Gem Dragon, Emerald
Racial Ability Requirements
Strength        5 / 21
Dexterity       5 / 16
Constitution    3 / 18
Intelligence    5 / 20
Wisdom  3 / 19
Charisma        3 / 17

Racial Ability Adjustments
+3 Strength,   -2 Dexterity,   +2 Intelligence,   +1 Wisdom,   -1 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat          Fear          Fears Save
        Category        (in Years)      Modifier        Modifier        Radius        Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Emerald Dragon, Lawful Neutral
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             3 - 9            2 - 7            1        2d4+1               Nil          Nil
  2             9 - 18           7 - 14           0        4d4+2               Nil          Nil
  3            18 - 27          14 - 21          -1        6d4+3               Nil          Nil
  4            27 - 36          21 - 28          -2        8d4+4                1           Nil
  5            36 - 45          28 - 35          -3       10d4+5               1/1          15%
  6            45 - 54          35 - 42          -4       12d4+6              1 1/1         20%
  7            54 - 63          42 - 49          -5       14d4+7            1 1/1 1         25%
  8            63 - 72          49 - 56          -6       16d4+8           1 1 1/2 1        30%
  9            72 - 81          56 - 63          -7       18d4+9          2 1 1/2 1 1       35%
 10            81 - 90          63 - 70          -8      20d4+10          2 2 1/2 2 1       40%
 11            90 - 99          70 - 77          -9      22d4+11        2 2 1 1/2 2 1 1     45%
 12           99 - 108          77 - 84         -10      24d4+12        2 2 1 1 1/2 2 2 1   50%

General Information
        Emerald dragons live among the tropical islands in the Io's Blood chain's southern
 waters. They are a curious species, taken to keeping track of history, lore and customs. They
 tend to be very reclusive, suspicious that others covet their treasure hoards and territory.
        Hatchlings have translucent green scales, which harden and take on many shades of
 green as they age. These scales are scintillate in the light, giving an emerald dragon's hide
 the appearance of being in constant motion.
        A desire for privacy runs through the emerald clans, going so far as to determine
 where the dragon lords and their spawn establish lairs. In the southern islands, emerald
 dragons built their domains around the inactive volcano range that stretches across the
 tropical isles. Only their most trusted vassals are permitted to serve them within the main
 lairs. The other tend to duties throughout the rest of the domain.
        The primary lairs consist of traps and alarms designed to warn of visitor and other
 threats. Emerald dragons prefer to quietly observe intruders and rarely emerge from hiding.
 If parlay is called for, they send their kindred or chief vassals to handle such duties while
 they watch, hidden, from cover. When forced into combat, emerald dragons prefer to attack by
 ambush, using stealth and surprise attacks to quickly disable their enemies. If the threat
 prove to be too great to handle, an emerald dragon will not hesitate to retreat. However, it
 will plan revenge, and its patience can last for centuries if need be.
        Emerald dragons have no compunctions about what they eat. They prefer lizards and
 giants, but they will eat anything in a pinch. Of all the other type of dragonkind, emerald
 dragons get along best with the sapphire dragons, often controlling parallel domains
 (emerald dragons taking the surface, sapphire dragon the subterranean areas below). They
 fear the red dragon clans because of their well-known greed, and they are usually in open
 conflict with the fire giants from beyond the Burning Sea.  

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (14% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 6th level plus combat
 modifier; immune to sound-based attacks.
Innate Abilities:
 Hatchling: flame walk;
 Young: audible glamer three time per day;
 Juvenile: hypnotism three times per day;
 Adult: Melf's minute meteors three times per day;
 Mature Adult: hold person three times per day;
 Venerable: animate rock once per day; Great Wyrm: geas once per day.

An emerald dragon uses the rippling movement of its scales to simulate hypnotism and geas.
Psionic Abilities: Emerald dragons have psionic powers. These begin to manifest at young
 adult age (5th level) and increase from that point on as detailed below. The total number
 of disciplines, sciences, devotions, and defense modes never rises above the listed limits,
 though the psionic strenght points continue to increase until the maximum limit is reached.
 Dragons using the psionicist kit gain psionic powers as psionicist PCs of the same level.

Age             Total           Total           Total             Def           Total
Cat.             Dis.            Sci.           Dev.            Modes           PSPs
  5                1               1               1                1            45 
  6                2               1               2                1            90
  7                2               2               3                2            180
  
Available Powers: Clairsentience - Sciences: aura sight, object reading, precognition;
 Devotions: all-around vision, combat mind, danger sense; Telepathy - Science: ejection,
 mindlink, probe; Devotions: contact, ESP, life detection, sight link, sound link. 

Dragon Tactics and Attacks
Typical Tactics: Emerald dragons prefer to start out in hiding while the traps they set
 work against their foes. When forced to take direct action, an emerald dragon seeks to
 surprise its opponents. Then it attacks with breath weapon and claws to disable as many
 foes as possible. Emerald dragons are not above retreating if the odds are not in their
 favor - but they have long memories for revenge.  
Physical Attacks: An emerald dragon's claws cause 1d8 points of damage, plus its combat
 modifier. Its bite cause 3d6 damage, plus combat modifier.
Breath Weapon: An emerald dragon's breath weapon is a loud, keening wail that causes a
 sonic vibration that stretches 120 feet from the dragon's mouth. Any creatures in range
 suffer damage from the painful vibrations, though saving throws vs. breath weapon reduce
 the damage by half. A second saving throw vs. breath weapon is needed to keep from being
 stunned. Those stunned cannot attack of defend for 3 rounds per age category of the
 dragon, plus 1d4 rounds. Those who save are instead deafened and disoriented for a
 similar length of time, suffering a -1 penalty to attack rolls. Deafness does not prevent
 damage, but does offer protection against stunning and further deafness.
Base Movement: 9, Fl 30 (C), Br 3.

Mating
Gem Dragons, meanwhile, fall somewhere between the other two families. Amethyst dragons
 approach mating in a very logical manner, seeking the optimum partner to produce the best
 offspring. Love and pleasure rarely, if ever, enter the equation. Emerald and sapphire
 dragon take a single mate for long periods of time, though each for a different reason.
 Emeralds like the security and protection offered by a trusted partner, while sapphires
 seek to possess a mate to enhance their prestige and status. Topaz and crystal dragons are
 irresponsible and chaotic, and their societies reflect this. They mate with willing
 partners whenever they want, as desire and need move them. Fortunately, however, they are
 more selective than the black and white dragons.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with
 golds, red dragon mate with reds, and so on. Sometimes they will go against their natural
 tendencies and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic
 dragon tend to kill these hatchlings immediately. Metallic dragon simply banish them from
 their domains (rumors abound that these crossbreeds are sent to other worlds, but this
 has yet to be proven). The gem dragon, however, believe that something as majestic as a
 dragon can never be an abomination. In the rare instances when a gem dragon produces a
 mixed hatchling, the newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Emerald Dragon
        Level           XP           Hit Dice
            H            0                6
            1            32,000           6
            2          125,000            8
            3          500,000           10
            4         1,000,000          12
            5         1,250,000          13
            6         1,500,000          14
            7         1,750,000          15
            8         2,000,000          16
            9         2,250,000          17
           10         2,500,000          18
           11         2,750,000          19
           12         3,000,000          20

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______         Noncombat Proficiencies
Race            Initial         #/level         Penalty Initial         #/Level
Emerald     4             2 / 3              -4             3              3 / 2

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Emerald         Set Traps

Preferred Kindred
                Elf     Dwarf       Gnome
Emerald          R        P           R
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
DM's permission.