merchant Isles - Numerous islands run by, mostly human, merchant families.
 | Hivelands - Wild magic during the catastrophe changed the insects in this area and they now infest the
land. Iguanids and Kottur also call this island home.
 | Valas Monastery - Once a hidden monastery of monks now helps some survivors in the Hivelands.
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 | Pirate Isles - The countless islands near the Hivelands are home to many ruthless pirates.
 | Cinta'ora - A surviving city of the old elvish empire. What was once a city of song and poetry is now
surrounded by pirates and home of the only known arcane university..
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 | Darklands - Land of giants and other vile creatures.
 | Axthafen - A dwarven stronghold that was opened in the last century. Dwarves here emerged from the underdark
to reclaim their ancestry only to find it surrounded by water and under the dominion of their ancient enemies,
the giants.
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 | Land of Ice and Fire - Active volcanoes and ice locked waters are home to the barbarian tribes of half-orcs.
 | Nofracaer - The floating city created and kept alive with the magic of the Quetzakarians, ingenuity
of the Gnomes, and luck of the halflings.
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