Belpren: This is a luminescent blue acidic substance does 1-12
(1d12) damage instantly upon skin and internal tissues (No save).
Further applications of Belpren will not cause any more damage to the effected
area, but the damage given above is for a roughly hand-sized area of exposure;
for each additional area exposed, add an additional 1-12 (1d12) damage.
However, no damage will be taken if used internally (As Ingestive poison),
it will cause only immediate and involuntary vomiting. Belpren will not
corrode metal, or will it harm cloth or cured leather. It dries and becomes
ineffective in but a single round when exposed to open air, so it cannot
be used as a blade venom. Belpren is neutralized by lamp oil. Belpren is
effecting on all creatures
Flumph acid toxin: An acidic toxin that does 1d8 damage, then 1d4damage per round for 2 - 8 (2d4) rounds Giant ant poison: This acid does 1-3(1d3) to 20- 60(20d3) damage, save for half damage Hangman's acid: Does 3-12 (3d4) damage, lasts for 2-4 (1d4, treating all 1's as 2's). This acid will wash off with water, but if alcohol is applied to it, it does DOUBLE DAMAGE Sheet ghoul acid: Does 2 - 7 (1d6+1) damage (No save) Standard Acid: [S8] This corrosive liquid created by alchemists
will do 2-12
Thessalhydra acid: Causes 1-20 (1d20) damage, 1 point per round Ustilagor acid: Causes 2-5 (1d4) damage per round for 2 rounds White hydra: This is an acid which freezes upon contact with the air, it does 6- 36(6d6) damage |