Amorabi
AC -2, 120 hit points, CE, highly intelligent, 15" walking
Attack as 12th level monster with 19 strength
Save as 27th level monster
60 % magic resistance
Requires a +2 weapon to hit them
Immune to charm and hold
claw/claw for d8+7 (includes strength bonus) each OR
any of the following spells with the power of a 12th level MU:
disintegrate, web, cause disease, dispel magic, fear,
curse (reverse of remove curse), rock to mud, teleport,
stone to flesh, death spell, despair (see illusionist
emotion spell)
Amorabi are a cross between a bird an a human. They have 2 legs
and two arms. Both hands and feet are clawed. They have vestigial
wings but cannot fly. Their heads are bird-like. The wings,
shoulders and upper backs are feathered. Amorabi have 19 STR and
are powerful spell casters.
Amorabi were created by the greatest lich ever (in my world) to
be the personal bodyguards of himself and his chief lieutenants.
They are nasty tempered to all others, but faithful to their
creator.
Age: 80 - 90 YRS
Height: 6'0
Weight: 175 to 200 Lbs
Available Classes:
Fighter - U
Ranger - U
Paladin - NA
Mage - 12
Illusionist - NA
Cleric - NA
Druid - U
Thief - 12
Bard - NA
+2 str, +1 con
-2 wis, -1 dex, -1 cha
Special abilities:
natural magic resistance - 5%, +3%/lvl
feathers - AC:2
3d4+2(claw)/ 3d4+2(claw)/ 3d8+1(beak)
[^bronze^]
Special disadvantages:
dumb
Frequency: rare
Background: A huge flock of man-eating birds with
bronze beaks, claws, and wings that lived near
Lake Stymphalus.
AC -1, 12 hit dice, low intelligence, align CE, walk at 6", fly
at 18"
A Bird of H*ll is a minor demon that has the appearance of
a small,
male peacock (6 inch high bird with 18 inch long brilliant
tail).
Meeting its gaze causes insanity (terror of darkness or similar
phobia). Killing a Bird of H*ll frees it to act as
a Night Hag
(exorcise is the better response -- lethal). Its tail
fan acts as
a Hypnotic Pattern spell and its chirping voice as a weak
charm
(fascinates the victim, keeps the victim from attacking or
noting
attacks by the bird).
The Bird Of Ill-Omen appears as a normal Raven or Crow (Black in
Color).
This monster will only rarely provide anything useful to the party.
However, until the party is rid of it, sufficient inconvenience
will exist.
The bird's purpose is not really known but it appears to wonder
the Prime
Material Plane in order to accompany typically high level adventurers
on
a particularly dangerous adventure.
If spoken to, the bird will respond to the individual who spoke,
in a
language (other than common) that the individual understands (Dwarves
will
be spoken to in Dwarvish, Elves in Elvish, etc...).
The bird is master of lore and other histories in general and will
know
something about each of the party members that would not readily
be common
knowledge. Usually something that a particular adventurer
is not *very*
proud of. The bird will use this information to disrupt the
cohesion and
integrity of the party members and in general try to get them to
distrust
each other, sometimes to the point of fighting/killing. The
bird will
typically drop 3 or so hints about the advertures upcoming goal,
and will
mislead them on 2 of the 3 hints to the point where failure means
death
(or something almost as bad).
The bird is 100% magic resistant and if hard pressed can cause Confusion
(per spell at level 15). The bird also generates a 100 foot
sphere of
saving throw reduction (-2). If a fumble chart is used, this
has the effect
of causing a fumble to occur on a 1, 2, or 3 on a die 20 :-)
It also uses
ESP (per spell) at will.
The bird will never directly say what it's intentions are but it
is rumored
that it will go away if given a particularly exceptional gem or
piece of
jewelry valued at 50,000+ GP. Otherwise, it is perfectly
content traveling
with the party, flying between branches, etc... staying just out
of reach,
and generally causing havoc to the adventurers.
The tail feathers and feet of the Bird Of Ill-Omen are rumored to
be
incredibly valuable in potion making. Any knowledgable Alchemist
in a large
city will pay over 100,000 GP for them.
--Pete,
Name :Chocobo
Submitted By:Rylan
A chocobo is a giant yellow bird found in most
plains(wild) or in "Chocobo Stalls" located
hroughout the world. If you were to buy a
Chocobo from a stall it would already be tame,
however encountering one wild will have it
attack unless you are able to tame it(Taming
process is up to GM). Chocobos may be cheaper
than horses, can be fitted for riding, and
can carry up to 200 pounds of supplies. If
you're a diehard Final Fantasy II fan like me
then you'd like this monster.
AC 7, 4 hit dice, size "small", smart animal IQ, N to NE, 24"
fly or
4" walking
When hovering or grounded: claw/claw/bit for d6/d6/2d4
When swooping [every 3rd round]: 2d4/2d4 claw/claw
at +4 to-hit
Karkaumer are a rather ugly species of bird. The bodies
are shaped
much like an eagle's while their heads are like a vulture's.
Treat
them as hawks for flying speed. They are good flyers.
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