Millenium Arms


for all of your daily weaponry needs


Welcome to Millenium Arms. We are happy to produce some of the finest weapons, armor, vehicles, and accesories that are produced today. We are currently under contract with many smaller nation's military, and many corps are now signing with us for their security. All sales are final, and privacy on all purchases is guarenteed. That means that if Lone Star comes snooping around, we never saw you before. Sorry we do not allow test drives of the vehicles without a 100% down-payment and proof of insurance.

FireArms
  • Millenium Vortex:
    This hand gun is very well adapted for anything that comes it's way. It comes in four versions: Shadow Series, Speacial Forces Series, Excalibur Series, and Dragon Series.
      I. Shadow Series- This is a standard Vortex handgun. It is normally used for personal protection, or for the smaller corp.
      Conceal: 4
      Weight: 2.5
      Street Index: 2
      Damage: 9(M)
      Ammo: 16(c)
      Type: SA
      Available: 30/2
      Hours Price: 1,000¥
      Accesories: Optima 2,000 Scope(2x), Custom Holster(+1 Conceal).

      II. Special Forces Series- This series is usedby main corp security, and used as a side-arm for many of the soldiers in 3rd world countries. This version was the first to utilize the Barrel Cooling System to keep the barrel from over heating or melting when firing the Omega Round.
      Conceal: 4
      Weight: 2.75
      Street Index: 2.5
      Damage: 9M
      Ammo: 16(c)
      Type: SA
      Available: 1/4 Hours
      Price: 1,500¥
      cesories: Optima 2,500 Scope (3x, Low-lite), Palm Smartlink II, Barrel Cooing System I, 2 Clips, Custom Holster (+1 Conceal)

      III. Excaliber Series- This series is made of lighter materials, has burst fire capability, and uses the Barrel Cooling System II. This gun also carries a slightly larger clip. In addition, this gun also has an in barrel silencer, which is a system of holes in the grooves that acts as a silencer without adding the weight and the bulk. It is a major upgrade from the Shadow, and Speacial Forces series. This is mainly used in the larger Corps in Europe, and as of yet, is rarely used in the U.C.A.S.
      Conceal: 4
      Weight: 2.25
      Street Index: 3.0
      Damage: 9M
      Ammo: 17(c)
      Type: SA/BF Available: 4/8 Hours
      Price: 2,000¥
      Accesories: Optima 3,000 Scope (3x, Thermal, Lowlite), Smart Link II, Barrel Cooling System II, 2 Clips, 34 Rounds of Omega Bullets, In Barrel Silencer, Biometric Safety, Custom Holster (+2 Conceal)

      IV. Dragon Series- This Elite series has everything the Excaliber series has, and is made of composite materials, which reduces chances that a metal detector can sense it. It has various cosmetic enhancments. This is used only by the best of the best runners and assasins.
      Conceal: 4
      Weight: 2.25
      Street Index: 3.5
      Damage: 9M
      Ammo: 17(c)
      Type: SA/BF
      Available: 2/8 hours
      Price: 3,000¥
      Accesories: Optima 3,000 Scope (3x, Thermal, Lowlite), Smartlink II, Barrel Cooling System II, 3 Clips, 48 Rounds of Omega Bullets, In Barrel Silencer, Biometric Safety, Custom Holster (+2 Conceal)

    I bought one of the Excalibur series guns, and its just really a rich man's Predator. But the burst-fire is an awsome extra that really comes in handy.
    Ravage

    Yeah, but look at the price tag, it costs over 4 times the price of a Predator II.
    Razor

    Its a beautiful gun, I like how they always use the purple handgrip for style.
    Ash

    Yeah, but is the purple handgrip going to save your ass when your barrel starts to melt because of the Omega Ammunition that you are shooting?
    Razor

    Thats what the BCS is for, to keep the barrel from melting, and it works great as long as you remember to keep it off when your not using it.
    Blade

    Millenium Arms Blast Mono-Blade Knife
    This is a pistol disguised as a knife. Perfect for those places where blades are acceptable, but firearms are not. This is a modified version of existing pistol knives. This holds a Heavy Pistol Round, and only fires on burst-mode. The blade is a mono-blade for the best cutting potential in any knife. Uses hold out pistol ranges, +1 to target #'s.
    Concealability: 8(12)*
    Ammunition: 2(b)
    Mode: BF
    Damage: 9M/STR+1(M)**
    Weight: .5
    Availability: 5/48 hrs
    Cost: 450¥
    Index: 1.5
    *target # to recognize it as a pistol
    **pistol damage/ knife damage

    "Load two explosive rounds, and it is strong enough to cause some serious damage. And if the drek really hits the fan, you can use the mono-blade as a backup."
    Eye-Gore

    "Some guy pulled one of these on me, and fortunately he missed. The mono-blade wasn't anything compared to my mono-katana, took his arm right off from the elbow down. I kept the knife as a souvenere to go along with his hand."
    Draco

    "Hey, I want my knife back"
    Cptn. Hook

    Grenades

    Millenium Arms Shock Grenades- These grenades were origionally created for the Navy. Divers could use the Shock grenades to Knock out creatures in the water, knock out enemy divers, or even seriously damage the computer systems of a submarine or boat. It works by mixing two chemicals, the chemicals when combined create a 1,500 volt electric blast that has enough power to take out a troll.
    Conceal: 6
    Weight: .5
    Street Index: 3 Blast: (In Water) -1/m (On Land) -4/m
    Damage: 18(D)* Stun
    Available: 12/1 Day
    Cost: ¥350
    *If target has Metal Armor +1 Power, and it automatically sustains a light wound. If Target has rubber on subtract the rating of the rubber from the power (-1 for ever centemeter thick the rubber is (GM's Discretion)

    It also really screws with a sharks senses since they care attracted by electrical signals.
    Raven

    Just watch out when you are swimming with these things. My buddy and I were in the Seattle sewers (nevermind why) and we had to cross a stream of $#!%. When he went it, he caught he safety ring on ladder and pulled it without him knowing. When eh got in, zap, and I watched his convulsing body float downstream and off of a $#!% fall. Took us a week to find him.
    Merlin

    Ammo
    Omega Bullet-
    There rounds fire by igniting compressed hydrogen, instead of the traditional gun powder. The result is a faster flying, longer range bullet. The only problems are if the shell gets about 850°c then the hydrogen ignites, firing the bullet, which can seriously damage the gun and the person holding the gun. Another downside to using the Omega, is that the bullet releases a lot of heat when firing, which makes it impossible to shoot 10 rounds in under 45 seconds without the barrel starting to melt. The solution to bother problems is the Barrel Cooling systems I and II. The systems cool the barrel, and the gun itself when the gun is held.
    Conceal: 8
    Weight: .1
    Street Index: 1.5
    Effects: +2 Power, +25% range
    Price: 175¥ (10)
    (GM Note: If player is firing Omega Rounds without the BCS I or II, or if the BCS is not working, then after 4 shots in under 15 seconds roll 1 die. If it is a 5 or 6, then the barrel melts some and the gun backfires. Any other number and add that number to the difficulty for barrel warping.)

    These are great bullets to shoot in a Sniper Rifle, added power and range, but too bad the silencer doesn't work very well with it, or it would be perfect.
    Edge

    Accesories
    Barrel Cooling System I-
    The BCS I keeps the barrel of a gun from melting, due to heat released by rounds fired. It works by compressing oxygen from the air, which creates a coolant. The BCS is activated by putting pressure on the grip of the gun. Simply holding the gun will activate the BCS I. This system is made to cool down a Semi Automatic, or a Single Shot Gun. The BCS I takes a speacial battery that has a usual life-span of about 15 hours of use (Note: if you are not holding the gun, the BCS I is not in use). After the battery goes dead, the old one can easily be replaced.
    Conceal: -
    Weight: .1
    Street Index: .25
    Cost: 300¥

    Battery-
    Conceal: 12
    Weight: .01
    Street Index: .05
    Cost: 10¥

    Barrel Colling System II-
    The BCS II is the same thing as the BCS I, but is made to keep the barrels of Burst Fire, and full-auto guns. The battery life is 12 hours.
    Conceal: +0
    Weight: +.10
    Street Index: .5
    Cost: ¥125
    (GM Note: if the BCS I or II is in constant use for 15 minutes without the gun being fired, then ice crystals may form on and in the gun. Roll 1D6, if the number is 6, then a large ice-crystal formed in the barrel and it backfires. Any other number multiply by 10% and take that percent from the range of the gun for 1D6 shots fired.)

    I prefere to spend the little bit of extra money for this one, just make sure you have extra batteries.
    Raven

    VEHICLES

    Millenium Arms Guerilla Assault Truck(M.A.G.A.T.)
    Millenium Arms is bringing you the ultimate Light Attack, Reconnosaince, and Guerilla Warfare vehicle. It was designed for patrolling high security areas, and to go deep into enemy territory. It has great speed, good armor, and is made of Smart Materials which makes it possible for the truck to be lighter, faster, and have better handling. It also has a light coating of RAM (Radar Absorbant Material) to further decrease the chance for being seen. It has SAS armor on top of standard armor to help against any attacks made if it is seen, and it has two miniguns for protection. It has a state-of-the-art anti theft system that produces a Lethal Shock to any unauthorized people trying to get into the vehicle. It has a level VI CMC system so that even if the vehicle takes damages, it does not affect the systems as much. There are rumors that this vehicle may be replacing the Lone-Star SWAT-Team's vehicles, and going to be used im the UCAS marine forces.
    Chassis: Pickup Truck
    Engine: Gasoline
    Price: 21,000,000¥
    Handling: 5/4
    CF: 3
    Body: 4
    Nav: 4
    Armor: 7
    Sensor: 2
    Speed: 161
    Accel: 14
    Load: 690kg
    Sig: 5
    Economy: 6km/Liter
    Fuel: 100 Liters
    Seating: 2b + 1 Bench
    Entry: 2+1t
    Accesories: 4 Run-Flat Tires, Smart Materials(Figured in), CMC VI, Rigger Adamptation (2), 2pts SAS Armor (Figured In), Roll Bars, Crash Cage, Gas, Water, Engine, Overpressure Enviro™ Seals, Smart Link II Weapons System Kit, Military ECM II, Premium ECCM IV, Amphibios Package Level III, AntiTheft System X w/ Lethal Shock (10S Physical), White Spot Light(2), IR Spot Light, Small Pop-Up Remote Turrent (Over Driver), Ring Mount (Over Passenger's Side), GM Vanquisher MiniGun (On Ring Mount w/500 Round Box), GM Vangeance Minigun(Small, Remote Popup turrent w/1,000 Round Box)

    Okay lets get this straight, 21,000,000¥ for this? If I bought one of these for this much, then I don't think I would risk using it for anything at all. I would keep it in my garage and hire the Mafia or someone to make sure nothing happens to it. But if you wanted to take down a small army, or armored group, this would be my choice to use. But I hope the Aztechology don't start using this, it would be a hell of a lot harder to wina firefight. But you think they could have came up with a better acronim than M.A.G.A.T. though.

    Edge

    I was in Tir NÕg and a security team came after us in one of these, and is scared the frag outta us, this thing is very dangerous, but just about as uncommon as putting a battle ship in Loche Ness.

    Griffen Anyone want to help me steal one? The only thing we have to get past is corp security, and the lethal "theft deterance system" which shocks the hell outta you. After we get past all of that, we got ourself a bas-ass vehicle that can take down a small army

    Razor

    Millenium Arms Manta-Ray
    The Manta Ray is the first vehicle to use the new prototype magnetic propusion drive to propell it through the water. This mini subamarine also uses a different hull design from most other subs. While most us a torpedo-like hull that gives it decent speed, but it lacks manuverability. The new design copies the basic design of the Rays. They are wide with "wings" to give it great manuverability. It also uses a design similar to the old F-117 Stealth Fighters of the 20th Century. The hull is designed to bounce ultra-sound and sonar waves away from the sensors, drastically making it harder to detect when going through the water*. Also, the seats a flat, and made to lay down on your stomach when driving which makes it easier to withstand the g-forces when using the manuverability to it's max. One problem with the Magnetic Pulse drive is that it is easily detected by Magnetic Anomoly Detectors**. But this mini-sub was designed for small group infiltration into heavily guarded areas. With the main sub, are two smaller electrically driven "pods" that each hold one person and their gear. These "pods" can be ejected from 75m under water, and they may be remotely driven by a rigger, driven themselves by the person in it, or let is free float (rises 5m/s). Although without the pods, the UltraSound and Sonar can find the Sub easier since the "pods" are part of the anti-detection design on the sub. It also comes with a closed trailor designed to haul the Manta-Ray when it is disassembled (it dissasembles into 6 Piece, 2 Pods, 2 Wings, Enging Drive, and Cockpit & storage)(Trailor weighs 250kg, B:3 A:4).

    Note: Numbers in () are for the individual pods.
    Handling: 2(4)
    Speed: 40(5)
    Acceleration: 8(2)
    Armor: 0
    Sig: 8*(6)
    AutoNav: 3(0)
    Pilot: -
    Sensor: 1(0)
    Cargo: 35(10)
    Load: 25(10)
    Seating: 1b, 2e***
    Setup/Breakdown: 30 Minutes
    Entry: 3h
    Fuel: 200pf
    Total Points: 1,726
    Referemce: Millenium Arms
    Template: ProtoType Recon/Infiltration Sub
    Price: 380,000¥
    Features: Sun Cell Power, CMC VI, Data Jack Ports(3)†, Remote Control Interface(2)***, Rigger Adaptation(3)†, Air, Water, Engine, Enviro™ Seals, 10 Hours Life Support, White Spot Lights(2), IR Spot Light
    *+2 to the sig when using Sonar or Ultrasound to detect the Sub, if the pods are out, then there is no modifier when detecting using Sonar or Ultrasound.
    **Half Sig when using a Magnetic Anomoly Detector
    ***The two ejection seats are actually the pods, the pods eject and not the seats. There is a Remote Control Interface in each pod.
    †There is a datajack port and a Rigger adaptation in each pod, and in the main sub.
    Game Effects: If a turrent or an external hardpoint or firmpoint is added, there is no modifier when Sonar or UltraSound is attempting to detect the sub. Also, take away 10% of the speed from the sub and +1 to the handling per mount on the outer hull.

    See, this is great for sneaking into or under a secure place on a lake, river, or ocean, but without the pods your stealth isn't there as much, and you don't have the weapons to defend yourself. See people never worry about the rigger, its always about the magic users, deckers, and sams. What are we suppose to do when we are found?
    Rigger X

    Shut up Rigger, this is a cool vehicle, and I hear that there is going to be a smaller one man sub shaped like this that is more of an attack sub, so maybe you can get one of these too. But this is a very nice sub.

    Shades

    VEHICLE ACCESSORIES AND MODIFICATIONS

    Millenium Arms Phobia Threat Warning System Lasers, radars, microwave designators, active infrared all are great threats on today's battlefield. And until now, the only response was expensive and complex jamming systems, but Millenium Arms brings to you the Phobia, the lightest and most economical broadband alert system available on today's market. Covering all common laser and radar bands (including millimetric!) and microwave designation frequencies, the Phobia offers instant warning of threat type and direction to within 25 degrees, and range within 50 meters. Cost CF Availability Index 12,500¥ 1 8/2 weeks 2
    The Phobia warns a vehicle operator when a fire-control radar, targeting or designating laser, or microwave designator has locked onto the vehicle. It has no classification or jamming ability beyond indicating the type of system (laser, radar etc) used, and the approximate range and direction of the threat.


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