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DA
BRAKE
DOWN


UNDER
CONSTRUCTION
If
you have any questions.
Click
on the name of the piece you have a question about.
and
I'll try to get back too you
AVATAR
well
the big guy it a tough one. he's immune to all heat & bio based
weapons, has a sword that can reach 12", 50% chance of saving, and his
stats are out of control. Yet I've killed one in the first round
(barely). The trick is to make the most non-heat attacks as possible
while staying 12" away. my first round kill was made by a dreadnought
with 2 lascannon upgrades. The heavy bolter was effective, but he
made the saves. When I ripped into him with the las luck was on my
side, he rolled a 1 & 3 failed them both. You have a 50/50 chance
of taking it out (specially with the grabba stick).
The
most effective weapons I've seen are:
#1
lascannons
#2
twin linked autocannons
#3
krack missiles
#4 runtherded grabba stick (believe it on
not)
#5
shock attack cannon (can auto kill)
and
if all else fails
#6
ram it with a tank
NOTE:
an Avatar is as big as a dred or tank. Try dropping him on enemy
troops with a smasha cannon.
CHARACTERS
Possibly
the Eldar's weakest link (excepted the Avatar). If an exarch is over
50 points, it's worth 1vp. Most players will kick up there exarchs
as much as possible. Most of the others characters are over 100.
A multi-melta or Autocannons can take most of them out. I like to
use Autocannon, there cheaper and have a better range. Psycannons
are great for farseers and warlocks.
WARP
SPIDERS
Spiders
are a royal pain. Hit and run with the Deathspinner was a bad idea.
There weak in HTH (oh no, not a combat knife), but it's hard to engage
in HTH when they can warp 18". Mounted mobs can help close this gap.
Snakebites mounted on cybores are perfect (they can charge 20").
It's a good Idea to put some boys in overwatch with flamers or bolter/flamer
kombi weapons. You can shoot on your opponents movement phase when
in overwatch with a -1. Flamers auto hit and can set it's target
on fire. Fire panic is fun with Warpspiders because the warp to there
max and can be lost while warping. And last but not least, destroy
all cover. There easy to take out when they cant hide.
WRAITH
GUARDS
Wraiths
are pretty cut and dry. Stay a way or get relocated. If there
is a ton of them, say 3 to 5 squads, take out all living Eldar. If
there are no living Eldar on the table they shutdown and you win.
Now if there are only 1 or 2 hang back and shoot them first. Use
a multi-melta, krack missiles or my fav. the Autocannon. There is
a reference to the Soulstone implosion that says it will suck in other
Soulstone but not the robot body.
STRIKING
SCORPIONS
&
HOWLING
BANSHEES
I
put these two together because they are almost the same. These close
combatants can kill you before you can defend your self. The mekboys
Force Field Projecta is perfect for this. Set it to block so they
have go around. On your turn shut it down, blast away at them, turn
it back on again in a new position that makes the survivors have to go
around it again. The weapons of choice are a heavy bolter with hellfire
shells (2+ to wound & 2" blast) or an autocannon (sustained fire).
HARLEQUINS
&
HARLEQUINS
ON JET BIKES
Harlequin
holo suits make them hard to hit (-1). I use Bad Moonz with flamers.
Take pot shots at them with the bolt pistol till they are in flamer range.
And Bad Moon Nobz in Mega-armor with Heavy Bolter (Hellfire shells).
Mega-armor has a targeter (+1 to hit) to take care of the holo suits.
Jet Bikes are fun to screw with. Use Mekboy with a Force Field Projekta.
On your turn, if your opponent is in combat speed turn on the F.F.P. right
in front of them. When they crash into it, they take the ram damage.