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This is my character, Rognar the thief. Rognar has been adventuring for some time now, in fact he is the only character that has survived the whole way since we started playing EarthDawn, and is therefore appointed to be the leader (according to him). He is principally accompanied by Blen o' the Raid, a human swordmaster, Laurence de mon Parnasse, an elven archer and Alisha SilverLeaf, a warrior of the same race. Recent additions include Sliel, a windling elementalist, Ianzrador, a human nethermancer, and Hard Rock, an obsidiman warrior. Our present quest is to find 3 of the 9 fabled magical bracelets, use them to find Lemish, an extremely powerful human wizard and destroy him before he can unleash the power of the Magicrum, a book that can bring the world to an end. |
Player: Daniel Routhier | Age: 25 years | Gender: Male |
Character Name: Rognar The Dark (DarkSlayer) | Hair: Blonde | Eyes: Blue |
Discipline: Thief | Height: 5'11" | |
Circle: 7 | Weight: 160 lbs | |
Race: Elf |
ATTRIBUTES | CHARACTERISTICS | |||||||
Value | Step | Action Die | DEFENCE | ARMOUR | ||||
Dexterity: | (19) | 8 | 2D6 | Physical | Spell | Social | Physical | Mystic |
Strength: | (16) | 7 | 1D12 | 10+3 | 10+2 | 6+3 | 14 | 0 |
Toughness: | (10+2) | 5 | 1D8 | INITIATIVE | MOVEMENT | |||
Perception: | (14+2) | 7 | 1D12 | Dex. Step: 15* | Full 100 | Combat 50 | ||
Will Power: | (10) | 5 | 1D8 | Armour Mod.: -0 | STRENGTH | |||
Charisma: | (10) | 5 | 1D8 | Final Step/Action Die: 15* / D20 + D6 | Carry 310 | Lift 165 |
KARMA | Current | 24 | Maximum | 25 | Cost | 10 | Action Die: D6 |
TALENTS | |||||||
Rank | Attr. Step |
Talent Step |
Action Dice |
Disc. | Karma | Strain | |
Karma Ritual | 2 | - | - | - | N | N | N |
Climbing | 5+1 | 8 | 14 | D20 + D4 | N | N | N |
Lock Pick | 5+1 | 8 | 14* | D20 + D4* | Y | N | N |
Melee Weapon | 7+3 | 8 | 18 | D20 + D12 | N | N | N |
Pick Pocket | 5+1 | 8 | 14/ | D20+D4 | Y | N | N |
Silent Walk | 7 | 8 | 15 | D20+D6 | Y | N | N |
Suprise Strike | 7+3 | 8 | 18 | D20+D12 | Y | Y | N |
Durability | 8 | - | - | - | N | N | N |
Lock Sense | 7 | 7 | 14 | D20+D4 | Y | N | 1 |
Fence | 5 | 5 | 10 | D10+D6 | Y | N | N |
Avoid Blow | 7 | 8 | 15 | D20+D6 | Y | N | 1 |
Thief Weaving | 7 | 7 | 14 | D20+D4 | Y | N | N |
Trap Initiative | 7 | 8 | 15 | D20+D6 | Y | N | 1/2 |
Disarm Mech. Trap | 7 | 8 | 15 | D20+D6 | Y | N | 1 |
Detect Trap | 5 | 7 | 12 | 2D10 | Y | N | 1 |
Disguise | 3 | 7 | 10 | D10+D6 | N | N | 1 |
Throwing Weapon | 8+3 | 8 | 19 | D20+2D6 | Y | N | N |
Detect Weapons | 1 | 7 | 8 | 2D6 | N | N | 1 |
Missile Weapons | 1+3 | 8 | 12 | 2D10 | N | N | N |
WEAPONS | |||||
Damage Step |
Strength | Total | Damage Dice |
Range (S/M/L) | |
Broad Sword "OrcSlayer" (Thread +3, Forged +5) (+3 to hit/dmg vs orcs) | 18 | 7 | 25 | D20 + D10 + D8 +D4 | -/-/- |
Short Sword (Thread +3, Forged +5) | 17 | 7 | 24 | D20 + D12 + D10 | -/-/- |
DAMAGE | |||
Current Damage: 0 | Wounds: 0 | Blood Magic: - | |
Wound Threshold: 9 | |||
Unconscious Rating: 67 | Recovery Tests: 2 | ||
Death Rating: 83 | Recovery Dice: D8 |
EQUIPMENT | SKILLS | LEGEND POINTS |
Second Weapon (5+3) | Current: 200 | |
ChainMail +4 (+ 0 init) | Riposte (4+3) | Total: 111325 |
Thief's Tool Kit | Legendary Status: 2+1* | |
CloakSense Brooch | 2 Last Chance Salve | RACIAL ABILITIES |
Weird Flail | Weird Scimitar | Low Light Vision |
Quick Fingers | 3 Booster Potions | LANGUAGES |
LightStone | Paralysis Poison X 5 | Dwarven |
Ice Horror Glove | Sleep Poison X 5 | Elf |
Booster Potion X 3 | Forgetfulness Poison X 2 | Human |
MAGICAL TREASURE | |
Notes | |
1. Time Bracelet | Unique, Thread Difficulty 15, 12 Possible Threads, Thread effects explained below |
2. Detect Orichalcum Necklace | Self-Explanatory |
3. Vial of Healing | 4 Threads: +4 for Recovery Test or heal 1 Wound |
4. Pouch of Holding | 1 out of 3 Threads: Carry 50lbs |
5. Boots of Agility | 4 Threads: +3 Physical Defense, +1 Climbing |
6. Magical Gauntlets | 3 Threads: +3 Damage |
7. Ring of Accuracy | 4 Threads: +3 Attack, +2 Damage |
8. Magical Cloak | 4 Threads: +2 Social Defense, +2 Armor, +1 Spell Defense |
9. Desperate Blow | Blood Item (Special:1 Blood Only) +6 Damage, then falls to the ground |
TIME BRACELET | |||||
Name | Effect | Cost | |||
1. | Time | Bracelet learns temporal position | |||
2. | Haste | +1 Step Init/Thread Rank | |||
3. | Time Distortion | Add +5 Physical Defense for 1 fight | 1 Karma, 2 Strain | ||
4. | Time Knowledge | See past, future of object/person/place | 20 minutes concentration | ||
5. | Create, Find Time Pocket | A time pocket is a small zone frozen in time in which you can place 1 object that will be hidden to anyone but a powerful mage. | 1 Blood Magic | ||
5-2. | Slow someone in time | Perception + Thread ranks vs Spell Defense of target. Effect:Thread Rank / 2 to all steps. | 1 Strain | ||
6. | Create Time Chamber | Create a Time Chamber where you can do anything for any amount of time. Character comes back 24 hours later. | 4 Blood | ||
7. | Time burst | Free round at any start of a fight. | 2 Strain | ||
Notes: |
MONEY | BACKGROUND NOTES |
Gold: 196 | Slayer of Plenty of Horrors Member of the Force of the Eyes Sole character that has survived since the beginning of our adventures |
Silver: 1846 | |
Copper: 0 |
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