Chromatic Dragons, Blue
Racial Ability Requirements
Strength        7 / 23
Dexterity       3 / 15
Constitution    4 / 19
Intelligence    3 / 18
Wisdom  3 / 18
Charisma        6 / 20

Racial Ability Adjustments
+5 Strength,   -3 Dexterity,   +1 Constitution,  +1 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat  Fear          Fears Save
        Category        (in Years)      Modifier        Modifier          Radius                Modifier
    1   Hatchling           0 - 5                   -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards          0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards         -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards         -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards         -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards         -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Blue Dragon, Lawful Evil
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             1 - 12           3 - 12           0        2d10+1              Nil          Nil
  2            12 - 23          12 - 21          -1        4d10+2              Nil          Nil
  3            23 - 42          21 - 30          -2        6d10+3              Nil          Nil
  4            42 - 61          30 - 49          -3        8d10+4               1           Nil
  5            61 - 80          49 - 68          -4       10d10+5               2           20%
  6            80 - 99          68 - 87          -5       12d10+6              2 1          25%
  7            99 - 118         87 - 106         -6       14d10+7              2 2          30%
  8          118 - 137          106 - 125        -7       16d10+8             2 2 1         35%
  9          137 - 156          125 - 144        -8       18d10+9             2 2 2         40%
 10          156 - 165          144 - 153        -9      20d10+10           2 2 2 1/1       55%
 11          165 - 174          153 - 162       -10      22d10+11           2 2 2 2/2       50%
 12          174 - 183          162 - 171       -11      24d10+12        2 2 2 2 1/2 1      55%

General Information
        The arid deserts of Io's Blood's central islands are home to the blue dragon clans.
 These voracious and possessive creatures are consummate thinkers and planners. They spend long 
 periods of time contemplating and preparing ambushes for prey, intruders, and other unwary
 travelers entering their territory. When not engaged in such activity, blue dragons reflect
 upon their prosperity and achievements. They can sit for days at a time watching their domains
 and admiring all their have accomplished.
        A blue dragon's scales change very little throughout its long life. The only noticeable
 alteration is that the scales thicken and harden. The color, which range from an iridescent
 azure to deep indigo, retains its glossy finish from hatchling to death.
        Everything within a blue dragon's domain is considered the creature's property. From
 the castlelike lair that rises above the windswept plains to the vassals to the burning land
 itself, all that the dragon sees belongs to it. These gigantic creatures are extremely
 territorial and very vigilant. They watch for the trespassers, spie and thieves, eager to
 test their latest ambushes and strategies on those who dare invade their domains.
        Most combat tactics devised by blue dragons involve surprise and distance. They love
 to fly and use their powerful breath weapon, dropping out of the hot sky just far away enough
 to instill fear in their opponents before they strike. Talk and retreat is for cowards, and
 blue dragons will resort to these options only in extreme situations. They see themselves as
 cavaliers, ready to issue and accept great thinkers, they recognize the moment when action is
 called for - and they leap to any such challenge.
        Blue dragons store their treasures underground, usually in protected caverns beneath
 their castles. most of the items in a hoard will be gems, especially sapphires, which blue
 dragons have a particular fondness for. They will eat anything, but prefer herd animals
 (which they cook to perfection with their breath weapons before dining). They are usually in
 conflict with the neighboring brass dragon clans.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (12% chance at hatchling,
 5% increase at each new age category); spell and magical abilities at 7th level plus combat
 modifier; immune to electricity.
Innate Abilities: 

Young: create or destroy water three times per day; 
Juvenile: sound imitation at will; 
Adult: dust devil once per day; 
Old: ventriloquism once per day; 
Venerable: control winds once per day; 
Great Wyrm; hallucinatory terrain once per day.

Dragon Tactics and Attacks
Typical Tactics: Blue dragons like to attack from distance, making full use of their breath
 weapon and reducing their own risk to harm. They prefer to attack from directly above, and
 employ their special abilities as needed.
Physical Attacks: A blue dragon's claws cause 1d8 damage, plus combat modifier. Its bite
 cause 3d8 damage, plus modifier.
Breath Weapon: A blue dragon's breath weapon is a 5 feet wide bolt of lightning that streaks
 100 feet in a straight line from the dragon mouth. Creatures in the path of the bolt can
 save vs. breath weapon for half damage.
Base Movement: 9, Fl 30 (C), Br 4.

Mating
Chromatic dragons tend to be greedy and selfish when choosing their mates, sometimes
 regardless of consequences. Red dragons enjoy the company of strong-willed, lusty dragon
 partners, though because of their greedy natures they rarely share lairs. They tend to
 have frequent love affairs of short duration.
Blue dragons, being territorial in nature, do join with a single mate for a time -
 sometimes for as long as three or four age levels - before moving on to new conquests.
 Green dragon tend to build intricate living arrangements with multiple partners, whom they
 move among as desire directs. Their societies tend to be either polygamous or polyandrous,
 and there is no prevalence of one over the other. Black dragons and white dragons have the
 least formal arrangements, mating whenever the mood strikes, almost on the level of
 animals. They have no regard for love, nor do they care (or even understand) the problems
 inherent with inbreeding.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with
 golds, red dragon mate with reds, and so on. Sometimes they will go against their natural
 tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them from
 their domains (rumors abound that these crossbreeds are sent to other worlds, but this has
 yet to be proven). The gem dragon, however, believe that something as majestic as a dragon
 can never be an abomination. In the rare instances when a gem dragon produces a mixed
 hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Blue Dragon
        Level           XP           Hit Dice
            H            0                8
            1           125,000           8
            2           500,000          10
            3         1,000,000          12
            4         1,500,000          14
            5         1,750,000          15
            6         2,000,000          16
            7         2,250,000          17
            8         2,500,000          18
            9         2,750,000          19
           10         3,000,000          20
           11         3,250,000          21
           12         3,500,000          22

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______         Noncombat Proficiencies
Race            Initial         #/level         Penalty Initial         #/Level
Blue                4             2 / 3              -3             2                 1

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Blue                    Tracking

Preferred Kindred
                Elf     Dwarf       Gnome
Blue             R          P            N
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission.