Treasure Trove Cove

A sandy desert island, surronded by the endless, beautiful ocean. Things are abrew on the peaceful beach, however. A giant Hermit Crab named Nipper has a bad temper, a pirate has crashed his ship on the floor, and a Sand Castle holds deep secrets...

Tips on Swimming and Flying:

  • When Swimming or Flying, hold R to make tight corners.
  • If you're trying to gain major alitude, don't just rapidily press A and waste alot of Red Feathers. Press it more slowly.
  • When you're running down to 2 Honeycombs of oxygen while swimming, go to the surface.

    Inventory Check

    Eggs

    50 Eggs are scattered about Treasure Trove Cove.

    Red Feathers

    This course is rich with Red Feathers, 100 tie it with Click Clock Wood for having more than any other course.

    Invunerability Feathers

    These don't come in till Clanker's Cavern, 0 in this world.

    Beast Army

    Snippets

    These little green crabs charge at you, not too quickly, and snip you for one Honeycomb. You can hit them once to knock them down, and once more to finish them off, or Beak Bust them to kill them instantly, and get 2 Honeycombs! 7 roam Treasure Trove Cove. The Black and Red one in the Sand Castle is the same, just with more health, and you can't use the Extra Honeycomb trick on him.

    Yum-yum

    This clam bounces around the beach, hurting you for one Honeycomb if he bounces into you. But he also knocks one Red Feather and one Egg out of your inventory, and will eat them if you don't grab them back quickly. Rat-a-tat Rap this beast to reduce him to shards.

    Boomer

    Through the world, you'll meet about 4 mines floating in lakes and pools. They're quite invinicble, and swim faster than you. They hurt for 2 Honeycombs, not one. They can't dive so you're safe underwater, but try to avoid them.

    Lockup

    These monster boxes Can't move or attack, but they have goodies stashed within them. Flap Flip into them to get their stuff, but their teeth will harm you if you touch the rim of their mouths.

    Snacker

    This shark patrols the waters around Treasure Trove Cove. The music will turn tense and he'll make a comment if he sees you. To escape turn away, and keep jumping out of the water and using Feathery Flaps to get away quickly. Use some eggs to defeat him, and he'll drop 3 Honeycombs, but he'll be back. After he returns, it takes only one egg to get rid of him to a while.

    Nipper

    This monster Hermit Crab is left of where you enter the level. He will snip at you several times, then pause. When he does that, run up and Rat-a-tat in his eyes! Do this 3 times to win.

    Jigsaw Pieces

    Nipper's Stash

    When you enter the course, turn left. You'll stumble across a gigantic Hermit Crab, named Nipper. He will snip at you several times, then pause. When he does that, run up and Rat-a-tat in his eyes! Do this 3 times to win. After he retreats into his shell, go into it after him. Inside, you'll find 6 Notes, a Jigsaw, and 2 Snippet Crabs.

    The Sand Castle's Secret

    From the entrance, go forward. Turn left when you get through the arch, and climb the crates to the stone path overhead. Once you get up, talk to Bottles and learn the Shock Jump. But we won't deal with that till later. Swivel the camera around, and jump onto the platform with the Leaky the Bucket. Listen to what he says, and fart 2 Eggs into him. Then, after he drains the water, go in the Sand Castle. Beak Bust the letters BANJOKAZOOIE into the the floor, and then defeat the Black Snippet Crab that attacks you. Then Flap Flip and collect Jiggy 2.

    Shock Jump Pillars

    Go back to where Bottles was, and then go forward onto the Shock Jump Pillars. Take the left path. Thr last couple Jump are the hardest. With the initial hop, make sure not to leap too far! At the top, snag a Jigsaw.

    Pool Puzzle Piece

    From Bottles, take the other path. You will meet several Lockups, Boomers, and a Snippet as you progress up the path. At the last pool, dodge the Boomer, dive, and grab the Jigsaw at the bottom.

    Backwater Jigsaw

    From there, go forward, up the path, down the staircases. At the bottom, look for a small, small bit of ledge, that goes out around the back of the island. Follow along it. At the long gaps you have to jump across, make sure you've jumped as far as you can, and hold A for the Feathery Flap to last longer. At the end of this, collect a Puzzle Piece.

    Blubber's Treasure

    Go back to the stairs, and leap out into the water. Now use the stratigy above, in Snacker's profile, to escape to a crate. Use the same stratigy for each one, and you will easily reach the other shore unharmed. From there, go onto the pirate ship, The Salty Hippo, and talk to the hippo, Blubber, who has crashed his ship and wants you to get his treasure back. First, leap into the pool The Salty Hippo rests in, and swim into the open gun port. Collect the triangular golden object. Take it back up the Blubber, then, on the deck on the ship, Beak Bust open the hatch. In the area inside, collect the rest of Blubber's treasure. Take it back to him, and in gratitude, he'll give you a Jigsaw Piece!

    Into the Blue

    Talon Trot up the ropes on the ship, to the Crow's Nest over head. Talk to Bottles and learn how to Fly!! He also kindly gives you 25 Red Feathers. Take off on the Flight Pad next to him, and soar into the enormous stone archway. Aim for the left cave on the wall. Fly straight the whole way and you won't use a single Red Feather! Once there, Flap Flip into the Lockup and grab the Jiggy inside.

    Lighthouse Turf

    Go back to the Flight Pad, except this time, go into the cave on the right. Once inside, climb up the spiral path on the side of the lighthouse. Once you reach the top- what? The door to the lighthouse won't open? A Beak Barge will do the trick! Once at the top, Use the Shock Pad to spring to the roof, and grab the highest Jigy on the entire island.

    Scavenger Hunt

    Congrats, you're almost done! From The Salty Hippo, go forward, past the two Lockups. Go across the bridge and carefully and slowly spiral up the tower, leaping across the gaps. At the top, Beak Bust the large red X. Take off on the Flight Pad, and fly in the direction the arrow points. It next will lead you to the area with several pools again, and another X on a platform. Beak Bust and fly in the direction the arrow points. Now, you'll be led to an area on the stone roads. Bust the X, take off, go in the direction the arrow points. You'll only fly a short way before you find X number 4 on another part of the stone roads. You know what to do. The next X is on a platform near the Shock Jump Pillars with a crab on it. Bust the X. Now, there's only a ? mark! Just leap down into the water, and the final X is on a tiny, tiny desert island. Beak Bust the X, and Little Lockup will leap out and start bouncing in circles. Forward Roll into him to reduce this chest to splinters, and release a Jigsaw.

    The Jinjos Five

    At the begining of the course, the Blue Jinjo waits under the dock. You could jump off the back, grab him, and scamper onto the shore, or play it safe by getting rid of Snacker first.
    On the Crow's Nest on The Salty Hippo, next to where Bottles teaches you Flight, climb up the wooden pole. The Green Jinjo is stranded on the top.
    Near the pools, above them, a rock finger outstretches. The Orange Jinjo stands on the tip.
    At the Shock Jump Pillars, collect the Pink Jinjo by taking the right path.
    The Yellow Jinjo is trapped on a plam tree, on a ledge jutting out the mountain near the lighthouse.

    Musical Notes

    4 Notes on the dock where you begin.
    6 are inside Nipper.
    Around The Salty Hippo, there are two palm trees. Each has 4 Notes on it.
    On the stone paths over head, you'll collect 12 Musical Notes.
    At The Salty Hippo, 5 Notes are on the right rope rigging, 6 on the left. 8 are inside the ship, 4 on each side.
    5 Notes are on the Sand Castle, and 4 are inside.
    Above the first Shock Jump Pillar to the left, 3 Notes wait.
    On the large stone pillar beside the Shock Jump Pillars, a circle of 6 Notes is formed.
    A Lockup, forward of the large rock, holds 5 Notes.
    On the path going out toward the tower, 4 Notes rest.
    On the 3 staircases going up toward the top, use the Talon Trot to collect 4 on the side of each.
    In the 3rd pool, with a Snipper Crab in it, there are 3 Notes.
    Under the giant archway, in the tunnel leading to the lighthouse, there is a lone note.
    3 Notes are on the spiraling grassy path leading to the top of the lighthouse.
    Finally, the last 5 Notes are on the top level of the lighthouse, below the roof.

    The Witch Switch

    The Witch Switch on this course is sitting right beside the Lighthouse, the siide opposite the door. After it appears in Gruntilda's Lair, simply Flap Flip onto the cannon coming out the wall, Flap Flip onto the wall, and collect it.

    Extra Honeycomb Pieces

    At Nipper, turn right. Destroy Snacker, and quickly swim into the water, and dive. The Extra Honeycomb Piece is in the corner.
    This one is on a crate floating way out in the ocean. It's near the tiny desert island with the Snippet Crab on it.

    Mumbo Tokens

    One Mumbo Token is behind Nipper.
    Another is in The Salty Hippo.
    Climb up the pole sprouting out the center of the ship for another.
    One is above the Shock Pad next to where Bottles teaches you the Shock Jump.
    Another Mumbo Token behind the large rock near the Shock Jump Pillars.
    Next to the 3rd staircase near the pools, there is a Lockup with two Mumbo Tokens within.
    The 10th and final in Treasure Trove Cove is near the Lockup with a Jiggy in it, under the majestic archway.

    Extra Lives

    The first Golden Banjo is one a crate next to Sharkfood Island, which is in the sea, out from the Sand Castle.
    Another is in underwater, in a gap in the bridge leading up to the tower.
    The 3rd one is soaking it's feet in a small ledge above the pools, which you can fly to.

    Beehives

    One is very near the entrance, go through the first arch and turn right.
    Another is in one of the pools, the one closest to the entrance.
    The middle staircase has a Beehive beside it.
    The large rock near the Shock Jump Pillars has a Beehive beside it.

    A Message From Grunty

    Avast, ye mateys! There's no treasure here. The only booty is mine, that's kicking your rear!
    Sharks and crabs and beasts of all sorts will be almost as ghastly as your yellow shorts!
    You'll learn to fly, but I don't care, I'm a frequent flyer on Broomstick Air!
    A super high-jump Goggle Boy will teach, but you'll soon learn the cove's no day at the beach!