Gem Dragon, Amethyst
Racial Ability Requirements
Strength        7 / 23
Dexterity       4 / 15
Constitution    5 / 18
Intelligence    6 / 21
Wisdom  3 / 19
Charisma        7 / 20

Racial Ability Adjustments
+5 Strength,   -3 Dexterity,   +3 Intelligence,   +1 Wisdom,   +2 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat          Fear          Fears Save
        Category        (in Years)      Modifier        Modifier        Radius        Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Amethyst Dragon, Neutral
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             2 - 10           4 - 10          -1        2d8+1               Nil          Nil
  2            10 - 18          10 - 16          -2        4d8+2               Nil          Nil
  3            18 - 28          16 - 26          -3        6d8+3               Nil          Nil
  4            28 - 38          26 - 36          -4        8d8+4              Nil/1         Nil
  5            38 - 53          36 - 46          -5       10d8+5               1/1          25%
  6            53 - 68          46 - 56          -6       12d8+6              1/2 1         30%
  7            68 - 80          56 - 66          -7       14d8+7           1 1/2 1 1        35%
  8            80 - 92          66 - 76          -8       16d8+8          2 1/2 2 1 1       40%
  9            92 - 102         76 - 82          -9       18d8+9        2 1 1/2 2 2 1 1     45%
 10           102 - 112         82 - 88         -10      20d8+10       2 2 1 1/2 2 2 2 1 1  50%
 11           112 - 122         88 - 94         -11      22d8+11      2 2 2 2 1/2 2 2 2 2 1 55%
 12           122 - 132         94 - 100        -12      24d8+12    2 2 2 2 2 2/2 2 2 2 2 2 60%

General Information
        The most powerful of the neutral gem dragon, amethyst dragons are honorable, regal
 creatures. They inhabit the mountains of the northern islands, living on the shores of
 isolated lakes and pools. At birth, these dragons have lavender skin with fine, translucent-
 purple scales. These scales darken as the creature grow older, eventually reaching a sparkling
 lavender color.
        These creatures approach life with a detached air, ignoring the conflicts of good and
 evil, law and chaos. At best, they see these conflicts as petty squabbles over inconsequential
 points of view, and not worthy of their time or consideration. These majestic dragons consider
 themselves to be the leaders of the gem dragons, and most of the lesser gem dragon acquiesce
 to this leadership - in everyday life and in the Council Aerie.
        While amethyst dragons consider their silver and copper cousins to be foolish and have
 an active dislike of red and white dragons, they do not consider any life form to be their
 inherent enemies. They prefer to reason out a settlement through discussion and negotiation
 rather than through combat, but they can and will fight if they must. Being honorable and
 noble, these dragons never hide or attempt to ambush foes. To them, even retreating is a
 dishonorable action, but they will flee if faced with certain death.
        Amethyst dragons eat large quantities of fish and gems. They keep vassals to attend to
 their needs, though they do not place as many restrictions or requirements on them as other
 dragon lords do. Most keep at least one hidden, underwater cave for seclusion and secrecy.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (18% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 9th level plus combat
 modifier; immune to poisons, force attack, and force effects (such as beads of force, Bigby's
 hand spells, Otiluke's resilient sphere, and wall of force spell).
Innate Abilities: 
 Hatchling: water breathing, cloud walk (functions continuously but can be
 negated and resumed at will); 
 Young: water walking six times per day; 
 Adult: shapechange three times per day;
 Old: Otiluke's resilient sphere three times per day;
 Very Old: reflecting pool once per day;
 Venerable: control weather once per day.
Shapechange works like druid ability (Player's Handbook, page 37) with following exception:
 upon assuming a new form, the dragon does not regain any lost hit points.
Psionic Abilities: Amethyst dragons, like all gem dragons, have psionic power. These begin to
 manifest at young age (3rd level) and increase from that point on as detailed below. The total
 number of disciplines, sciences, devotions, and defense modes never rises above the listed
 limits, no matter how old a dragon gets. Only the psionic strength points continue to increase
 until the maximum limit is reached. For amethyst dragon, PSPs cannot exceed 250. The dragon
 psionicist kit detailed in Book Two. (See The Complete Psionics Handbook for more information
 on psionics and psionicists.)

Age             Total           Total           Total             Def           Total
Cat.             Dis.            Sci.           Dev.            Modes           PSPs
  3                1               1               1                1              25 
  4                2               1               3                1              50
  5                2               2               4                2              100
  6                2               2               5                2              150
  7                2               3               5                3              200
  8                3               3               5                3              250
 
Available Powers: Pschokinesis - Sciences: detonate, project force, telekinesis; Devotion:
 control body, inertial barrier, molecular agitation; Psychometabolism - Sciences: complete
 healing, energy containment, metamorphosis; Devotions - cell adjustment, expansion, reduction;
 Telepathy - Sciences: domination, mindlink, mindwipe; hear; Metapsionics - Sciences: empower,
 psychic surgery, ultrablast; Devotions: magnify, psionic sense, psychic drain.

Dragon Tactics and Attacks
Typical Tactics: If talk fails, an amethyst dragon attacks first with its breath weapon, then
 its psionics and spells. They never hide or try to ambush opponents, and they consider
 retreat dishonorable. They will run if faced with certain death, however.
Physical Attacks: A amethyst dragon's claws cause 1d10 damage, plus combat modifier. Its bite
 cause 5d6 damage, plus combat modifier.
Breath Weapon: An amethyst dragon's breath weapon is a faceted, violet lozenge which it spits
 into the midst of its enemies. It can disgorge the lozenge up to a distance of 75 feet. Upon
 impact, the lozenge explodes with concussive force, causing damage to all creatures within
 60 feet of the impact spot. Those caught in the explosion can save vs. breath weapon for
 half damage. Creatures of huge size and smaller must save vs. paralyzation or be knocked
 down. All taking damage from the blast have 50% chance of being knocked unconscious for 1
 round per age category of the dragon, plus 1d8 rounds.
Base Movement: 12, Fl 40 (C), Sw 12.

Mating
Gem Dragons, meanwhile, fall somewhere between the other two families. Amethyst dragons
 approach mating in a very logical manner, seeking the optimum partner to produce the best
 offspring. Love and pleasure rarely, if ever, enter the equation. Emerald and sapphire
 dragon take a single mate for long periods of time, though each for a different reason.
 Emeralds like the security and protection offered by a trusted partner, while sapphires
 seek to possess a mate to enhance their prestige and status. Topaz and crystal dragons are
 irresponsible and chaotic, and their societies reflect this. They mate with willing
 partners whenever they want, as desire and need move them. Fortunately, however, they are
 more selective than the black and white dragons.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with
 golds, red dragon mate with reds, and so on. Sometimes they will go against their natural
 tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them from
 their domains (rumors abound that these crossbreeds are sent to other worlds, but this has
 yet to be proven). The gem dragon, however, believe that something as majestic as a dragon
 can never be an abomination. In the rare instances when a gem dragon produces a mixed
 hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Amethyst Dragon
        Level           XP           Hit Dice
            H            0                8     
            1           125,000           8
            2           500,000          10
            3         1,000,000          12
            4         1,500,000          14
            5         1,750,000          15
            6         2,000,000          16
            7         2,250,000          17
            8         2,500,000          18
            9         2,750,000          19
           10         3,000,000          20
           11         3,250,000          21
           12         3,500,000          22

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______         Noncombat Proficiencies
Race            Initial         #/level         Penalty Initial         #/Level
Amethyst            4             2 / 3              -4             3              3 / 2

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Amethyst                Etiquette

Preferred Kindred
                Elf     Dwarf       Gnome
Amethyst         R          R            P
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission