RACE: Crimson Dragon
CLIMATE/TERRAIN: Subtropical and temperate hills and montains
FREQUENCY: Very rare
ORGANIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: Exceptional (15-16)
TREASURE: Special
ALIGNMENT: Neutral (5% lawful or chaotic)
NO. OF APPEARING: 1 (2-5)
ARMOR CLASS: -1 (base)
MOVE: 12, Fl 36 (C), Jp 3
HIT DICE: 12 (base)
THAC0: 9 (base)
NO. OF ATTACKS: 3 + special
DAMAGE/ATTACK: 2-12/2-12/3-30 (3d10)
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: G (42' base)
MORAL: Fanatic (17-18)
XP VALUE: Variable
BODY
TAIL BREATH
SPELLS TREASURE
XP
AGE LENGTH LENGTH AC
WEAPON WIZARD/PRIEST MR TYPE
VALUE
1 5-15
3-10 2 3d6+1 Nil
Nil Nil
3,000
2 15-26 10-16
1 6d6+2 Nil
Nil Nil
4,000
3 26-36 16-24
0 9d6+3 Nil
Nil Nil
6,000
4 36-46 24-38
-1 12d6+4 2
Nil G
8,000
5 46-62 38-50
-2 15d6+5 2 1
25% G, S 10,000
6 62-74 50-66
-3 18d6+6 2 2
30% G, S 11,000
7 74-84 66-78
-4 21d6+7 2 2 1
35% G, S, Z 12,000
8 84-98 78-90
-5 24d6+8 2 2 2
40% G, S, X, Z 14,000
9 98-120 90-112
-6 27d6+9 2 2 2 1
45% G, S, X, Z 16,000
10 120-140 112-120 -7
30d6+10 2 2 2 2 50%
G, S, X, Z 18,000
11 140-158 120-130 -8
33d6+11 2 2 2 2 1 / 1 55% G, S, X, Zx2 19,000
12 158-166 130-142 -9
36d6+12 2 2 2 2 2 / 2 60% G, S, X, Zx2 20,000 |
Crimson dragons are closely related to red
dragons; they are nearly identical in appearance
to reds, although they are smaller in size.
Aside from the brighter red scales and some
minor facial differences, the only appreciable
difference is the black throat and belly of
the crimson dragon. At ranges of 120' or
greater, crimson dragons appear identical to
red dragons; at closer distances, the
differences are easier to distinguish (a
successful Int check results in the observation
of the brighter scales and/or the black belly.
In any case, the differences are obvious at 60'
or less. Unlike most dragons, the scales of a
crimson dragon change little in color throughout
their lives; they stay a bright crimson red from
birth to old age.
While crimson dragons resemble red dragons
in appearance, their temperment and outlook
on life are quite different. They are far
less vain and greedy than the red; while
they still hoard treasure, it is not the
crimson's main goal in life. Crimson dragons
rarely take sides in conflicts between good
and evil, only doing so to maintain the
balance of neutrality, which is their main
concern. Most (90% crimson dragons are stricly
neutral in alignment; of the remaining 10%
half are neutral with lawful tendancies, and
the other half are neutral with chaotic
leanings.
Crimson dragons speak their own language,
a language common to all neutral dragons,
and 16% of hatchling crimson dragons have
an ability to communicate with any
intelligent creature. The chance to possess
this ability increases 5% per age category
of the dragon.
COMBAT: Crimson dragons prefer to close
with their opponents, engaging them with
every attack mode available; if possible,
combat will commence with a screaming
plummet from the sky above in order to
gain surprise. The attack will then continue
with claw, bite, wing buffet, tail slap, etc.
Spells, breath weapon attacks, and special
abilities will not normally be employed;
instead they will saved for truly dangerous
encounters. Crimson dragons are not above
retreating if obviously out-classed.
BREATH WEAPON: The breath weapon of a crimson
dragon is a cloud of noxious vapors measuring
50' in all dimensions. Anyone caught in this
cloud must make a saving throw vs. breath
weapon or fall unconscious for 1d6 rounds;
those who succeed must make a second saving
throw vs. poison or suffer nausea (-2 on all
"to hit" rolls) for 1d4 rounds. On the round
following the breath attack, the cloud bursts
into flames, inflicting the damage listed on
the table above to all still in the area of
effect (victims may save vs. breath weapon
for 1/2 damage.) Strong winds or a gust of
wind spell will move the cloud, but no amount
of wind short of hurricane-force will
disperse it. Any fire (such as torches
carried by victims) will set the cloud ablaze
immediately and any damage caused (such as
from a ** fireball **) will be cumulative with
the breath weapon damage. A favorite tactic
of the crimson dragon is to cast a ** fireball
** spell into the cloud the following round,
causing tremendous damage.
Crimson dragons are born immune to fire. As
they age, they gain the following additional
powers:
AGE SPECIAL ABILITY
Juvenile ** Flaming sphere ** (three times per day)
Adult ** Wall of Fire ** (twice per day)
Old ** Telekinesis ** (twice per day)
Venerable ** Reverse gravity ** (once per day)
Wyrm ** Incendiary cloud ** (twice per week)
Crimson dragons cast spells and use their
special abilities at 8th level, plus their
combat modifier.
HABITAT: Like red dragons, crimsons can be
found in hilly or mountainous terrain, but
unlike their cousins, dislike the tropics.
Their lairs are usually in large caves in
high hills or mountain peaks.
Crimson dragons are usually loners; they
associate with other crimson dragons only
when mating, and keep company with other
creatures even less frequently. This is
due mainly to the fact they are often
mistaken for red dragons and are therefore
mistrusted by most other creatures.
These cases of mistaken identity are the
most common cause of unwarranted attacks
against crimson dragons, and is also the
main reason behind their neutral alignment
- they don't trust others, and rarely form
alliances; they spend most of their efforts
furthering the goals of neutrality.
ECOLOGY: Crimson dragons prefer to eat
meat, but can eat nearly anything. When
hunting, they rarely will kill an
intelligent creature for food, except in
extreme circumstances.
A crimson dragon's worst enemy is the
red dragon, who think their cousins are
inferior and give them a bad reputation.
Combat between the two types are
relatively common, and, assuming the
combatants are of roughly the same age,
these fights are usually quite evenly
matched.
Allan J. Mikkola (allanm@vulcan.med.ge.com)
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