Dekrain Kole -
09/02/98 23:37:20
Race/Class: Human (now...)
Age/Sex: 60
Physical Description: A pale man, horridly ugly, with long
white hair, sharp blue eyes and a long upturned nose. His face seems
to look skull-like at best and he is constantly wearing the Blue
Robes of the Necromancer's Guild. Very imposing and reg
l, though most often in a menacing way
Weapon of Choice: Scyth
Items of Note: The bone ring of the Guild, numerous pouches
on his person, a throne of bones, a small rune dagger, always
acompanied by four skelatons
E-Mail Adress: Meech@hotmail.com
Comments:
Dekrain is the Son of Darkness, holding to himself the Power of Utu,
and has a dark air about him, though he is a great family man and
enjoys the company of those greater than himself. He doesn't smile
much, and his eyes seem to pierce through the soul of
the person he is watching, but it is mostly show from his position on
the Isle of Kanatch (a small, previously uncharted island in the Sea
of Dread).
He was not always this way. Once, he ran with some of the greatest
heroes of the Age, making himself both friends and enemies withing
thier ranks. He went on a quest to the fabled Raven Isle, making
himself a legend in the eyes of the people, but as a nec
omancer, it was a dark Legend that few would tell.
Shunned from the world as an evil, distrought man, Kole flung
himself over to madness, wielding the powers of necromancy as a
child would a toy. He died for that, at a mere fifty seven (he was an
elf before what he calls "The Change") and was resurected b
the guild to bend to thier will.
Currently, Kole seeks to dominate the world at large and has many
planns on how to do just that...
Milesthiel - 08/30/98
15:23:04
Race/Class: Wood Elf/Bard
Age/Sex: A young 200/ male
Physical Description: Tall, fair-haired. with piercing blue
eyes and an ever-ready grin.
Weapon of Choice: Rapier
Items of Note: A ruby-studded lyre
E-Mail Adress: elessart@usa.net
Comments:
This character is not for any P&P RPG. He's for Everquest. I'm not sure if
that's allowed here, but what the heck, right?
Kor'aris (pronounced core-
ee-air-is) - 08/27/98 17:08:49
Race/Class: Kukulcan Hatchling Lord Magus (see Federation of
Magic)
Age/Sex: 20 year-old male
Physical Description: In human form: like Hugh the Hand, if
you've read the Death Gate Cycle books, in dragon form: like a griffin,
only the lion part is reptilian.
Weapon of Choice: magic, breath weapon, mace and sword (in
human form)
Items of Note: None yet.....
E-Mail Adress: lictalon@iname.com
Comments:
Kor'aris is one of the Dragon's Chosen, a group of dragon hatchlings
chosen by the Dragonwright gods to find the Chalice of
Dragonwright, and use its powerful magic to tap into the power of
the gateway and discorporate the Old Ones *permanently*. Note 1:
This campaign is just beginning, so all the characters are 1st level
and we have no artifacts yet, but time will tell!
Note 2: Those who are unbeleivers risk being chastened, and those
who will not be chastened, must go.
Lynx/Shadow/Magus -
08/22/98 22:46:06
Race/Class: Elf Warrior Monk/Shadow Mage
Age/Sex: 91year old male
Physical Description: 6'8" Long black hair, 250 pounds, dark
eyes, muscular build
Weapon of Choice: 2 Staves
E-Mail Adress: lynx_666@hotmail.com
Comments:
Lynx was a diabolic warrior monk who was exposed to shadow magic.
Shadow magic is a form of magic that was outlawed and everyone
that new how to use the magic was killed during the time of a
thousand magic's. Magus, accidently discovered the magic and t
ught my character, Lynx, how to use it as well. In the end of the
adventure magus was trying to summon an old one and I was
apprentice/helper. The summoning back fired (Due to the rest of the
group trying to stop us) and a big explosion took place causi
g amnesia to Lynx and to Magus. We were both teleported to a
different dimension. I have not been in contact with him in the new
dimension and have spent the rest of my time trying to find a book
that will once again give me back the shadow magic. I ha
e an obsession, trying to get back the magic, hence the name
"Shadow" and "Magus"
Litherian - 08/22/98
22:45:32
Race/Class: Elven Wizard
Age/Sex: 46, Male
Physical Description: 6'5"; 130 lbs; long black hair, red eyes
(no pupils); dresses in all black
Weapon of Choice: Long Sword (Rune)
Items of Note: Leather of Iron, Rune Sword-IO
E-Mail Adress: Jester1978@hotmail.com
Comments:
I've played this character for the last 5 years or so. He's 7th level,
and now has his own kingdom. I'm also thinking about retireing him
because he's so powerful. My idea is to have him marry Amberle,
which is another character of mine that grew up wi
h him. Then they could rule the kingdom, and I could make their son
or daughter as a player character and play it.
Chaos Meticles -
08/22/98 15:38:23
Race/Class: Hunter Cat mage
Age/Sex: 24, Male
Physical Description: A heavily muscled, spotted Felinoid
with over developed arms, shoulders, and upper torso.
Weapon of Choice: magic, plasma based weapons
Items of Note: Sphere of Holding(unique item), starship,
Pocket Dimension
E-Mail Adress: solarstorm@hotmail.com
Comments:
Chaos travels the megaverse, exploring the varied worlds and seeks
magical knowledge. He is a powerful mage and has made many
enemies in his travels. Seeking an ancient tome, he travels to the
Old Kingdom Mountains hoping to find the tome.
Viscount Gresst of the
Sorell eandroth tribe, Champion of Ra, former Faerie Knight, and
current ruler of the Shifting Sands region of the Kathrik
Kingdom. - 08/13/98 20:46:13
Race/Class: Eandroth Rouge; 6th lvl. Faerie Knight & 5th lvl.
Noble (was also a 4th level Fire Warlock).
Age/Sex: 71, Male
Physical Description: The Viscount is a eandroth, a humanoid
saurian creature with a toothy muzzle, toed stance on backwards
bent legs, clawed hands and feet, and a long thick tail. Being in the
rogue stage of his life, he has dark green skin whic
is loose and wrinkled, mostly around the eyes and forehead. His
build is that of a circus muscle man, which makes him look huge for
his relatively short size of around five feet. His face, though
horribly mangled, has managed to keep somewhat of a nobl
appearance (stout and smooth nosed head held high, with deep
yellow eyes which show a personal honour). A blackish red scar of a
human hand lays over his left eye, snout, and forehead. Along the
sides of his snout, both above and below his mouth, from
is cheeks to the tip, are long horizontal scars which bare the
resemblance of a giant bite mark (well, nip). The skin on Gressts
left hand has been deformed, destroying the natural pattern. Along
both his chest and back are small white marks in a oval p
tten (yet more bite marks). He has stiffness and slight ache in his
joints caused by various gravious wounds over the years.
Weapon of Choice: Canticle; A Holy Blade of Light & Darkness.
A Ankh is on hilt, and it glows a golden yellow.
Items of Note: Storm Eye; A eandroth double-bladed knife
with blades of flame. Dragon Tooth Necklace; 8 small teeth, and one
large on in the centre with a inset dime sized ruby. Golden Scarab
Ring; Given by Ra to show that Gresst is one of his ch
mpions.
E-Mail Adress: SBEROBIN@netcom.ca
Comments:
Gresst is (in short) a virtuous, good hearted wanderer. Oft he comes
off as unfriendly, but is really just very private and secrative.
Unlike most heros, he would rather go unknown and is anything but a
glory hound. The thought of other people speaking
of his exploits uneases him, and being reclusive, he'd rather not be
recognized at all. This stems from his own ideals of modesty but
mostly from his own, flawed past; in specific, his fall out with the
Brotherhood of Fire Warlocks durring the Western Em
ires great war campaign of the Prophet War. Though this matter is
resolved legally, this wound is still deep. The war itself also had a
traumatic effect, with the loss of Gressts mentor and friend Root,
along with almost losing his own life. He'd prefe
people not know of his sad history, and has told only his close
friends about it in detail. Also, the war put a kind of bloodlust into
Gresst, and since that infamous day of his falling out with the
Brotherhood (some 40 years ago), he has taken only two
prisoners in combat. He's also a dirty fighter now, going for
vulnerable spots and quick kills. His own confidance of himself in
battle has also grown, too much, and he is very daring, taking
chances against insurmountable odds and choosing the most tr
ing of tasks. Luckly, he doesn't draw the blade with ease, and it's a
task to get him angry. Through all this he has managed to (barely)
keep his honour, the second most important thing in his life. With
recent events and revelations that came to him,
e's gained a bit of his personal honour back, and feels that it is no
longer slowly dwindling away. His main motive behind his honour is
to do good, of course, any way possiable. Well at least what he
thinks of as good, being sometimes bad for others.
is personal honour is second to only one thing; his friends and his
love for them, something he has only recently realized. Though
modest, he does like to display his wealth (with fists full of rings, a
dragon tooth necklace, braclets, and other jewlery)
and endulge in his luxurious life as a noble. The display of wealth is
for intimidation and not boasting, he endulges himself little, and is
very generous; perhaps a bit to linient with giving away his money
and valuables. Bad things repeatedly seem to h
ppen to Gresst, at least he thinks so, and he also has the tendancy to
jump to conclusions and to run away from his problems (loathing on
them later, leaving them unresolved).
As for his history...I wouldn't know where to begin.
(Already submitited for the Character Contest, but I would like this
version to be used instead if possiable. Sorry for submiting him
again.)
Gale - 08/11/98
20:50:04
Race/Class: Human/Air Warlock (Lvl3)
Age/Sex: 21/Male
Physical Description: Tall and youthful with dark hair and
eyes. He wears silver half plate under his white wrap-around
Travellers cloak. His hair is long down to his cheekbones and has a
windblown look.
Weapon of Choice: Silver Longsword, Throwing Irons
Items of Note: None of Note
Comments:
Kanreon Lans, (his true name) spends his days siling the world,
finding work on sea going trade ships as thier ship's warlock. He
lives life for the adventure and has a smiling disposition. He has
seen plenty of adventure in his time, but he'll never tu
n down an oppourtunity for more!
Ragnor Blackmane -
07/31/98 15:05:12
Race/Class: Wolfen/Mercenary(9th)
Age/Sex: 23/Male
Physical Description: 10'5'' weighs 750lbs, his fur is
predominately brown with a horseshoe of black fur on the back of his
neck partially running down his back. He is not a sight to look upon
after being disfigured by an angry wizard. (PB:1)
Weapon of Choice: 2-Handed Gaint size Claymore (
Magical)
Items of Note: A brass ring(magical) given by Isis and the
magic 2-handed claymore
E-Mail Adress: ragnor15@aol.com
Comments:
Tired of the life as a lumberjack, Ragnor set out to see the world.
During his travels and search for adventure and challenges always
strove to do good and bring evil to its knees at every opportunity. He
has searched for and recovered both eyes of Osiri
for the church of Light. He has helped those in need and defended
those that hated his kind regardless of the consqeunces. He has been
challenged by the Gods and imprisoned by the Spulgorth, but through
it all he has kept his zest for life unchanged. W
th loss of a good friend and the rest deciding to go their separate
ways. He has settled down in the same humble beginning that he
began at. His quest for adventure and challenges is for from over but
peace and solitude is always a nice reprieve.
- 07/08/98
01:15:50

Character Name: Kydlynar the Green
Race/Class: Human Wizard(2nd)/Summoner(3rd)
Age/Sex: 28/Male
Physical Description: Moderatly tall, wiry, strong for a
wizard... Waist length Blone Hair, Ice Blue Eyes
Weapon of Choice: Mother's Bastard Sword (hilt styled after
ankh, indestructable, glows light blue, Lightning's Bite)
Items of Note: Mother's Ankh (repel dead, magic protection
+1), Mother's cloak of Shadows
Comments:
Kyldynar recently completed his apprenticeship to Dylar the Ancient,
only to get embroiled in a war to stop Gandez the Nightbringer
(Human Dark Priest(9th)/Assassian(3rd)) from assembling
Castlerake. His assembled companions have managed to find the
blade
to the sword and keep it from Gandez, but more and more Kyldynar
finds his heritage may be too big for him to handle...
- 07/04/98
04:37:04

Character Name: Augurdon
Race/Class: Troll/Longbowman
Age/Sex: 27/Male
Physical Description: Ten feet tall and rippling with
musceles. He wears a patchwork of armour sewn together from
smaller pieces of armour. He has long dark blue hair tied into a pony
tail that hangs down to his waist. He also has bony spikes th
t run from his forehread down to the small of his back.
Weapon of Choice: Giant sized iron long bow and giant sized
axe.
Items of Note: "The Heart of Darkness" ( the phyisical
manifistation of an evil entities attempt to enter this world).
Comments:
Ahgurdon was raised in the armies of a dark priest of Set in the
Eastern Territory. The priest recognized Augurdon's high
intelligence and cunning at an early age and become his Sensie.
He gave Augurdon speciel attention, teaching him to use sw
rd and bow. He also taught him to read write. A steady regiment of
training in combat, reading, and meditation paid off as Augerdon
swiftly rose to the highest ranks of the army.
Soon though, Augurdon craved his freedom and his lust for
travel and education was unsatiable. His Sensie granted him that
freedom at a price. He was to retrieve an artifact for set. Although
Augurdon did not worship Set ,or any other god for
hat matter, he accepted the task, glad to have a chance at freedom.
He was assigned two skilled warriors to acompanie him:
Ginchee, an extremely accomplished goblin thief and Rolend a human
Mercenary of ill repute.
They traveled together for weeks before they learned of the
artifacts resting place, Dragon Rock a large secret fortified dragon
shaped castle on the coast of the eastern territory.
- 06/14/98
21:34:20
Character Name: Denaes Aerith
Race/Class: Atlantian/Gun Brother
Age/Sex: 420 (looks 19)/male
Physical Description: Denaes is tall for a human, but a tad
above average for an Atlantian at 6'9". He has long blueish black hair
either hanging back, or tied into braids. He doesn't really have much
body hair, and never any facial hair. He has a
ell built body, not overly bulky, but extremely well toned. For some
reason his overall complexion is a pale whiteness and never tans or
sunburns. He is extremely attractive, and has an ageless quality
about him. His eyes are a translucient blue and alway
observing his environment
Weapon of Choice: Kinsite Longsword
Comments:
His clan had been very adept at fighting great evils and had a number
of enemies. A magically tailored plague swept through the
Atlantians on his homeworld, only killing those of his clan, and he
was the last to be affected by it, and to preserve the clan
s heritige, he was placed into a stasis chamber, hidden in a rather
large pyramid. Within 2 days he was the last of his clan and just
hours after being placed in the pyramid a huge Splugorth Raiding
fleet quickly struck the demoralized Atlantians and afte
2 months of a very bloody war, the last of the Atlantians escaped
through the pyramids. A little over 400 years later a Splugorth High
Lord discovered the sleeping Atlantian and had him secreted away
into a Transmutation chamber and purged of the deadly
lague. The High Lord took the young child directly to his Splugorth
master and described his plan of taking the last Atlantian of a noble
clan and training him in the arts of assassination and eventually he'd
be sent out to assassinate Atlanians, and othe
trouble makers. The Splugorth loved the idea and sent the boy
immedietly to a Gun Brother training camp and thus Denaes was
trained from the aged of 6 until 17 to become a deadly assassin, and
for total loyalty to the Gun Brothers, and then he was put in
o stasis and sent away to a Gene Splicer for alterations. The Gene
Splicers' were perplexed and had to clone him and killed 13 clones
trying to figure out the subtle differences between Atlantian and
Human as well as what caused this problem of not being
ble to be transformed... Subtly, they altered his genes one at a time
and after 2 years was sent back, looking the same as ever, although
he seemed to have an ageless quality about him. After being trained
further in incorporating his new 'gifts' into his
work, he was sent out to assassinate a governor of planet who owed
an excess of 30 million credits to a debtor and was making no
attempt to work out a deal. Denaes managed to kill the Governor
without implicating himself and not killing his mistrissess wh
were over at the time. His partner told him that he took a great
risk, and on the trip back to the camp, Denaes had described his
doubts about continuing along this course. His partner immedietly
relayed Denaes's thoughts to the proper authorities and De
aes was promply taked into custody. After a grueling interrogation
he was placed on the extermination list and promply escaped. Since
his escape he still feels a loyalty towards the Brothers, but had
killed 32 would be assassins sent to off him. He has jo
ned a mercinary company on Phase World and generally has propelled
them from a guard/bloodbath status into the limelight of Merc
Groups, and many an employer has made him job offers, and asked
him to perform many unsavory acts, but he has declined all. He
only takes a job to protect innocents, or the downtrodden and
prevent war. On many an occasion he's paid the bill for a contract
himself to protect the defenseless from supernatural threats...
- 06/05/98
04:49:28
Character Name: Delkin Runesmite
Race/Class: Dwarf, soldier
Age/Sex: male, immortal
Physical Description: very handsome PB18 composed, brown
beard.
Weapon of Choice: Axe of Hellfire
Items of Note: Narsils Armour
Comments:
I may be not be famous but I do have a tale to tell. I have fought
witches and dragons, balrogs and demons and wielded mighty
runeweapons. Trying to live up to the recponcibility of living ina
clan of elite honour guards. Many adventures have I been on, a
d many more shall I be on. Wandering across the land seeking
adventure and riches werever we can. My existence is perilous and
my past has pounded generations of responcibility into me. Danger
and fighting . . .This is the life!
- 05/20/98
01:06:48

Character Name: Europa Calico
Race/Class: Human/Palladin
Age/Sex: 22/Female
Physical Description: 5'11" 120 Lbs, Short Bond Hair, Thin and
atractive, Likes tight clothing
Weapon of Choice: Short Swords, Abbasi & Kaskara, from
Compendium of Weapons Armor and Castles
Items of Note: Both swords are Demon Slayers, Half plate
Armor
Comments:
At a young age she lived on a farm with her family, loveing life.
Unfortunately her familyies farm was in a land that a western
kindom unit decided to pass through. They wanted food and shelter
and when her father refused he was killed the house was burne
, she had to watch while her mother was raped and killed and then
she was raped and left to die. A traveling Alcimist passed by and
took care of her untill she was able to travle then took her to Lopan
where she was diguised as a boy and sent to train for
nighthood. Apon compleating training she had passed in the top 10%
of so the local church of light commisioned her as Pallidin of light
and sent her out to fight Evil. She Hates men and fights her feelings
of passion twards women so she can stay a Pallidi
- 05/11/98
02:55:07
Character Name: Malaki Crystalmir of the Mirh Brujah
Clan
Race/Class: True Atlantean / Undead Slayer
Age/Sex: 120 / Male
Physical Description: 6'4", muscular, dark haired, human w/
tatoo of a cross in the middle of his forehead
Weapon of Choice: Magic flaming sword tatoo
Items of Note: None
Comments:
Malaki was sent to the Palladium world by his clan elder. His
mission was to use his skills to the betterment of this new world.
Not long after his arrival he played an instrumental role in returning
to rest one of the Old Ones. It was at this time tha
he gained the friendship of the great angel Lokum. After this, he
and his fellow travelers explored the tomb of the great elf, Lictalon.
Once this was completed Malaki played a key role in defeating the
Dragon Lords, who were planning world conquest.
n this journey, he fathered his one and only son, Palin Crystalmir.
Also on this quest he met the love of his life, Lauran Thalasa
Quelinost, Princess of the elves. After the death of the elf prince
and his wife, the to took custody of the future king o
the elven empire. The two are not rich but, well off. This is due to
the fact that the Quelinost family was framed for murder. However
if the truth can be uncovered, the family could return to power. Now
Malaki journeys the world training new warrior
of light, such as Undead Hunters. Malaki would like to thank all of
those you helped him on his quest. Without them he could not have
succeeded. Thanks to Gilthanus, Ariakas, Ra, Carl, Barum, Kit,
Lokum, and Lictalon.
- 04/17/98
23:52:47
Character Name: Thorn, Slayer of Witches and Trolls
Race/Class: Human Palladin
Age/Sex: Male, 28
Physical Description: great blond Warrior
Weapon of Choice: Claymore of Light
Items of Note: Claymore of Light
Comments:
Was sent here by great master of Palladium, K.S.
especially fond of the sheets.
Am from Germany and want to thank in many ways.
- 03/31/98 22:14:37

Character Name: Calls himself Arsenal
Race/Class: Wolfen/Soldier
Age/Sex: 30/Male
Physical Description: He stands 8' 3" tall, and his fur is matte
black. His body is INCREDIBLY muscular and ribboned with numerous
scars, including one that has removed his right eye. His right hand is
also missing but has been replaced by a cunn
ngly dwarven-forged, mechanial and magical one. He is, for a
wolfen, spectacularly good looking that even other races thought his
face pleasent and noble.
Weapon of Choice: Any he could get his hands on.
Items of Note: Mechanical right hand, magiacally grafted to
his forearm, crafted dy the legendary Dwarven blacksmith Draenor
RockThrone.
Comments:
Arsenal, or at least that's what he calls himself nowadays, is a
Wolfen mercenary soldier who has wandered the Northern wilderness
and Eastern Territories with his best friend and companion, Sir
Korel, an Elven Palladin of the Kingdom of Arramaine, for ab
ut ten years.
He avoids talking about about himself but it is known that he had a
falling out with an officer in the Wolfen Army, and had to escape to
avoid court martial and execution. After two years of wandering the
Northern Wilderness, he met up with Korel in a
oadside tavern. Both were trying to hit on the same Human woman
(Arsenal, due to a childhood incident, has an aversion to females of
his own kind.). They hit it off almost immediately and together had
several adventures. It is rumored that they were th
ones who killed the dread Fire Dragon, Cyrrinac, but they won't say
who slew her...
Their travels are the stuff of folk tales and fireplace legends. Not
all are true, but they'll never tell you which are and which
aren't...
- 03/23/98
16:01:01
Character Name: Senima
Race/Class: Elf / Monger (Modified Wizard Class)
Age/Sex: 138 / Female
Physical Description: Tall Slender, Elven Female. Almond Blue
Eyes. Waist Long Blond Hair
Weapon of Choice: Weapons? Who Needs Weapons?! Spells
Take Them Down Before They Can Ever Get That Close.
Items of Note: If You Can Beat Them, Charm Them.
Comments:
Senima started out as the leader of a small resistance group in city
being fought over by 2 rebel factions and the corrupt city council.
She lead her faction with a iron will and a seductive charm that
could not be overcome. Banding togethr with some "wou
d be" heros, Senima's earlier power were base mostly on rumors,
tricks and illusions. But now, after countless adventures she has
finally attained the power that rumors claimed she had.
- 03/09/98
18:49:16
Character Name: Greyfen Ironmaul
Race/Class: Dwarf/Undead Hunter
Age/Sex: 63/Male
Physical Description: Greyfen stands at about 3'7" and weighs
in at 137lbs. White hair and beard both being combed and well kept.
Deep brown eyes that reflect patience and wisdom.
Weapon of Choice: minor holy mace aquired his training.
Items of Note: none other than those aquired from training as
an undead hunter.
Comments:
Greyfen MacElhaney Ironmaul was born in the Old Kingdom mountains
in a small town where his family made a living as the local
smithies. He is the fourth born with the eldest being his sister and
then two older brothers. His family agreed (with a little he
p from Greyfen himself)that thier youngest deserved a better and
fuller life than what thier small town had to offer. The family sent
Greyfen off with a knight that was passing through in the hopes that
he would someday become a proud knight himself.Littl
did Greyfen or his family know was that the knight was (and still
is) one of the founding fathers of the schools/training centers for
the undead hunters.
So it was that Greyfen would be trained (willingly) as a slayer of
the minions of darkness and the monsters of evil in all forms.
Greyfen travels alone as of yet.
On his way back to his family he encountered a small village that
was enslaved by a vampire and his minions. Barely vanquising the
vile creature and living to tell of it he has made his family proud and
yet dissapointed for he has forsanken his races age
ld pledge to shun the ways of the mystic arts. Greyfen sees his use
of magic as a means to a greater end. Greyfen does not display his
knowledge of magic to any other dwarf out of respect for his peoples
beleifs and views and out of fear of ostrization fr
m those of his kind. Greyfen is a proud,gruff and to the point dwarf
with the temperment and patience of someone beyond his years.
- 03/05/98
06:33:20
Character Name: Cain Molekath
Race/Class: Human Cosmo Knight, Level 16
Age/Sex: Over 12,000 years /Male
Physical Description: A well built, dark skinned human with
long dark brown hair and slate grey eyes.
Weapon of Choice: Arai Molekath, a dark green and gold
Cosmic broadsword enhanced with lesser runes.
Items of Note: A suit of ornate, dark green and gold Cosmic
Armor, with small stylistic dragon wings on the shoulder blades.
Comments: A Note from the Bard:My friends, this
heroes Tale is very long, so as to preserve space in my manuscripts I
have filed it away with my epics, if you wish to hear the tale I will
be glad to
fetch the Tome for you.
- 03/05/98
03:03:17
Character Name: Sir Ohearn Rakir
Race/Class: Titan/CyberKnight(Rifts)
Age/Sex: 32/Male
Physical Description: Tall and Muscular with Silver Hair
Weapon of Choice: Psi-Sword
Items of Note: Triax giant rifle, (extremely slow) E-clip
recharger, Amulet of winged flight
Comments:
Since rifting into the middle of a rather one sided fight (one human
lvl1 knight vs almost 100 goblins and 5 Wolfen Warriors). Sir Rakir
has saved a village maiden from the noble merchant who kidnapped
her after she refused to marry him, and then was abl
to save the town from the noble's fury after being thwarted.
However, after a ill met battle with the noble's local wizard, Sir
Rakir was forced to flee and swore vengance if anything happened to
ANY of the villagers or thier families. Sir Rakir's no n
nsense approach to evil has caused him many problems and made him
many enemies (some of which are rather powerful). Sir Rakir lives
by the Cyber-Knight Code to the letter for it was the Cyber-Knights
and Lord Coake that raised him after his parents were s
ain fighting a dragon when he was just a baby. He come to the
Palladium world seeking to do good and find any clues he can. All he
has of his parents is a ring with an unknown crest on it. Sir Rakir
was told by a misterious nymph that an Isle to the fa
west might hold some answers for him, but before Sir Rakir could
ask for more information the nymph vanished back into the forest.
After paying for passage on a merchant vessel to go to the west, the
ship wrecked on an unmapped island surrounded by cons
ant storms and ruler from under ground caverns by a powerful demon
lord. The storms prevent any ships from leaving and will not cease
until the demon lord is slain (unfortunately I have not played far
enough into the campaign for my character to learn th
cause of the storms or how to make them stop).
- 03/03/98
05:40:22
Character Name: Bridgette Shannon Riley
Race/Class: Human/ Mercanary
Age/Sex: 19/ Female
Physical Description: 5'4", mass of bright red curls, green
eyes, freckles sprinkling nose. Can be a bit cocky, but that is normal
for a 19 year old mercenary wielding two swords.
Weapon of Choice: Double Falchions
Items of Note: N/A
Comments:
Bridgette began her adventures when she met her best friend, Daxon
Santone, son of Tysa Santone. He was an orphan in the village where
she lived and was raised in by the owner of the Inn where her mother
worked. The two became fast friends due to their
ommon, "colorful" personalities.
As they grew older, they went on many adventures. With (a couple of
NPC's) Vance the acrobat/ knife thrower as company and the Elvin
Mage, Lewellyn Moonshadow as their guide.
Then, one strange day, an unknown woman came to the Inn, she
claimed to be Daxon's mother, the same Tysa Santone that had been
dead for nearly twenty years. It was hard to believe at first, but the
19 year old Tysa soon proved to be, indeed, the source
f Daxon's adventurous character.
Now, with Daxon staying behind to tend the Inn, Bridgette is off on
new adventures with the mysteriously ressurected Tysa. Once again
reunited with the old group, Tysa, Bridgette, Lewellyn and Vance,
along with new players and the ever present NPC's to
ake life more interesting, only time will tell what lay ahead.
- 03/01/98 04:23:15

Character Name: Kcalf Auhsoj
Race/Class: Human
Age/Sex: 26 M
Physical Description: Dark and leathery skin from years of
toil
Weapon of Choice: Hoe
Items of Note: Own a small farm
Comments:
I was raised by my parents by the great river. I followed in my
fathers footsteps and became a simple farmer. I purchased a few
acres next to my parents and built a home for my self and my wife
Aeowyn. She grew up in Haywater a small village nearby. W
have known each other since we were small. I have two sons and
two daughters. The eldest two Arianna and Stal have gone to make a
name for themselves in the wild lands. Arianna is a great sorceress
and Stal is a minstrel who wields a sword as well as
e wields his voice. The younger children have stayed home. Stor has
grown strong and helps around the farm and Kia is the joy of her
mothers heart. We have made a name for ourselves in our small part
of the world and that is sufficient.
- 02/21/98
06:21:23
Character Name: Desmond Karde
Race/Class: Temporal Raider/11th level ---Master
Thief/15th level
Age/Sex: 3000 Male?
Physical Description: A 11 Foot tall metalic giant Dark Red in
colour
Weapon of Choice: None use of great magic is enough
Items of Note: Staff Of necromancy .Property all over the
Megaverse
Comments:
Unlike most RAIDERS I perfer to make friends and manipulate
everbody to achieve what ever I want instead of stealing .I have
traversed the megaverse and made "Friends" with an Acient Great
Horned Dragon named Char,a Sowki named Zirch,and last but not leas
A Godling named Anpeht the only son of the god named Thoth and
Maat . The best con I ever pulled off was to get a copy of the Tristine
Cronicles and take it to another dimension so I could reprint it, and
spend 1,000,000 in gems so it looks real. Iwold t
en take them all over the Megaverse to sell for 24,000,000 . The only
problem was to not flood the market with to many so as not to bring
to much of a spotlight to my scams!!! BUT BEWARE I AM ALWAYS
AROUND THE CORNER .YOU NEVER KNOW IF IT IS ME WHO IS SC
MING YOU.
- 02/14/98
05:35:42
Character Name: Lord Nicon
Comments: None
- 02/08/98
20:48:03

Character Name: Shtephi
Race/Class: Changling/Wizard
Age/Sex: 48/na
Physical Description: Has three forms:A wise and kind old
human male, a Diabolic elven seductress and a whining goblin
child.
Weapon of Choice: Prefers to use magic
Items of Note: Enchanted throwing axe and enchanted
throwing knife
Comments:
Shtephi started out her life of adventure as a perfectly sane
changling. However her greed for wealth and power lead her to a
terrible missuse of enchanted cauldrens. Her moral decline was a
result of her constantly justifying her methods of obtaining m
ss amount of huminoid blood. The heeps of insanities she aquired
didnt help either. After many years of traveling with a group named
Fire and Ice, she ran off to hatch her own schemes. She now resides
in a castle in the old kingdom where she controls
rmys of orks goblin trolls and other insideous creatures. She is so
crazy at this point that she has actually split into three seperate
personalities. One is a long bearded very old human wizerd with a
wide arsenal of spells (when Shtephi takes this for
he thinks he is a prisoner inthe castle). The second is a stunningly
beutifull wikedly evil elf who's magic powers are awe inspiering,
this is the most promonent personality. The last is a spoiled fat
little goblin child. Needles to say Shtephi does no
pose much of athreat to anybody as she is quite mad and minions are
very, very confused.
- 01/27/98
00:38:53

Character Name: Sir Samilyn ip Terran
Race/Class: Elf/Palladin
Age/Sex: 200/Male
Physical Description: 6'11, Long flowing Brown hair and deep
brown eyes. Extremely handsome and well built
Weapon of Choice: Dwarven Flamberge
Items of Note: Magical Armour (AR: 18, red colored,
weightless, noisless, and impervious to fire.
Comments:
Thought to be one of the (if not THE) greatest swordsman of all time.
The slayer of dragons, demons, and even the most powerful warriors
and mages. Was a general of the army of the Island Kingdom of Storm
Gate. He fought with courage, nobility, and unmatc
ed skill. Fought in the war against slavery in the eastern territory
where he was laid to rest. He battled down to the last and later died
of his wounds. A shrine was built in his memory and is now a sight
of pilgrimage for nights and palladins all over p
lladium.
May the story or the Sword, the Axe, and the Knife be forever passed
down through the ages.
- 01/18/98
09:22:22
Character Name: Damian Night AKA Night Wolf
Race/Class: Nightbane/ Sorcerer
Age/Sex: 24/ Male
Physical Description: Facade: tall, slightly muscular, black
hair; Morphus: werewolf with bat wings
Weapon of Choice: Apocalypse Sword- Magical longsword
Items of Note: Enchanted Chainmail- shifts with Damian
Comments:
Born on a parallel Earth and trained as a magician, a magical mishap
rifted him to Rifts Earth where he discovered his Nightbane heitage.
Since that fateful day he has dedicated his life to returning to his
home world. Once he received an offer from a p
werful sorcerous, but was decieved and sent to a region of Hell
where he found the Apocalypse Sword and spent the next couple of
years fighting for his life. Meanwhile, his friend Thomas Vale was
searching for a way to locate and bring Damian back. He f
und a mage who was willing and able to open a rift to Hell where
Damian and the hordes of Hell were engaged in a fierce battle.
Damian sensed the rift and jumped through. During his two year
continuous battle Damian's mind slowly grew more and more twis
ed and cruel. He now has a tendency to go into a berserker rage at
the sight of violence. When he witnessed the murder of his lover by a
vampire, he snapped and nearly killed his companions. He now
wanders the North American continent trying to contain
is emotions and find a way off this god forsaken planet.
- 12/31/97
19:40:35

Character Name: Tysa Santone
Race/Class: Human/Thief
Age/Sex: None of your bussiness!/Female
Physical Description: Tysa sports fashionable men's clothing
although she is obviously female. Her blonde hair is cut in a short
unruly style and her green always hold a spark of humor in them.
Weapon of Choice: Tiger claws and thrown weapons.
Items of Note: A silver disk that returns when thrown, the
legedary coin of Tysa, a mystical coin that can predict the future,
make difficult decisions, cure liver disease, resurect the dead, and
yeilds the holder invincible!!! (In actuality it's n
thing but an ordinary coin.)
Comments:
Tysa was the daughter of a wealthy merchant based in the Eastern
Kingdom. Although she had all the best money could buy she wasn't
happy in her old home. She found the life of a young lady to be
tedious and restrictive, so in true thief style she stole aw
y from her room one night, never to return as the woman she once
was. She was only 14 at the time and life on the streets was rough.
Fortunatly a shrewd thief noticed her natural ability at "borowing"
things. He took her home and signed her up with his gu
ld. She worked for many years under this man, becoming better and
better at her special skills of cat burglary. Before too long she also
discovered she was a minor psionic, this fact giving her yet another
advantage in her work. Soon Tysa became one of th
guild's best, because of her past she had valuable insight into the
local merchant guild. She gave her fellow thieves good tips on the
best times and places to strike the merchants. Unfortunatly, she
gave such a tip on the activities of her own family; a
d indirectly brought about the death of all but one of her kinsmen.
Tysa felt responsible, but she was determined to carry on with her
life and not let the past bog her down. Not long after this incident
another blow occured to the young thief. She was br
tally raped and became pregnant. However, not even this slowed her
down, Tysa was determined to carry on. She named her son Daxon and
left him to be raised by an Innkeeper who she counted as a friend.
Soon even her dangerous life began to seem dull, and T
sa realized she needed a change of scene. As fate would have it,
right as she was beginning to feel restless she was summoned by a
man named Dandego to recover an achient artifact. This led to
several years of adventuring with the legedary Llewyn Moonshad
w, who at the time wasn't quite so legendary. . .The years she spent
with this party were her favorite, she made many friends, and lost
three who were closest to her heart. Later on she decided to settle
down and started an Inn, bringing the now grown Dax
n with her. She spent her last years trying to live up to her former
glory and never quite making it. She died defending the memory of
her loved ones. If there is one thing that can be said for her life,
there was never a dull moment! And yet there is an
nfinished feeling about her existance, almost like she wasn't through
with what she needed to do, and if there is anything Tysa knew about
life, it's that you never know just what might happen. . . .
- 12/27/97
20:06:12

Character Name: Daeron Truearrow
Race/Class: Elf/Longbowman
Age/Sex: 20/Male
Physical Description: Tall, athletic, handsome, black hair and
beard, hazel eyes
Weapon of Choice: Longbow
Items of Note: Longbow, a few magic arrows, scimitar,
chainmail
Comments:
Daeron Arrowhand wanders the Palladium World searching for high
adventure, fair ladies, good wine and gold, pretty much in that order.
The bastard son of a famous elven adventurer and an innocent elven
girl, Daeron left home for adventure at age 15 and wa
trained in the longbow by an old master, Careth the Bold. When
Careth died ambushed by orc bandits, Daeron inherited his long bow,
his small fortune and set off for the world.
- 12/26/97
15:28:22

Character Name: Fandral
Race/Class: human/wizard
Age/Sex: 42/m
Physical Description: tall lean fair and bright
Weapon of Choice: staff
Comments:
Born in the north kingdom, and blessed with physical prowess near
unmatched it seemed that this soon to be adult was destined to
become a great warrior. However fate had other plans for him, for
you see, somehow a wizzard hed heard of this young man, and
fter consulting the stars and portents had decided to apprentice the
young man. Years after he had been kidnapped and trained he finally
freed himself and began to wander the palladium world. A score of
years went by as the young man mastered his talent
in magic, and many learned of his charity and gentle nature.
Recently his tale was rather hard as he happened upon a tiny
settlement of people not far from the great mountains, they
implored him to help free thier small town from its lord and master
a c
uel mind mage who abbussed them endlessly to amuse himself and
entertain his darker desires. Fandral did not hesitate he matched his
spells against the evil mentalists powers and the battle did rage for
more than three hours as both men attempted to gain
an upper hand. In the end Fandrals greater range of abilities did win
out however at terrible cost. For in the midst of the great battle a
large blue sphere erupted around the combatants and when it
disappeared the mentalist lay dead but Fandral could no
be found.
- 12/25/97
20:57:49
Character Name: Exodus
Race/Class: Human/Psionic
Age/Sex: 21/Male
Physical Description: 5'10" 170 lbs. short, black hair
Weapon of Choice: The Mind is a powerful Tool
Items of Note: Energy Sword
Comments:
The name is Exodus. I am an alien to this planet, but I do not mind
living here. I find the people interesting at most and I like to peer
into their minds to see their hopes and dreams so that I may
manipulate them by those fragile things. My plans are
to conquer this pathetic world and shape it into a powerful planet of
conquest. You may ask "why am I giving away my plan like this", my
answer is who is there to stop me.
From the mouth of a GOD;
Exodus
- 12/22/97 12:18:46
Character Name: Deathblow M'Lindath
Race/Class: 1st and currently:1/2 Troll 1/2 Changeling
secondly a Jotan thirdly a night elf (faerie). 2nd lvl Scholar Monk of
Thoth/ 2nd lvl Shaman of Thoth/ 1st lvl Priest of Thoth
Age/Sex: 19, Male (most of the time)
Physical Description: Male : A tall 14ft skinny troll with
large fangs and a pale blothchy skin, always dressed in a brown
monks robes. Female: A young, attractive elf resembling an elven
princess-assassin called Feyna
Weapon of Choice: None (in an emergency he would use a staff
to parry)
Items of Note: Dwarven Staff of Parrying (+6 to Parry no
other bonuses), Robe of steel (a magical cloak that adjusts itself to
the size of its user AR12 SDC200), Jug of unending fruit juice, Cards
of Random Destiny (anything can and has happened wh
n you draw a card)
Comments:
Fate is Fickle is the tale Deathblow feels is most appropriate for his
life.. born a troll to his mind mage troll mother with 2 brothers he
grew up thinking he was a Troll even when he was sent to a
monastry of elves and alegidly changelings.. althougth I
never saw one (pass another candied nut would you.).. His first
adventure brought him to his first and most faithful friend Feyna a
princess and a "Scout" they were separated throughout time when
one of Set's plots was foiled involving a large number of H
b-Goblins invading a dwarven kingdom with a Dragon and a certain
deck of cards... He was sent to the far past during the war with the
Old Ones where he served his god faithfully even though he did turn
up late for the conflict (hmmm where did Xi go??) and
so Thoth rewarded him with the oppatunity to find his friends in the
far future and past. With this completed he returned to the present
in the Yin-Sloth Jungles... imprudent use of the deck of cards lead to
the following problems: Turning into a Booted E
gle followed closely by a female Night-Elf Faerie, sommoning a
Wolfen Dragonboat and then killing a Lizard Mage. He then went onto
the marriage of Feyna and her lover a Warlock. Promtly followed by a
major Godwar over the Isle of Lopan which promptly sank
killing the entire party. Deathblow begged Thoth to intervene and due
to luck a 10 year wait the rest of the party were reassembled in The
Northern Wilderness. Deathblow looked for a temple of Thoth to
enhance his studies and the party in need of a magica
resupply travelled to Byzantium where Deathblow was initiated as a
priest of Thoth, Feyna was then Shanghied by a suspicious elven
Warship and Deathblow has not seen the rest of his party again....
- 12/21/97
17:24:03
Character Name: Amaron Rahlus
Race/Class: Shpinx/Archmage
Age/Sex: 165/Male
Physical Description: Large Golden feline
Weapon of Choice: His magic or supernatural strength
Items of Note: None
Comments:
While traveling across the wilds of Texas he came across a young
woman who was locked in combat with two Coalition grunts. After
saving her life he decided to stick around untill she could take care
of her self. After a little incident where the Kaytrev
an fell of a sand barge he decided to stay a little while longer than
planned. Then came Valan,(really annoying fairy), things got out of
control. The sphinx now resides on an island in palladium where he
has started a magic school.
- 12/16/97
04:40:30
Character Name: Moonflower
Race/Class: Jungle Elf/Biomancer
Age/Sex: 24/female
Physical Description: Tall, slender, brown hair and eyes
Weapon of Choice: Astral Staff
Items of Note: Mirror Shield
Comments:
I have many stories to tell, my greatest one is that of my battles
with a Vampire by the name of Katrina, a foe who even when
eemingly destroyed could not be easily be defeated. This epic
confrontation has led me and several noble comrades through many
la
ds and dimensions. These conflicts cost me the use of one arm
against a machine being who thought take over my body. If not for my
good friend Eliot, I fear all would have been lost.
From my jungle home in South America to England, Africa, Norway,
Japan, North America and even other dimensions and worlds, I have
seen many wonders and mysteries.
- 12/15/97
04:14:49

Character Name: Kaytrevvan Arihman
Race/Class: Atlantian/Nomad
Age/Sex: 360/Female
Physical Description: A six foot three inch two hundred pound
woman. Despite her large size she is strikingly beautifull. (PB 23)
She wears Mystic Power Armor or Altantian skibbies when
appropriate. Has long black hair are smokey grey eyes.
Weapon of Choice: Prefers to use her tatoos of heratige when
possible, otherwise uses a NG-P7 Particle Beam Rifle.
Items of Note: A PPE battery in the form of an anoying fairy
named Valyn, wedding ring made from the wood of a Millenium
Tree.
Comments:
Kaytrevvan woke up in the middle of the Texas desert with no
memories of her past. She quickly made friends with a Sphinx by the
name of Ammon-Ra. She decided to join the Sky Town Coalition and
spent a couple of months working as a protector of her new ho
e. After the death of a good friend and a struggle with a supernatural
intelligence she decided to take a paying job slaying vampires in
Mexico. Although several atempts had been made on her life before
this she had never realized that all the events were
connected untill she found herself comfronted with Sunaj assassins.
Unfortunatly, since she was fighting vampires, she was wearing her
Atlantian skibbies; not much protection against mega-damage
weapons. The assassins killed her, but for some reason thier
leader returned. His name was Marcus and enventually he and
Kaytrevvan were married. They have recently discovered that thier
child is destined to re-unite all the Atlantian clans, making thier
little family a prime target for the Sunaj. With the help of
he Guide, Trevv's mysterious gardian Marcus and pride have been
demensionally telleported to the Palladium world. Thier furture
there is uncertain, but one thing they know for sure they must return
thier son there someday to fulfill his destiny.
- 12/11/97
23:46:49
Character Name: Thomas Vale
Race/Class: Psi-Stalker R.C.C.
Age/Sex: 18/Male
Physical Description: Stark White/Hairless deep scar on right
arm
Weapon of Choice: One-handed long sword
Items of Note: Nightbringer ( Magicallong sword,1d6x10+10
and cast a shroud of absolute darkness in a 50ft. radius), 2 Flaming
swords, amulet of protection
Comments:
Never who his parents were and has lived his life in the North
American forest of Rifts Earth. Lived a few years in the town of
Kingsdale with the sorcerer Beldin. He ran away and had many
adventures with his good friend Damion(a Nightbane) before they
nuck into Chi-town to find a wizard to return Damion to his home.
Currently lives in the American west with his other friend Grat.
- 12/10/97
15:48:03

Character Name: Corman
Race/Class: Elven Longbowman (4th), Wizard (1st)
Age/Sex: 22/Male
Physical Description: Lithe, dark hair, twin dragon tattoos on
his forearms
Weapon of Choice: Longbow
Items of Note: Horns of the Moodrake- hocked it off of a
batwinged cow, Magic Chainmail (lightweight & noiseless), flute of
mirwood (+2% to Play Wind)
Comments:
Corman was very serious young elf. He thought he knew the world.
Until he came to a village named Peterville in the Old Kingdom. It
was run by a goblin named Nutmeg, populated by the most
ridiculously moronic humans and was the back end of nowhere. Ho
ever, Corman decided to stay. He ended up thwarting a Balrog's plans
to take over the town with a band of five goblins, hunted the elusive
Moodrake (a batwinged cow which breathed fire and didn't give milk),
fell in love with an elven thief named Tuile a
d became a wizard in his spare time. His craft with the bow is
legendary, due to his learning how to snipe while invisible (he is a
major psionic. Corman is still wandering the around the Old
Kingdom, looking for a boat he might sail on because when he
earned it from his best friend, he thought he'd be able to use it.
Unfortunately, the Old Kingdom doesn't have any oceans.
- 12/04/97
19:25:36
Character Name: Master Algrad the Wise One
Race/Class: Dwarf/Rune Smith/Necromancer
Age/Sex: 700/Male
Physical Description: Short and somewhat hansome, but he
has a wort on his nose.
Weapon of Choice: His rapier wit
Items of Note: The sword of Justinius, Amulet of Mar
Comments:
- 11/26/97 02:59:40
Character Name: Orlantha the Black
Race/Class: Lizard Mage Wizard/Summoner
Age/Sex: 726/Female
Physical Description: Tall gold and silver humanoid lizard
wearing dark robes
Weapon of Choice: Magic
Items of Note: Blackwing Amulet
Comments:
Moonshadow, if you're out there I'LL FIND YOU AND MAKE YOU PAY!
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