Metallic Dragon, Gold
Racial Ability Requirements
Strength        9 / 25
Dexterity       5 / 15
Constitution    6 / 20
Intelligence    6 / 21
Wisdom  3 / 18
Charisma        7 / 21

Racial Ability Adjustments
+7 Strength,   -3 Dexterity,   +2 Constitution,   +3 Intelligence,   +3 Charisma

Dragon Information by Age (General)
Level   Age             Age             Hit Dice        Combat           Fear          Fears Save
        Category        (in Years)      Modifier        Modifier         Radius        Modifier
    1   Hatchling           0 - 5           -6               +1           Nil           Nil
    2   Very Young          6 - 15          -4               +2           Nil           Nil
    3   Young             16 - 25           -2               +3           Nil           Nil
    4   Juvenile          26 - 50           Nil              +4           Nil           Nil
    5   Young Adult       51 - 100          +1               +5         15 yards        +3 (+7)
    6   Adult            101 - 200          +2               +6         20 yards        +2 (+6)
    7   Mature Adult     201 - 400          +3               +7         25 yards        +1 (+5)
    8   Old              401 - 600          +4               +8         30 yards        0 (+4)
    9   Very Old         601 - 800          +5               +9         35 yards        -1 (+3)
   10   Venerable        801 - 1000         +6              +10         40 yards        -2 (+2)
   11   Wyrm            1001 - 1200         +7              +11         45 yards        -3 (+1)
   12   Great Wyrm      1200+               +8              +12         50 yards        -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)
Gold Dragon, Lawful Good
Age     Body Lgt. (feet)      Tail Lgt. (feet)  AC      Breath Wpn.     Spell (W/P)         MR
  1             7 - 19           6 - 16          -1        2d12+1              Nil          Nil
  2            19 - 31          16 - 28          -2        4d12+2              Nil          Nil
  3            31 - 43          28 - 38          -3        6d12+3              Nil          Nil
  4            43 - 55          38 - 50          -4        8d12+4               1           Nil
  5            55 - 67          50 - 60          -5       10d12+5               2           35%
  6            67 - 80          60 - 70          -6       12d12+6              2 2          40%
  7            80 - 93          70 - 84          -7       14d12+7            2  2  2        45%
  8            93 - 106         84 - 95          -8       16d12+8          2 2 2 2/1        50%
  9           106 - 120         95 - 108         -9       18d12+9         2 2 2 2 2/2       55%
 10           120 - 134        108 - 120        -10      20d12+10       2 2 2 2 2 2/2 2     60%
 11           134 - 148        121 - 133        -11      22d12+11      2 2 2 2 2 2/2 2 2    65%
 12           148 - 162        133 - 146        -12      24d12+12    2 2 2 2 2 2 1/2 2 2 2  70%

General Information
        The Gold dragons of Io's Blood Isles are wise, judicious, and benevolent. They consider
 themselves the self-appointed promoters of goodness, often taking on quests that they pursue
 with single-minded fanaticism.
        At birth, these dragons have scales of dark yellow dotted with golden metallic flecks.
 turning its scales completely gold by the time it reaches adult age.
        They embody the concept of lawful good, passionately hating injustice in all its forms.
 Gold dragon prefer to make their lairs out of solid stone, using either natural caves or
 specially constructed homes built by their demihuman vassals. Even those inhabit the many
 natural caverns dotting the isles often have the interiors modified to suit their own tastes.
        Gold dragon can eat almost anything, but they look upon pearls and small gems as great
 delicacies. It is customary to bring these materials as gifts when visiting a gold dragon lord.
        While powerful, gold dragons are slow to anger and do their best to refrain from using
 violence. These honorable beings prefer to settle disputes and other problems through
 discussion and reason. However, in the cause of justice or when no other alternative presents
 itself, gold dragons become fierce warrior for what is right and just.

Special and Innate Abilities
Special Abilities: Can communicate with any intelligent creature (18% chance at hatchling, 5%
 increase at each new age category); spell and magical abilities at 11th level plus combat
 modifier; immune to fire and gas.
Innate Abilities:
 Hatchling: water breathing, speak with animals freely, polymorph self three times per day;
 Young: Bless three times per day;
 Juvenile: detect lie three time per day;
 Adult: animal summoning once per day;
 Mature Adult: luck bonus once per day;
 Old: quest once per day, detect gems three time per day.
Using the luck bonus, a mature adult gold can enchant a gem to bring good luck. The gem must be
 from the dragon's hoard. If carried by the dragon, it and every good creature in a radius equal
 to 10 feet per age category of the dragon receives a +1 bonus to all saving throws, as per a
 stone of good luck. If the dragon gives away the gem, only the bearer receives the bonus. The
 enchantment last three hours per age category of the dragon, plus 1d3 hours, or until the gem
 ids destroyed.
Detect gem allows a dragon to know the number and kind of precious stones within 30-foot radius
 for the duration of one round.

Dragon Tactics and Attacks
Typical Tactics: Before engaging in combat, gold dragons attempt to gain the upper hand through
 detect lie and detect gems. They quickly use bless and luck bonus to improve their odds, and
 prefer to make heavy use of spells during combat.
Physical Attacks: A gold dragon's claws cause 1d10 damage, plus combat modifier. It bite cause
 6d6 damage, plus modifier.
Breath Weapon: A gold dragon has two breath weapons at its disposal. The first is a cone of
 fire 90 feet long, 5 feet wide at the dragon's mouth, and 30 feet wide at the end. The second
 is a cloud of potent chlorine gas 50 feet long, 40 feet wide, and 30 feet high. Opponents save
 vs. breath weapon for half damage.
Base Movement: 12, Fl 40 (C), Jp 3, Sw 12 (15).

Mating
The Metallic Dragons, of all the dragon families, mate most often for love. They frown upon
 inbreeding among even distant kin and forbid siblings from mating (a sensible genetic rule
 some of the wilder chromatics often disregard). Gold, silver, and bronze dragons are nearly
 always monogamous, often not even taking a new mate after the death of a beloved partner.
 Some of these metallics will take on an appropriate humanoid form and seek out a mate among
 their demihuman vassals, with whom they live while they are in polymorphed state.
 (Interestingly, the strong fidelity inherent to these dragons ascribed to both dragon and
 demihuman mates.) When this occurs, male dragons can impregnate female demihumans, thus
 creating half-dragons. Female dragons, however, can never be impregnated by male demihumans,
 despite being in humanoid form.
Event among those dragons who willingly engage in a relationship with a demihuman mate,
 producing half-dragon young is considered socially unacceptable. Although a dragon may truly
 love his or her demihuman mate, dragon society as a whole finds the idea of creating half-
 dragons repugnant. Thus, half-dragons are rare, though they do exist. They take physical form
  of their demihuman parent, but some half-dragons do show unmistakable signs of draconic blood.
Half-dragon offspring are considered, at best, outsiders in the societies of both dragon and
 demihumans in the Io's Blood isles.
Brass dragons, the last metallic type, also make dedicated spouses. They remain partnered to
 the same mate through most of their lives, though if a loved one dies they often seek out a
 new partner. Copper dragon on the other hand, follow a more chaotic path. They spend a
 portion of their lives switching mate frequently, seeking variety and new experiences every
 time the wind shifts or the seasons change. Upon reaching the mature adult stage, however,
 they finally settle on a mate for their remaining years.
Dragon of all type tend to mate with members of their own type. Gold dragons mate with golds,
 red dragon mate with reds, and so on. Sometimes they will go against their natural tendencies
 and mate with dragons of other types.
The mixted-appeareance crossbreeds, however, are considered abominations. The chromatic dragon
 tend to kill these hatchlings immediately. Metallic dragon simply banish them from their
 domains (rumors abound that these crossbreeds are sent to other worlds, but this has yet to be
 proven). The gem dragon, however, believe that something as majestic as a dragon can never be
 an abomination. In the rare instances when a gem dragon produces a mixed hatchling, the
 newborn is allowed to remain a member of the clan.

Dragon Experience Levels
Gold Dragon
        Level           XP           Hit Dice
            H            0               10     
            1           500,000          10
            2         1,000,000          12
            3         1,500,000          14
            4         2,000,000          16
            5         2,250,000          17
            6         2,500,000          18
            7         2,750,000          19
            8         3,000,000          20
            9         3,250,000          21
           10         3,500,000          22
           11         3,750,000          23
           12         4,000,000          24

Dragon Proficiency Slots
Dragon  _________Combat Proficiencies_______         Noncombat Proficiencies
Race            Initial         #/level         Penalty Initial         #/Level
Gold                4             2 / 3              -5             3              3 / 2

Bonus Proficiencies
Dragon Type             Bonus Proficiency
Gold                    Language (High Draconic)

Preferred Kindred
                Elf     Dwarf       Gnome
Gold             R          R            P
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred.
However, even demihuman marked N can sometimes be found as kindred to PC dragons, with the
 DM's permission.