Protoss Units: High Templar
"This guy fries more
than Burger King!"
-DasBooten as a templar psi
storms yet again- making it's kill total 88.
Stats:
Nexus -> Gateway ->
Cybernetics Core -> Citadel of Adun -> Templar Archives
Name: High
Templar
Cost: 50
minerals, 150 gas
Psi Used: 2
PSP (psionic shield points): 40
HP (hit points): 40
Armor: 0
(*) Damage: N/A
(Spell caster)
Upgrades: Armor
(x3, +1) at Forge, +50 max energy at Templar Archives
Spells:
Psi Storm (200, 200)- SC's most
deadly magic. Creats a box of "psi-lightning". Does well over
100 damage to units. Kills marines/firebats/zerglings instantly, kills
hydras fast. Kills non-moving mutas. It does major damage to any
unit. (only works on units)
Hallucination (200, 200)- most
psycologically damaging spell in SC. Target any unit and two hallucinations
of it will appear. These units are under your control- although they don't
attack any don't have any special abilities. They take twice normal damage
and die after a period of time. Just think- only have 4 scouts? Cast
hallucination- now you've got 12!
In Comparison:
No comparison can be given to
High Templars. Use these guys to the best of your abilities. Their spells
are unmatched.
Effective Uses:
Against any grouped units. Psi
storm has a non-moving area of effect, so you'll hit more and do more damage
to packs of units.
They're a great weapon in the
fight against mutas. (Psi-storm)
Put them behins the lines of
your troops. Have them cast spells without being in danger.
...Or why not send them right
at an attacking force? Weaken their numbers before your troops start
to fight.
"Mage-bomb". A term
from War2- you send in a templar to cast psi storm at a target. You shouldn't
expect it to live.
Hallucinate important or powerful
units before going into combat. Especially things like carriers, arbiters,
archons. They'll draw quite a bit of fire away from your actual army.
Dying templar who've used their
energy? Merge 'em into archons! The archon even adds their kill totals...
Good when used with...
Reavers. Psi storm wastes troops
and reavers take out buildings.
Energy Upgrade. A templar
with this upgrade can cast 3 psi storms at max energy.
Shuttles. Drop a templar in...
psi storm peon units... hop out. Quick and hard to stop.
Powerful units. Hallucinate
them and watch your opponett waste their attacks on non-real targets while
you crush them with your actual force.
For just a guy in a robe... they
pack a punch.
By DasBooten
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