Metallic Dragon, Brass
Racial Ability Requirements
Strength        5 / 21
Dexterity       3 / 17
Constitution    3 / 18
Intelligence    4 / 19
Wisdom          3 / 18
Charisma        4 / 18

Racial Ability Adjustments
+3 Strength,   -1 Dexterity,   +1 Intelligence

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat           Fear          Fears Save
        Category        (in Years)      Modifier        Modifier         Radius         Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Brass Dragon, Chaotic Good
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             3 - 6            2 - 5            3        2d4+1               Nil          Nil
  2             6 - 14           5 - 12           2        4d4+2               Nil          Nil
  3            14 - 22          12 - 18           1        6d4+3               Nil          Nil
  4            22 - 31          18 - 24           0        8d4+4                1           Nil
  5            31 - 41          24 - 34          -1       10d4+5                2           10%
  6            41 - 52          34 - 44          -2       12d4+6                3           15%
  7            52 - 64          44 - 54          -3       14d4+7               3 1          20%
  8            64 - 77          54 - 64          -4       16d4+8              3 2/1         25%
  9            77 - 91          64 - 74          -5       18d4+9              3 3/2         30%
 10            91 - 105         74 - 84          -6      20d4+10             3 3 1/3        35%
 11           105 - 121         84 - 94          -7      22d4+11            3 3 2/3 2       40%
 12           121 - 138         94 - 104         -8      24d4+12           3 3 2 1/3 3      45%

General Information
        The deserts of the central islands are home to Io's Blood's brass dragons. These
 predominantly social dragons love to talk. A brass dragon can be counted on to have an opinion
 about everything, and is always more than happy to share that opinion freely.
        Hatchlings have dull, brassy, mottled brown scales which, with age, become warm and
 burnished in appearance.
        As social creatures, brass dragons get along with most of their neighbors. They
 especially love to engage visitors in conversation, preferably in a warm, sunny place. Brass
 dragon lords can often be found basking on a rock, deep in discussion with a guests and high-
 ranking vassals. This passion for conversation is so strong that brass dragons become highly
 insulted if an intelligent creature passes through their territory without stopping to trade
 gossip, pass along news, or just talk.
        Though brass dragons can eat almost anything, they are not big eaters. Most prefer to
 get their nourishment from the morning dew, which is a rare delicacy in their arid terrain. If
 possible, brass dragons would rather talk than fight, though they consider the blue dragons
 clans to be their worst enemies.

Special and Innate Abilities
Special Abilities: Spell and magical abilities at 6th level plus combat modifier; immune to
 fire and heat.
Innate Abilities:
 Hatchling: speak with animals freely;
 Young: create or destroy water three times per day;
 Juvenile: dust devil once per day;
 Adult: suggestion once per day;
 Mature Adult: control temperature three times per day in a 10-foot radius per age category;
 Old: control winds once per day;
 Great Wyrm: summon djinni once per day.

Dragon Tactics and Attacks
Typical Tactics: Brass dragons would rather talk than fight, and they sometimes go to great
 lengths to ensure a conversation. If forced into combat, a brass dragon will create a cloud
 of dust with its dust devil or control winds abilities before charging into melee or attempting
 to snatch a foe. It uses control temperature to discomfort opponents. In the face of great
 danger, younger brass dragons will fly out of sight and hide. Older, more experienced dragons
 do not use this tactic.
Physical Attacks: A brass dragon's claws cause 1d6 damage, plus combat modifier. It bite cause
 4d4 damage, plus modifier.
Breath Weapon: A brass dragon has two breath weapons. The first is a cone of sleep gas 70 feet
 long, 5 feet wide at the dragon's mouth, and 20 feet wide at the end. Creatures caught in the
 gas, regardless of the Hit Dice or level, must save vs. breath weapon or fall asleep for 1
 turn per age category of the breathing dragon. The second is a cloud of blistering desert heat
 50 feet long, 40 feet wide, and 20 feet high. Those engulfed in the heat cloud can save vs.
 breath weapon for half damage.
Base Movement: 12, Fl 30 (C), Br 3.

Mating
The Metallic Dragons, of all the dragon families, mate most often for love. They frown upon
 inbreeding among even distant kin and forbid siblings from mating (a sensible genetic rule
 some of the wilder chromatics often disregard). Gold, silver, and bronze dragons are nearly
 always monogamous, often not even taking a new mate after the death of a beloved partner. Some
 of these metallics will take on an appropriate humanoid form and seek out a mate among their
 demihuman vassals, with whom they live while they are in polymorphed state. (Interestingly,
 the strong fidelity inherent to these dragons ascribed to both dragon and demihuman mates.)
 When this occurs, male dragons can impregnate female demihumans, thus creating half-dragons.
 Female dragons, however, can never be impregnated by male demihumans, despite being in
 humanoid form.
Event among those dragons who willingly engage in a relationship with a demihuman mate,
 producing half-dragon young is considered socially unacceptable. Although a dragon may truly
 love his or her demihuman mate, dragon society as a whole finds the idea of creating half-
 dragons repugnant. Thus, half-dragons are rare, though they do exist. They take physical
 form of their demihuman parent, but some half-dragons do show unmistakable signs of draconic
 blood.
Half-dragon offspring are considered, at best, outsiders in the societies of both dragon and
 demihumans in the Io's Blood isles.
Brass dragons, the last metallic type, also make dedicated spouses. They remain partnered to
 the same mate through most of their lives, though if a loved one dies they often seek out a
 new partner. Copper dragon on the other hand, follow a more chaotic path. They spend a
 portion of their lives switching mate frequently, seeking variety and new experiences every
 time the wind shifts or the seasons change. Upon reaching the mature adult stage, however,
 they finally settle on a mate for their remaining years.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with golds,
 red dragon mate with reds, and so on. Sometimes they will go against their natural
 tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic dragon
 tend to kill these hatchlings immediately. Metallic dragon simply banish them from their
 domains (rumors abound that these crossbreeds are sent to other worlds, but this has yet to
 be proven). The gem dragon, however, believe that something as majestic as a dragon can never
 be an abomination. In the rare instances when a gem dragon produces a mixed hatchling, the
 newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Brass Dragon
        Level           XP           Hit Dice
            H            0                6     
            1            32,000           6
            2           125,000           8
            3           500,000          10
            4         1,000,000          12
            5         1,250,000          13
            6         1,500,000          14
            7         1,750,000          15
            8         2,000,000          16
            9         2,250,000          17
           10         2,500,000          18
           11         2,750,000          19
           12         3,000,000          20

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies________      Noncombat Proficiencies
Race   Initial         #/level         Penalty     Initial         #/Level
Brass     5             2 / 3              -3         3               1

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Brass                   Debate

Preferred Kindred
                Elf     Dwarf       Gnome
Brass            P          R            N
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission.