Protoss Units: Zealots
"My god! I've never
seen so many zealots!"
-DiscoDon as he sees 56 zealots
walking across the map to attack an enemy.
Stats:
Nexus -> Gateway
Name: Zealot
Cost: 100
minerals
Psi Used: 2
PSP (psionic shield points): 80
HP (hit points): 80
Armor: 1
Damage: 16
(8x2, normal type)
Upgrades: Weapons
(x3, +2) at Forge, Armor (x3, +1) at Forge, Speed at Citadel of Adun
In Comparison:
One zealot (no upgrades) will
(should) kill 3 attacking marines, 4 zerglings or 2 hydras (w/out upgrades).
Zealots can defeat dragoons
(1 on 1)
Zealots can defeat Goliaths
(1 on 1)
Zealots kill ultras when attacking
2 zealots per ultra (many zealots'll live)- much more effective in large
groups as well.
Effective Uses:
The protoss have an ass-kicking
first attack unit. Use it! Follow a fast build order and rush 'em.
Marines, zerglings and even hydras fall easy prey to zealots. 3-4 gateways
are a must.
When attacking, they can take
some damage without a problem. Use them to take our certain targets or
to run at an enemy mineral line.
When done correctly, zealots
alone can stop any zerg player from going for mutas. Make them fight on
the ground where you have an advantage!
Great on defense as well. Put
'em by a shield battery and you'll think they'll live forever!
They're still great in mid-game.
They take down dragoons and golaiths without much of a problem. In groups,
they can even take out large numbers of siege tanks by running right up
to them (speed upgrade helps a lot).
In general, you should always
have zealots. Their power and "cheap" cost (for protoss) makes
them very cost efficient at all points in the game. They should always
be the bulk of your attack forces.
Good when used with...
Dragoons. Send in the zealots
to wipe out the troops and the dragoons will mop up buildings.
Reavers. The ultimate ground
strike force!
Templar. Psi storm units and
destory the buildings with zealots.
Scouts. Zealots=ground superiority,
scouts=air superiority.
Shuttles. Shuttle-drop some
zealots into a mineral line- or anywhere where they might be needed in
a hurry.
Arbiters. Recall a large group
of zealots behind enemy lines.
Overall, zealots compliment most
all protoss units.
By DasBooten
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