APPENDIX
ONCE AGAIN, THIS IS A GUIDE FOR GAME PURPOSES ONLY. DO NOT UNDER 
ANY CIRCUMSTANCES, USE ANY OF THE HERBS CONTAINED IN THIS GUIDE FOR 
ANY REAL LIFE PURPOSE WITHOUT CONSULTATION WITH AN EXPERT ON HERBS 
AND THEIR EFFECTS. 
APPENDIX A: The Revised Herbalism Skill by Maya Kniese 
APPENDIX B: Addiction Effects 
APPENDIX C: General Information on Herbs 
APPENDIX D: Herbs by Season 
APPENDIX E: Herbs by Locale 
APPENDIX F: Herbs by Climatic Zone 
APPENDIX G: Conditions and Herbs For Treatment 
APPENDIX H: Real World and Fantastic Herbs
APPENDIX I: Adventure Ideas 
Shaun Hately, 11th February, 1997 
NOTE ON THE USE OF THE AD&D “LOCATE ANIMALS OR PLANTS” SPELL: 
Players with access to the 1st level Priest Spell “Locate Animals 
or Plants” will try to use it to locate specific herbs. If this 
occurs I would suggest that the Dungeon Master uses the percentage 
score given under “Available” in each herbs description as the 
chance that the herb will be detected each round, subject to the 
local environment and season. However I would remind the GM that 
according to the PHB, the results of this spell are always 
determined by the GM. If the GM does not want the herb to be 
found, it should not be found.