The Psyko Drome: Twisted Metal 2

The Psyko Drome: Twisted Metal 2

Last updated: 08 Jan 99


Trivia alert!

Passwords for All Characters
Cloaking Device: Right, Down, Left, Up (Warning! Use this at your own risk!)
Napalm: Right-Left-Up
Freeze: Left-Right-Up
Rearfire Selected Weapon: Left-Right-Down
Mine: Right-Left-Down
Shield: Up-Up-Right
Jump: Up-Up-Left (tho' why you'd use this is beyond me :)
Eternal Life (never take damage): Hold down the L1 and R1 buttons while pushing the directional pad in this order: Up, Down, Left, Right, Right, Left, Down, Up.
Eternal Weapons (one of everything, always): Like Eternal Life, except it's Up, Down, Right, Left, Left, Right, Down, Up.


Twisted Metal 2 Characters

SpectreGrasshopperOutlaw 2WarthogThumperMister Slam

TwisterHammerheadShadowMr. GrimmRoadkillAxel

SweettoothMinion


Here's a pic of Spectre, who drives the lightweight-armor but ultra-cool special weapon sports car. Nothing quite like careening wildly and not altogether under control while evading bullets, ice and napalm! ;D Spec's my favorite character in TM2, even though he has one of the smarmier "chosen" pix in the game and apparently would have no problems wielding a magic sword (that's an Ego joke for you D&D players reading this).

I'm a bit of a camper in TM2 -- I like to find hiding places and snipe at people. Spec's ghost missiles are perfect for this. Fire and forget! For this reason, Paris and Amazonia are two of my favorite levels. Yet, even though it's almost impossible to beat, I also have a soft spot for Holland -- again, maybe it's something to do with the sheer odds against the player. Least favorite level: New York. Can't stand that one at all. Even Antarctica is more fun to play.

Spectre's ending is okay. His reason for doing the Twisted Metal contest is kinda fun.

A note of caution: If you're driving a "fast" character, like Spectre, Twister, Mr. Grimm, etc., for heaven's sakes be careful around places with ledges, New York in particular. New York is probably the worst one for falling fatalities.

Spectre's Passwords
Since I can't yet do Playstation control symbols, here's the key:
_ = space * O = circle * X = X (duh) * A = Triangle * S = Square
Moscow: OAXXA_
Paris: _ASOOX
Amazonia: OXASAX
New York: _XOXXA
Antarctica: X_ _ _OA
Holland: A_ _SXS
Hong Kong: XAXAOS
Darktooth: XOOO_A

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Grasshopper is a challenge. Even Spec has more armor than she does, her special weapon -- causing her dune buggy to jump on other cars in a sort of death-from-above -- to put it mildly, stinks. When you've got as little armor as Grasshopper does, the last thing you want in a special weapon is to get close to an enemy! She can take damage just from bonking into the scenery. She goes airborne as easily as Spectre or Twister, without the extra microns of armor they have. (Okay, maybe Grasshopper has a smidge more armor than Twisty...)

That having been said, Grasshopper is indeed a character for the more experienced TM2 player, or a novice as long as you set the difficulty to Easy. You can beat the game with her... but it's not easy. (Sweettooth is much harder, but only because he has special restrictions.) On the other hand, killing enemies by jumping on them in a bright green dune buggy has its own rewards. :) If you get killed by Grasshopper, it's not something to be proud of.

Grasshopper's ending is very cool, though. I've noticed that in general, the more difficult the character, the better the ending.

Grasshopper's Passwords
Moscow: AXO_ _ _
Paris: XAOSSO
Amazonia: _XOOAO
New York: OAXO_S
Antarctica: XSSO_A
Holland: AAXSOA
Hong Kong: OSSOXA
Darktooth: X_XSS_
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TM2's token cop, Outlaw 2 is the sister of the original Outlaw from TM1. Her special weapon is the multi-directional tazer, which is great for drive-by electrocutings, and not bad as far as a camping weapon. (It works well in Paris, in particular, if you camp on top of the Louvre.) Of course, the down side of the special is, you have to get close to the enemy to use it -- not as close as Hammerhead, Mr. Slam or Grasshopper, thank goodness, but still close.

Outlaw 2 is a good character for a novice player to choose; okay armor, decent speed, and reasonably good special weapon.

Outlaw 2's ending is very cool, and one of the few where the character doesn't "get what they deserve".

Outlaw 2's Passwords
Moscow: _XO_A_
Paris: AAXOA_
Amazonia: ASSSA_
New York: OXAAA_
Antarctica: XAOXA_
Holland: XSS_A_
Hong Kong: _AXSXX
Darktooth: _OX_A_


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Warthog's slow but is a good beginner character. His tripartite homing missiles are a nice beginner special weapon, and his Humvee has plenty of armor -- some of the best in the game. His lack of speed will be a problem in non-camping levels; his extra armor compensates for this somewhat.

Warthog's ending is a good example of why it's so important to be a wish-lawyer. (Another reference for D&D'ers and RPG'ers.) The off-key trumpet blast when he fires his special is odd at first, but you get used to it.

Warthog's Passwords
Moscow: A_ _AS_
Paris: ASSSXS
Amazonia: OSSOXX
New York: XSS_XO
Antarctica: _XOA_X
Holland: AXAS_X
Hong Kong: OXAO_O
Darktooth: OS_OOS


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Thumper's got a good close-in weapon, a flamethrower with decent range on it mounted on the front of his hot pink low-rider. Be very wary of using this when Twister has you in her tornado effect!! Yes, you'll probably nail everyone else caught in it, but you're part of "everyone else" at that point. If you ever see this in action when you're not playing Thumper, it's a breathtaking sight -- enough to make you glad you're not there.

That having been said, a good tactic is to freeze someone in place using the ice code, then run up and flame 'em good. The flame will melt the ice; you've been warned. The flamethrower also works great for certain camping spots, such as the Louvre in Paris, or if you're daring, the bottom of the elevator shaft in New York (if you arrange yourself right, you can shoot the flame through the wall and not damage the door you're hiding behind). The flamethrower also takes longer to recover, in the time-honored tradition of "weak attacks recover quickly, strong attacks recover slowly". The special-weapon recovery does not seem affected by the status of the energy bar.

Thumper's car doesn't careen nearly as bad as some of the lighter-weight vehicles, which is a nice change of pace. Also, as a low-rider, it nearly disappears in the tall grass of Holland.

Thumper's Passwords
Moscow: O_ _AX_
Paris: XSSOOA
Amazonia: AXO_S_
New York: XXAAXA
Antarctica: AAS_ _ _
Holland: XAX_SA
Hong Kong: A_ _SA_
Darktooth: A_SSXO

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They have one of the coolest endings. They're technically the only dual-drivers in the entire game. Mike and Stu, drivers of Hammerhead, the monster truck!

Hammerhead's special weapon is another up-close variety, and in true monster-truck fashion, involves running over things. On the one hand, this is really simple: simply aim for an enemy and try to ram them! (Broadsides or T-bones work best.) On the other manipulatory appendage, this is really bad news if you're attacking Outlaw, Axel, or Darktooth, to name a few -- anyone with an omnidirectional up-close weapon. Hammerhead's handling is a bit sluggish at times, and the truck's not real fast, but the special weapon is great on low-armor enemies like Spectre, Grasshopper, and Twister.

It may just be me, but it seems that Hammerhead's ram attack does better if the enemy is smaller than the monster truck. Maybe it's because watching Hammerhead try to run over something bigger than itself would lead to that conclusion. However, this is only my opinion -- I don't know if the game would follow that same conclusion.

Hammerhead's ending is difficult to get (though not as hard as Grasshopper) but well worth it.

Hammerhead's Passwords
Moscow: _AXXX_
Paris: _XASXA
Amazonia: A_ _ _ XO
New York: AAXAXX
Antarctica: AXAOXS
Holland: ASSXS_
Hong Kong: OAOSSA
Darktooth: OOO_AX


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He's chauffeur of the undead murdered by Calypso, and he's bringing them back for revenge. Shadow drives a hearse -- I presume it's supposed to be black, although it looks very, very dark purple. The hearse manages to look like the longest car, physically, even longer than Thumper's low-rider.

Shadow's special -- "spirit missiles" (not to be confused with Spectre's ghost missiles) -- can be very effective if done right. However, it's also a little more difficult to pull off. After firing the special as with any other weapon, you need to press the fire button again to make the spirit missile "go off". Thus, you don't want to drive so fast that you run into your own missile, and you have to keep the spirit missile in view if you want to make it go off accurately. The missile is straight-line of fire, and as near as I can tell, is only good over level or near-level surfaces. I've tried shooting spirit missiles off the Louvre campground and across the docks of Hong Kong, but they don't seem to follow exact contours, so use spirit missiles with caution in these areas.

In theory, backward-firing spirits could work great, but how could you tell if the spirit was lined up properly? It appears the spirit missile must "go off" by command, by remote control, as it were; an enemy who "runs into" a spirit missile is unharmed.

Needless to say, this is totally irrelevant when Shadow is run by the AI. Game-controlled characters may, at any time and for no reason, have unlimited supplies of their special weapons, napalm, and/or ice.

Shadow's Passwords
Moscow: S_ _AA_
Paris: XAXSOA
Amazonia: XXO_AX
New York: X_ _XOS
Antarctica: OXOOXO <-- a palindromic password!
Holland: OASAS_
Hong Kong: O_A_SX
Darktooth: OA_AO_


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Twister is another lightweight, like Grasshopper or Spectre, with the added distraction of too much speed, plus slightly less armor than the Dune Buggy of Death.

Twister's special is the tornado -- the car whips around, causing a vortex of air, with Twister at the center of it (!) and doing damage to all who get caught up in it. This is extremely effective, if dangerous, in enclosed spaces (most buildings, for example). It's very possible -- in fact, highly likely -- you'll injure yourself while using the tornado, particularly if Thumper gets caught up in it and fires off his flamethrower. An awesome sight if you're not involved at the time.

The good news is, with the fastest car in the game, you're likely to outrun most people and weapons (except maybe Darktooth's attacks). The bad news is, with the fastest car in the game, you slew worse than Spectre ever does. And if you thought Spec careened badly in turns, such as in Moscow....

Twister's ending is also pretty cool.

Twister's Passwords
Moscow: X_ _AO_
Paris: AXOOXA <--another palindrome!
Amazonia: _ASXSO
New York: XAXOX_
Antarctica: O_ _XSA
Holland: _XX_ _O
Hong Kong: XXAXS_
Darktooth: XS_SAO


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Mr. Grimm has what is allegedly the most powerful special weapon in the game. It takes a very long time to charge up, and does not home, and it's hard to aim, but the death skulls he fires do indeed cause a lot of damage if they hit, particularly to light-armor types. The death skulls are great if you have a chance to line them up properly (such as while camping).

Mr. Grimm's specials are the only ones I've ever seen behind me when playing another character -- as in, I barely squeak out of the way as the death skull comes in from the side.

Motorbikes aren't known for a whole lot of armor in real life, and Mr. Grimm is no exception -- expect to take piles of damage playing him. His better than average speed helps out a little bit, but the undead biker's best bet is to hide and camp, more than most characters. Grimm's ending is okay, but there are several better ones.

Mr. Grimm's Passwords
Moscow: AAXXO_
Paris: OXAOAX
Amazonia: XSSAAA
New York: A__OXO
Antarctica: OAXAX_
Holland: XXA_OX
Hong Kong: _XOASS
Darktooth: _SAOOA

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What do you call a man who holds together two giant wheels? Axel! Axel's special is the "axel power" (Singletrac perhaps should have gone with something else here, as when Axel belts out "Axel Power!!" it can easily be misinterpreted) -- something of a mini-earthquake, represented by blue rings expanding out from him. The effect is to shock enemies into the air. At high speed, if you're the enemy, this is pretty neat, even if you do take damage.

Axel is the tallest of all the vehicles and you really shouldn't use the Jump command in enclosed spaces with him. He's also easy to spot at distances, even in Holland's tall grass. The Axel Power is good for drive-bys, and the Louvre campground, but not many other hideouts.

A question: How come the tires spin, but Axel himself doesn't? Maybe it's something to do with grooves and ball-bearings...

Axel's Passwords
Moscow: XAXX_ _
Paris: OAS_A_
Amazonia: AASOO_
New York: _ASSX_
Antarctica: XXASAO
Holland: OXOAOO
Hong Kong: AXOXXO
Darktooth: ASAS_S

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Mister Slam will become your personal bane, if not nightmare, in any level he's in. He's especially obnoxious in Moscow, New York, Holland, and Hong Kong, in my experience. It's not even so much his special -- ramming into you, the gripping jaws of his construction vehicle shake you like a terrier shakes a rat -- as his sheer cussed persistence.

Mister Slam will go for you to the exclusion of everyone else. He homes in on you without delay and does his best to ice you repeatedly. Axel and Shadow both somehow have infinite specials when you're fighting them; Mister Slam has infinite ice weapons, which he uses within seconds of each other. Sweettooth's weapons may do more damage, but Mister Slam just doesn't give up. If he gets you once with the ice, he will probably ice you a couple more times before the pickup-and-shake routine.

Mister Slam is the slowest vehicle (expect to use lots o' turbos when fighting Darktooth) and when you play him, you don't get all the wonderful goodies he does. On the upside, he's got great armor.

Mister Slam's Passwords Moscow:XXASX_
Paris: X_ _OXS
Amazonia: OAS_SX
New York: AXOS_O
Antarctica: A_AOAA
Holland: _O_ _O_ <--yep, another palindrome
Hong Kong: S_ _A_A
Darktooth: S_SAOX

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Roadkill has the coolest ending in the game, arguably (some might say Grasshopper's is better). At any rate, it's my personal favorite. Roadkill drives a beat-up clunker armed with the "boomerang" special weapon; supposedly, if you're skilled enough to fire this at someone and have it hit them on the return loop of the shot, it does more damage. I find it does just fine hitting them any way you can.

Roadkill is a good "starter" car for the beginning player. Medium armor, decent distance-weapon, okay speed; Roadkill is a fairly average-to-good vehicle all the way around.

Roadkill's Passwords Moscow: OXASS_
Paris: A_A_ _O
Amazonia: XXAOSA
New York: O_ _X_X
Antarctica: _ASXO_
Holland: X_ _A_S
Hong Kong: AASAOA
Darktooth: AOXASX

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These are the two "hidden" characters of the game -- Sweettooth and Minion.
Sweettooth's Code Up, L1, A (Triangle), Right
Minion's Code L1, Up, Down, Left
Use these codes at the Vehicle Selection screen. A noise should signify a successful code input.
Sweettooth is, of course, the evil clown who has the impossibly accurate homing pink ice-cream missiles. When he's your enemy, Sweettooth seems nigh-invincible. If you're playing him, Sweettooth handles like a logy barge, his missiles seem to miss all the time, and the armor was possibly made from tissue paper. The only way to see Sweettooth's ending is to play him from start to finish -- there are no level passwords for the evil clown -- and that's mighty hard without the Eternal Life code.

Minion, on the other hand -- if you can't finish with Minion, you need help! ^_^ Minion has great armor, great weapons, decent speed -- it's hard to mess up too much with good ol' Minion. Like Sweettooth, Minion has no level passwords, but then, you really don't need 'em with this guy. You don't even need the Eternal Life code, he's so tough. Minion is, coincidentally, the boss at the end of Amazonia. His ending's interesting. (Sweettooth's is weird.)


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That's it for Twisted Metal 2, folks. If there's anything I've missed, let me know and I'll look into it.

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